Search found 1198 matches

by RandomCatDude
Sat Jul 28, 2018 10:15 am
Forum: General discussion
Topic: Feedback and Suggestions in a nutshell
Replies: 11
Views: 1427

Re: Feedback and Suggestions in a nutshell

Megamanvwxyz wrote:
Sat Jul 28, 2018 8:34 am
tent2 wrote:
Fri Jul 27, 2018 7:32 pm
Of course this is fake, and just a friendly shitpost.
What is the playable character between Roll and Wily? It looks like Mega Man's shadow!
Zooming in, It has the letters "OC" written, an acronym for "Original Character"
by RandomCatDude
Wed Jul 25, 2018 10:34 am
Forum: Other games
Topic: Notable accomplishments you've achieved in your games
Replies: 16
Views: 1549

Re: Notable accomplishments you've achieved in your games

NerdinaNutshell wrote:
Tue Jul 24, 2018 11:35 am
Man that area before him puts kaizo levels to shame
Atleast you don't have to make 50 million frame-perfect inputs in a row in that place!
by RandomCatDude
Tue Jul 24, 2018 7:39 am
Forum: Feedback and suggestions
Topic: Different Variations to Music
Replies: 10
Views: 740

Re: Different Variations to Music

The remixes are nice, but I dunno how to make specific nsfs play instead of the usual... I know how to replace .nsfs with other .nsfs, but like the .nsf that has the remixes is a playlist, and I can't make a specific song from the nsf play. You have to change the "starting song" parameter of the NS...
by RandomCatDude
Tue Jul 24, 2018 7:15 am
Forum: Feedback and suggestions
Topic: Different Variations to Music
Replies: 10
Views: 740

Re: Different Variations to Music

The remixes are nice, but I dunno how to make specific nsfs play instead of the usual... I know how to replace .nsfs with other .nsfs, but like the .nsf that has the remixes is a playlist, and I can't make a specific song from the nsf play. You have to change the "starting song" parameter of the NS...
by RandomCatDude
Sat Jul 21, 2018 10:54 am
Forum: Bug reports
Topic: Version 1.3.6
Replies: 248
Views: 26351

Re: Version 1.3.6

Judging by "action number 1", my guess is that I did one thing, and by "of Draw Event <enter>for object objBuilderGlobal:", I think it though that I was in the editor, trying to (By "Trying to draw non-existing sprite. <enter>at gml_Object_objBuilderGlobal_Draw_0") place a block that didn't exist. ...
by RandomCatDude
Thu Jul 19, 2018 8:58 am
Forum: General discussion
Topic: Someone asked for Mega Man Maker 7?
Replies: 25
Views: 2349

Re: New Meme

MTZPyra wrote:
Wed Jul 18, 2018 10:51 am
Hey guys look, a new meme.
Image
dude, what?
by RandomCatDude
Thu Jul 19, 2018 8:57 am
Forum: Feedback and suggestions
Topic: Tile division
Replies: 10
Views: 910

Re: Tile division

BenPlusMM wrote:
Tue Jul 17, 2018 6:08 pm
I think we're getting this for 1.4! I think I saw disconnected tiles in the Anniversary Announcement trailer. I might be wrong, but still, it's good to hope.
Sorry to ruin your day, but there were no such tiles in the trailer...
by RandomCatDude
Tue Jul 17, 2018 9:46 am
Forum: Forum games
Topic: Did you mean: The Game
Replies: 164
Views: 8288

Re: Did you mean: The Game

Did you mean: Another dead meme? (That rhymes!)
by RandomCatDude
Sun Jul 15, 2018 1:43 pm
Forum: Announcements
Topic: Anniversary announcement
Replies: 84
Views: 10250

Re: Anniversary announcement

hell yis
by RandomCatDude
Fri Jul 13, 2018 11:52 pm
Forum: Mega Man discussion
Topic: How can i change the player sprite?
Replies: 3
Views: 479

Re: How can i change the player sprite?

That's the white mask that allows Megaman's colors to change easily, I'm not sure exactly how it works. You could probably find the sprites for the white mask and then blank them out...
by RandomCatDude
Wed Jul 11, 2018 10:20 am
Forum: Feedback and suggestions
Topic: Disconnecting tiles
Replies: 3
Views: 461

Re: Disconnecting tiles

Seems like an odd way of making tiles that are disconnected from other tiles.
by RandomCatDude
Tue Jul 10, 2018 7:39 am
Forum: Feedback and suggestions
Topic: Gimmick: Water currents
Replies: 14
Views: 1075

Re: Gimmick: Water currents

BenPlusMM wrote:
Mon Jul 09, 2018 10:43 am
Agreed, and agreed.
Agreed, and agreed too.
by RandomCatDude
Sun Jul 08, 2018 9:33 am
Forum: Level design discussion
Topic: HOW TO PLAY AS MEGA MAN X
Replies: 13
Views: 1608

Re: HOW TO PLAY AS MEGA MAN X

GamerFromTheWeb wrote:
Sun Jul 08, 2018 3:34 am
i have no clue on how to put gifs
That's an MP4, not a gif, so IMG doesn't work.
by RandomCatDude
Sun Jul 08, 2018 9:31 am
Forum: Feedback and suggestions
Topic: Zooming out
Replies: 4
Views: 727

Re: Zooming out

tent2 wrote:
Sun Jul 08, 2018 2:11 am
No.
Everything would look really weird when zoomed out since everything is a sprite.
Well, the way gamemaker works, I think it could work.
by RandomCatDude
Fri Jul 06, 2018 3:23 pm
Forum: Feedback and suggestions
Topic: Tile division
Replies: 10
Views: 910

Re: Tile division

Hey, just a tip: You can wrap the icons in an IMG tag and it will actually show up as an image, like this:

Code: Select all

[img]insert image link here[/img]
To not waste time typing the tag, you can click the third icon from the left to create the tag.
by RandomCatDude
Fri Jul 06, 2018 3:15 pm
Forum: Announcements
Topic: Power Adaptor
Replies: 59
Views: 6520

Re: Power Adaptor

this is gonna be so overpowered and satisfying to use
by RandomCatDude
Thu Jul 05, 2018 7:52 am
Forum: General chat
Topic: Needing People for a Game Project
Replies: 25
Views: 1951

Re: Needing People for a Game Project

Nope it shows the same in Mega Man Maker, and its a good source, so its right. Ehh, it's way to unclean and messy, but you do you. But thats the real palette! Using that shit you posted will ruin the feel of the game! Fine, fine. Let's just agree to disagree and not start arguments here, 'kay? End ...
by RandomCatDude
Mon Jul 02, 2018 6:54 am
Forum: General chat
Topic: Needing People for a Game Project
Replies: 25
Views: 1951

Re: Needing People for a Game Project

https://media.discordapp.net/attachments/328228569681494016/462702154977640461/pslimeboss.png Heres the Palette: https://media.discordapp.net/attachments/328228569681494016/462702379180228609/NES_Palette.png?width=400&height=100 I'm pretty sure that pallete is bad. That rightmost grey shouldn't be ...
by RandomCatDude
Sun Jul 01, 2018 9:30 am
Forum: General discussion
Topic: What are the pixel dimensions of megaman mugshots?
Replies: 13
Views: 1262

Re: What are the pixel dimensions of megaman mugshots?

They are actually 32 by 32 pixels.