Search found 324 matches

by Dranius7
Fri Jul 20, 2018 9:40 pm
Forum: Forum games
Topic: Guess my weakness - if one exists that is.
Replies: 108
Views: 11535

Re: Guess my weakness - if one exists that is.

'cuz i dun foller da rulz. me dunt feear Prontoman
by Dranius7
Thu Jul 19, 2018 11:36 pm
Forum: Forum games
Topic: Guess my weakness - if one exists that is.
Replies: 108
Views: 11535

Re: Guess my weakness - if one exists that is.

you can't make me into a Snivy Prontomen; i'm already a Protomen. Be sure to review a game thread in its entirety before claiming to be the new host. :ugeek:
by Dranius7
Thu Jul 19, 2018 2:17 pm
Forum: Forum games
Topic: Guess my weakness - if one exists that is.
Replies: 108
Views: 11535

Re: Guess my weakness - if one exists that is.

Prontoman's weakness is........ THE PLAYER! A few users of this forum have noticed that Quint's original artwork is similar to Prontoman. He's red, has big V on the forehead, can time travel (sorta). If we were to say that Quint is young Prontoman, that would require Quint to somehow survive being c...
by Dranius7
Thu Jul 19, 2018 5:49 am
Forum: Mega Man discussion
Topic: GUY'S I'VE FOUND PRONTOMAN!
Replies: 23
Views: 1302

forget Prontoman, here's some game theory

Speaking of Quint: you see how original Megaman never appears during or after the X series? Perhaps Megaman being turned into Quint is what prompted Dr. Light to build X? The second Megaman Fighting game alludes to Zero being constructed during the time that Megaman is around. My thoughts on this: W...
by Dranius7
Fri Jul 06, 2018 5:12 pm
Forum: Feedback and suggestions
Topic: Pronto Man (FOR REAL)
Replies: 24
Views: 2106

Re: Pronto Man (FOR REAL)

Here's an idea for how Prontoman could be included into the game: Make him an unlockable! Could be by inputting a certain key/button combination on a certain screen. Perhaps a player would need to have played all the example levels to unlock him. Another rather convoluted possibility; make an invisi...
by Dranius7
Fri Jul 06, 2018 1:51 pm
Forum: General discussion
Topic: A detail that makes all the difference
Replies: 17
Views: 1154

Re: A detail that makes all the difference

many MMMaker players would like this, but there is a downside: the way levels are saved. The addition of another layer could cause many problems: more slowdown, larger level files, longer load times, etc. If WreckingPrograms intends to add an aesthetic layer with tiles (separate from the background)...
by Dranius7
Wed Jul 04, 2018 10:25 pm
Forum: Feedback and suggestions
Topic: Pronto Man (FOR REAL)
Replies: 24
Views: 2106

Re: Pronto Man (FOR REAL)

this is how the original thread should have been. 8JKN4, i thought about starting a serious Prontoman suggestion topic today; but now i don't have to :) methinks Prontoman needs some sort of unique sound effect, too. Like a more intense Quick Laser sound. The Pronto-Blink wouldn't have to end in a d...
by Dranius7
Mon Jul 02, 2018 3:27 pm
Forum: Mega Man discussion
Topic: The cause of the weaknesses of the Robot Masters
Replies: 126
Views: 11298

Re: The cause of the weaknesses of the Robot Masters

Back to Shade Man's weakness to Wild Coil; a coil's movement is similar to a sound wave, and perhaps the coil is used to reverberate and echo Shade Man's echo voice back at him. Bat's use echolocation to navigate, if you distort the sound waves, the bat could become confused and be unable to fly sa...
by Dranius7
Sun Jul 01, 2018 5:05 am
Forum: Mega Man discussion
Topic: The cause of the weaknesses of the Robot Masters
Replies: 126
Views: 11298

Re: The cause of the weaknesses of the Robot Masters

Back to Shade Man's weakness to Wild Coil; a coil's movement is similar to a sound wave, and perhaps the coil is used to reverberate and echo Shade Man's echo voice back at him. Bat's use echolocation to navigate, if you distort the sound waves, the bat could become confused and be unable to fly saf...
by Dranius7
Sat Jun 30, 2018 9:02 pm
Forum: Forum games
Topic: Guess my weakness - if one exists that is.
Replies: 108
Views: 11535

Re: Guess my weakness - if one exists that is.

Aye, so we is back at it again to guess the weakness? Welp, you all think you know his weakness is time related, but i'ma gonna tell yus right now that ya'll are wrong. Prontoman/_Man isn't weak to time, the varmint weakness is old show tunes from the 1940's and 50's :lol: Prontoman's weakness to No...
by Dranius7
Fri Jun 22, 2018 5:13 am
Forum: Feedback and suggestions
Topic: Setting Bosses to be Weak to Charge Shots Only
Replies: 9
Views: 748

Re: Setting Bosses to be Weak to Charge Shots Only

Megamanvwxyz wrote:
Fri Jun 22, 2018 2:23 am

But What about Bass, he can't charge his buster like Mega Man and Proto Man?
For Bass, it would be the same as having no weakness.
by Dranius7
Thu Jun 21, 2018 2:39 pm
Forum: Feedback and suggestions
Topic: D-Input beside of X-Input [Can be Closed]
Replies: 9
Views: 856

Re: D-Input beside of X-Input

i use a controller that can switch between D-Input and Xbox. Works on either setting, no problems (except for buttons being mapped differently).



Have you tried remapping the controller in the options menu?
by Dranius7
Thu Jun 21, 2018 2:36 pm
Forum: Level design discussion
Topic: Stage where killing boss doesn't end the stage
Replies: 15
Views: 1769

Re: Stage where killing boss doesn't end the stage

i like the way bosses were handled in MaGMML2. Bosses that ended the level dropped an Energy Element. Perhaps bosses in Mega Man Maker could have a setting for whether to drop a stage ending Element or not. Downside: level file size would increase, and the way levels are saved would need to be chang...
by Dranius7
Mon Jun 11, 2018 3:37 pm
Forum: Mega Man discussion
Topic: Seperating the Hard From the Easy
Replies: 15
Views: 1173

Re: Seperating the Hard From the Easy

My list does not cover all the games. i have played the first 8 games, but MM3 and 8 were the 2 i played the most. Hardest/requires most skill/difficult to avoid MM2: Quick Man MM3: Needle Man and Quick Man Doc Bot (i hate that taller hitbox) MM8: Search Man (never did learn how to avoid the homing ...
by Dranius7
Sat Jun 09, 2018 11:22 pm
Forum: Level showcase
Topic: Giree Stronghold ID:222870
Replies: 5
Views: 912

Re: Giree Stronghold ID:222870

At least two play-throughs are needed to see the whole level. It does require exploiting a hard screen transition, but it is possible to see the whole level in one playthrough. ;) Great level by the way. i didn't think about turning around mid-slide to do the red laser room in reverse. That makes a...
by Dranius7
Tue Jun 05, 2018 7:29 pm
Forum: Mega Man discussion
Topic: Theory: The MM5 Robot Masters are not Wily's robots?
Replies: 12
Views: 948

Re: Theory: The MM5 Robot Masters are not Wily's robots?

So... here's my incomplete understanding of the Main Series Robot Masters' relationship with Wily. Mega Man 1: Co-built by Light and Wily, then Wily steals and corrupts them. Mega Man 2: built solely by Wily. Mega Man 3: Numbered as Wily bots, but true origins unknown. Most likely extra-terrestrial....
by Dranius7
Mon Jun 04, 2018 1:48 pm
Forum: Mega Man discussion
Topic: Theory: The "Quick Man spot" in the Stage Select grid
Replies: 25
Views: 1854

Re: Theory: The "Quick Man spot" in the Stage Select grid

maybe the anniversary collection is "patched"?
by Dranius7
Sat Jun 02, 2018 3:46 am
Forum: Mega Man discussion
Topic: Theory: Mismatched MM3 stages
Replies: 23
Views: 2302

Re: Theory: Mismatched MM3 stages

Why is Napalm Man's stage based on caves? We have stone and crystal man already. Here is a trivia note from the megaman wikia It is believed that Napalm Man's stage is actually based off Vietnam. Considering the tiger robots, the jungle setting, the punji traps, and the fact napalm was a flammable ...
by Dranius7
Fri Jun 01, 2018 2:35 pm
Forum: Mega Man discussion
Topic: Theory: Mismatched MM3 stages
Replies: 23
Views: 2302

Re: Theory: Mismatched MM3 stages

The Robot Master levels are supposed to take place on other planets, and are supposed to have a mining theme. Here's an excerpt from the manual --------------------------------------------------------------------------------------------- Page 6: METAL ATTACK "Calling Mega Man! Calling Mega Man! Come...
by Dranius7
Tue May 29, 2018 8:59 pm
Forum: Mega Man discussion
Topic: Speed Stats: Who is the fastest?
Replies: 29
Views: 3915

Re: Speed Stats: Who is the fastest?

i said allegedly, that means i'm not saying it is true or untrue.

Also, my vote was for Quick Man as being the fastest, but only because Doc Bot was not an option to vote for.