Search found 242 matches

by boltgreywing
Wed Apr 01, 2020 3:15 am
Forum: General discussion
Topic: The Flaws of the Unlimited Lives mechanic
Replies: 12
Views: 1243

Re: The Flaws of the Unlimited Lives mechanic

The whole Willy Castle needs to be redone, one solution to the problem with junk levels being in is to make all levels by default not in the willy challenge mode that are already there. This would remove all the old levels so there is a fresh start. Extra lives will need to allowed as an option inde...
by boltgreywing
Wed Apr 01, 2020 3:11 am
Forum: Level design discussion
Topic: Escape from the Space station puzzle
Replies: 8
Views: 937

Escape from the Space station puzzle

So this level Escape from the Space station puzzle level appears to be unbeatable and is an example level. Any way to fix this?

Its demonstrated here in this video.
https://www.youtube.com/watch?v=KE52EzPYj3Y
by boltgreywing
Tue Mar 24, 2020 2:23 am
Forum: Feedback and suggestions
Topic: can we get a separate folder for levels we've downloaded?
Replies: 8
Views: 1082

Re: can we get a separate folder for levels we've downloaded?

I agree with the post, but what about an area to choose multiple download folders to put individual levels in otherwise you will run into the same issue with the single folder that we have now.
by boltgreywing
Tue Mar 24, 2020 1:40 am
Forum: Feedback and suggestions
Topic: Using Boss Gates and Teleports when you have only one boss
Replies: 3
Views: 518

Re: Using Boss Gates and Teleports when you have only one boss

You can use teleporters during a boss fight proven that the entrance and the exit are placed inside the boss room. Maybe a good alternative would be able to scroll the screen without using free scrolling inside a boss room, without the boss locking all the tiles to prevent you from moving up or dow...
by boltgreywing
Tue Mar 24, 2020 1:38 am
Forum: Feedback and suggestions
Topic: Priority on features poll [Unofficial]
Replies: 9
Views: 1077

Re: Priority on features poll [Unofficial]

I have written many times about what is needed for MMM, so that the game would be MUCH more inspiring for creativity. That's what the game REALLY lacks. Choosing a specific part of any tileset, that's what need in MMM. For example, i want to use grass from Shade Man tileset without stones and pink ...
by boltgreywing
Tue Mar 24, 2020 1:34 am
Forum: Feedback and suggestions
Topic: Simplest wily boss to add the BoobeamTrap
Replies: 2
Views: 405

Re: Simplest wily boss to add the BoobeamTrap

The best idea is to make it a miniboss rather than an actual boss. Here is the problem with making it a miniboss, if you destroy one miniboss and there is multiple bosses in a room you automatically unlock the door as that counts as a win. Where as with a boss if you don't beat all of them, then th...
by boltgreywing
Tue Mar 24, 2020 1:30 am
Forum: General discussion
Topic: The Flaws of the Unlimited Lives mechanic
Replies: 12
Views: 1243

The Flaws of the Unlimited Lives mechanic

One of the key problems when it comes to designing stages is just because something is beatable with Unlimited Lives doesn't mean the stage is beatable in the Wily challenges. For instance suppose you have a stage setup where you have to die on each checkpoint to get past the bosses, well if you get...
by boltgreywing
Tue Mar 24, 2020 12:17 am
Forum: Feedback and suggestions
Topic: Priority on features poll [Unofficial]
Replies: 9
Views: 1077

Re: Priority on features poll [Unofficial]

To be honest fighting boss after boss after boss is getting pretty stale. I like to see some of the larger wily bosses added to the game but for now I be happy to accept the Boobeamtrap as an additional boss since it is the easiest to add out of the whole wily catalog. It make for more unique boss f...
by boltgreywing
Tue Mar 24, 2020 12:11 am
Forum: Feedback and suggestions
Topic: Simplest wily boss to add the BoobeamTrap
Replies: 2
Views: 405

Simplest wily boss to add the BoobeamTrap

If Wrecking is going to add wily bosses into the game, I think the simplest one that would be an easy add would have to be the boobeamtrap. The one that has only one weakness and that is the crashbombs. One the individual beam guns can be placed on any terrain, two it doesn't move, three it is possi...
by boltgreywing
Mon Mar 23, 2020 11:53 pm
Forum: General discussion
Topic: A way to add Gemini man to the game
Replies: 4
Views: 832

A way to add Gemini man to the game

I have been looking at Gemini man and he has a very interesting pattern. His first form does a loop similar to that feature behaved by bosses from megaman 1 wily stage 3, kind of similiar to the wily alien fight from Megaman 2, Mothra from Megaman 4 and Cockroach battle from the same game. Now when ...
by boltgreywing
Wed Mar 11, 2020 12:32 am
Forum: Feedback and suggestions
Topic: Multiple boss weaknesses/immunities
Replies: 18
Views: 4244

Re: Multiple boss weaknesses/immunities

What I mean by none is the icon with the big red X in weapon slot 5. In the current verison of Megaman maker the player is unable to select and save the big red X for Primary, Secondary and Resistance Powers. That is what I am meaning. Bosses start like that, with no weakness by default, but you're...
by boltgreywing
Wed Mar 11, 2020 12:28 am
Forum: General discussion
Topic: What are challenges?
Replies: 0
Views: 1333

What are challenges?

When I think of challenges I picture seeing power ups that the player can get without taking damage from a mob. The point of challenge is that they are supposed to be a bit more difficult, and are also optional. You don't have to do them if you don't want to. A good challenge should not be one where...
by boltgreywing
Tue Mar 10, 2020 3:13 am
Forum: Feedback and suggestions
Topic: Magnet Man's Magnet Missile flying upward?
Replies: 3
Views: 1305

Re: Magnet Man's Magnet Missile flying upward?

I used to talk about this long ago, that Magnet Man's Missile's behaviours are weird. These missiles always travel downwards when reaching the same X Coordinate as Mega Man, regardless of his vertical position. And I suggested that we make these missiles fly upwards if Mega Man is on higher ground ...
by boltgreywing
Tue Mar 10, 2020 3:07 am
Forum: Feedback and suggestions
Topic: Changeable music in stage?
Replies: 1
Views: 1180

Re: Changeable music in stage?

I think that be a cool feature.
by boltgreywing
Tue Mar 10, 2020 2:32 am
Forum: Feedback and suggestions
Topic: (POLL) For patch 1.7 what direction do you hope the Developers take?
Replies: 10
Views: 2310

Re: (POLL) For patch 1.7 what direction do you hope the Developers take?

Personally I like to see more megaman 1 to 6 enemies as there is been a long time seeing an actual one from those games. The developers during that time period mentioned that there was supposedly not going to be any Megaman 7+ content till Megaman 1 to 6 was complete. I like to see shield attackers ...
by boltgreywing
Tue Mar 10, 2020 2:14 am
Forum: Feedback and suggestions
Topic: Basic enemies
Replies: 7
Views: 2498

Re: Basic enemies

NanarieRyoka wrote:
Sun Mar 08, 2020 1:33 am
I just wanna bump this post because I still want half of these enemies, Batton the most, cause as far as I know there isn't one in game yet, unless I'm just dumb and missing it.
There is one batton varient but there is more in the actual games, Megaman 4 and 7 had different battons.
by boltgreywing
Tue Mar 10, 2020 2:12 am
Forum: Feedback and suggestions
Topic: GeMiNi MaN
Replies: 1
Views: 926

Re: GeMiNi MaN

I think it be pretty cool.
by boltgreywing
Tue Mar 10, 2020 2:11 am
Forum: Feedback and suggestions
Topic: Separate weapon blocks for M. Buster, P. Buster and B. Buster.
Replies: 4
Views: 1922

Re: Separate weapon blocks for M. Buster, P. Buster and B. Buster.

This is just me, but I would really like it if it was possible to place weapon blocks for Mega Buster, Proto Buster and Bass Buster separately from each other. For example: Mega Buster wouldn't be able to break Proto Buster weapon blocks, or Bass Buster weapon blocks. I feel that implementing this ...
by boltgreywing
Tue Mar 10, 2020 2:07 am
Forum: Feedback and suggestions
Topic: Multiple boss weaknesses/immunities
Replies: 18
Views: 4244

Re: Multiple boss weaknesses/immunities

Not sure what you mean about being unable to select "none". Modifier 5 in my mockup clearly has no weapon selected. Any weapons not added to the list would do their default amount of damage. What I mean by none is the icon with the big red X in weapon slot 5. In the current verison of Megaman maker...
by boltgreywing
Sat Feb 22, 2020 11:26 pm
Forum: Feedback and suggestions
Topic: Multiple boss weaknesses/immunities
Replies: 18
Views: 4244

Re: Multiple boss weaknesses/immunities

I also like addition to that rule have weapons have the ability to do 1 times damage 1x damage would just be the regular damage, no weakness or resistance, so you would just not assign a weapon to the boss weakness menu. :) The problem with that is what if you have five weapons or you want all the ...