Search found 126 matches

by Slash7
Wed Mar 20, 2019 10:42 am
Forum: Feedback and suggestions
Topic: Energy/health
Replies: 7
Views: 915

Re: Energy/health

only small health and energy are problem. Big refills are not
by Slash7
Sun Mar 17, 2019 7:27 pm
Forum: Level showcase
Topic: Heavenly Dash (ID: 304508)
Replies: 6
Views: 890

Re: Heavenly Dash (ID: 304508)

what do you do when you run out of charge kick?
by Slash7
Sat Mar 09, 2019 11:55 am
Forum: Level showcase
Topic: Air Force Battleship (Version 2)
Replies: 6
Views: 1149

Re: Air Force Battleship

Are you talking about the Proto Strike and Bass Buster or did you just want there to be special weapons in my stage? If its the former, then I agree that I shouldn't just throw in Proto Man and Bass as an afterthought. If it's the latter then I agree that special weapons make levels more interestin...
by Slash7
Mon Mar 04, 2019 8:50 pm
Forum: Level showcase
Topic: Air Force Battleship (Version 2)
Replies: 6
Views: 1149

Re: Air Force Battleship

try to figure out how to use special weapons situationally in creative way
by Slash7
Sun Mar 03, 2019 10:05 pm
Forum: Announcements
Topic: Surprise reveal
Replies: 87
Views: 17959

Re: Surprise reveal

Zero approves this weapon

Image
by Slash7
Mon Feb 25, 2019 10:23 pm
Forum: Feedback and suggestions
Topic: Clear screen
Replies: 2
Views: 486

Clear screen

That would be such useful option to have
by Slash7
Sat Feb 23, 2019 7:15 pm
Forum: Level showcase
Topic: Construction Factory
Replies: 1
Views: 436

Construction Factory

302538 Construction Factory , in short, is focused around shooting with couple of platforming and puzzles challenges https://i.imgur.com/uLpSWip.jpg Stage Settings : At the beginning is the Entrance where trucks and vehicles goes into the Garage where goods are transported into the Storage area. Af...
by Slash7
Thu Feb 21, 2019 9:14 pm
Forum: General discussion
Topic: Most wanted weapon
Replies: 11
Views: 1315

Re: Most wanted weapon

Super arm - grab bolders and toss them maybe some which without breaking them so you can create interesting puzzles Gyro attack - show off how you can kill multiple enemies in multiple directions Bubble lead - if the bubble falls you will understand that there is a hole in the ground through fake bl...
by Slash7
Fri Feb 08, 2019 1:39 pm
Forum: Level showcase
Topic: Area MD2
Replies: 1
Views: 359

Area MD2

290387 Area MD 2 is a level that resembles a short metroidvania but in more linear fashion. During the path the player will collect special weapons that are required in order to proceed onward but also must complete a small challenge every time they acquire a new weapon. https://i.imgur.com/BNCtbt6...
by Slash7
Wed Feb 06, 2019 4:47 pm
Forum: Level showcase
Topic: Protoman Shield Strike
Replies: 7
Views: 912

Re: Protoman Shield Strike

thanks for the feedback overall This is a good level, however it's difficulty needs help. The difficulty ramps up too quickly around the first checkpoint (even excluding that slightly too hard but justifiable bonus path) and then doesn't increase that much. The other issue is that the level is too d...
by Slash7
Tue Feb 05, 2019 9:20 pm
Forum: Level showcase
Topic: Protoman Shield Strike
Replies: 7
Views: 912

Re: Protoman Shield Strike

My way to tell that there is a challenge is just if play start dying alot then it's probably the harder path they took so they may decide to try another path which would be the easier one The double checkpoint next to each other is there so you don't redo the secret and the normal path over and over...
by Slash7
Tue Feb 05, 2019 7:10 pm
Forum: Announcements
Topic: Back in business
Replies: 37
Views: 6703

Re: Back in business

DAS wrote:
Tue Feb 05, 2019 4:53 pm
Slash7 wrote:
Mon Feb 04, 2019 9:27 pm
Wreckings is back to get back his crack
uh, you may want to rephrase that.
by Slash7
Tue Feb 05, 2019 7:09 pm
Forum: Level showcase
Topic: Flame Man Bros' Boiled and Fried Seafood (ID: 293034 )
Replies: 5
Views: 812

Re: Flame Man Bros' Boiled and Fried Seafood (ID: 293034 )

Nice level but it felt like the check points are a bit too far and enemies are quite repetitive.
by Slash7
Tue Feb 05, 2019 2:36 pm
Forum: Level showcase
Topic: Protoman Shield Strike
Replies: 7
Views: 912

Protoman Shield Strike

https://i.imgur.com/SUC3lJf.jpg 294599 Protoman Shield Strike is a level that you mainly use Protoman's Shield to beat it. The main path is shorter and simplified. Sometimes it may be a bit tough but checkpoints are very often. Each checkpoint is also a split point that leads to additional, but com...
by Slash7
Mon Feb 04, 2019 9:27 pm
Forum: Announcements
Topic: Back in business
Replies: 37
Views: 6703

Re: Back in business

Wreckings is back to get back his crack
by Slash7
Fri Feb 01, 2019 6:37 pm
Forum: Feedback and suggestions
Topic: Gemini Laser should destroy Dust Blocks
Replies: 3
Views: 427

Re: Gemini Laser should destroy Dust Blocks

ricochetes from walls into the Dust blocks as example
by Slash7
Fri Feb 01, 2019 5:48 pm
Forum: Feedback and suggestions
Topic: Gemini Laser should destroy Dust Blocks
Replies: 3
Views: 427

Gemini Laser should destroy Dust Blocks

This opens more ways for new puzzles
by Slash7
Sun Jan 20, 2019 11:23 pm
Forum: Announcements
Topic: Hoohoo & Jewel Satellite
Replies: 86
Views: 14195

Re: Hoohoo & Jewel Satellite

What is the weapon's weakness? It seems like it's good VS everything
by Slash7
Thu Jan 17, 2019 8:22 pm
Forum: Feedback and suggestions
Topic: make base BG colors room-specific
Replies: 15
Views: 2086

Re: make base BG colors room-specific

While I get the idea behind this atm the bg colour thing is actually a single rectangle which spans the whole editor length and width and is colour changed. If you want individual colour changing you will need to break it up into a square a screen and specify which screen you are picking a colour f...
by Slash7
Wed Jan 02, 2019 6:39 pm
Forum: General discussion
Topic: Upcoming Updates Discussion
Replies: 182
Views: 21866

Re: Upcoming Updates Discussion

if they could fix Bass's Jump down-shoot that be great just like in Megaman and Bass The problem is you can't shoot downwards and jump at the same time which takes away from Bass's mobility which what made him fun in MM&B BTW we got a dash button so down+jump to dash on him might be redundant for Ba...