Search found 126 matches

by Slash7
Wed Jan 24, 2018 2:34 pm
Forum: Bug reports
Topic: Version 1.2.4
Replies: 190
Views: 46458

Re: Version 1.2.4

Disappearing blocks desync when on hor. scrolling sections
by Slash7
Sun Jan 14, 2018 9:36 pm
Forum: Forum games
Topic: Photoshop game
Replies: 217
Views: 33122

Re: Photoshop game

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by Slash7
Sat Jan 13, 2018 1:01 pm
Forum: Feedback and suggestions
Topic: Adding Mute Sound button
Replies: 6
Views: 1229

Adding Mute Sound button

there is time where i wish to disable the sound temporary, but the lack of this kind of option while playing a level or anywhere in Mega maker out of option menu
by Slash7
Mon Jan 08, 2018 5:47 pm
Forum: Level showcase
Topic: Area MD1
Replies: 0
Views: 450

Area MD1

ID: 183547 Area MD1 is metroidvania based level. In order to complete the level you must collect keys spread across different areas. In order to beat an area you must also collect Weapons that allow you to progress onward to another area. Once you collect all the keys you may proceed to the final st...
by Slash7
Mon Jan 08, 2018 2:15 pm
Forum: Bug reports
Topic: Version 1.2.4
Replies: 190
Views: 46458

Re: Version 1.2.4

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MM2 Matasaburo faces left when i told him to face Right
by Slash7
Sat Jan 06, 2018 4:05 pm
Forum: Feedback and suggestions
Topic: Upgrade Capsules idea
Replies: 1
Views: 547

Upgrade Capsules idea

Similar to Weapon Capsules, Upgrade Capsules would allow you to use things like Charge Buster and Slide and maybe some other things Lets say you start with buster but Charge is locked, Slide is also locked. So if you pick Charge Buster Capsules you are able to charge the Mega Buster. You pick Slide ...
by Slash7
Tue Dec 26, 2017 3:02 pm
Forum: Feedback and suggestions
Topic: Travel Distance of obstacles in Map Editor
Replies: 0
Views: 382

Travel Distance of obstacles in Map Editor

Knowing the distances of things like Crash Lift, Footholders and Rotating Platforms can be a great help to the designers themselfs allowing them to figure out challenges they make more easy like what went wrong or why platforms are not aligned correctly. So knowing Travel Distance of those obstacles...
by Slash7
Mon Dec 18, 2017 8:46 pm
Forum: Feedback and suggestions
Topic: Gemini Laser should destroy Dust Blocks
Replies: 0
Views: 335

Gemini Laser should destroy Dust Blocks

G. laser maybe be used to bounce off walls while destroying Dust Blocks forming Stare Case for the player to climb of a hole
by Slash7
Sun Dec 17, 2017 7:16 pm
Forum: Bug reports
Topic: Version 1.1.3
Replies: 66
Views: 17078

Re: Version 1.1.3

A level i made contains multiple keys, doors and Weapon Capsules ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Create Event for object objPlayLevel: trying to index a variable...
by Slash7
Fri Dec 15, 2017 7:10 pm
Forum: Announcements
Topic: Keys and key doors
Replies: 18
Views: 5101

Re: Keys and key doors

very nice start but I do think we need different color keys and hatches if we are to make metroidvania levels similar to Metroid Fusion

What if each area plays different soundtrack?
by Slash7
Tue Dec 05, 2017 1:43 pm
Forum: Feedback and suggestions
Topic: Needle Cannon seems kinda weak
Replies: 3
Views: 754

Needle Cannon seems kinda weak

Can't find good use of it
by Slash7
Fri Nov 24, 2017 1:46 pm
Forum: General discussion
Topic: Which robot master should be added in the next update?
Replies: 111
Views: 22754

Re: Which robot master should be added in the next update?

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Waveman has decent defense mechanism and nice attack pattern. I think he will be fun boss to play against but he might need his difficulty to rise a bit
by Slash7
Sun Nov 19, 2017 2:25 pm
Forum: Bug reports
Topic: Version 1.1.3
Replies: 66
Views: 17078

Re: Version 1.1.3

Oil Slider causes the game to crash some times
This might be connected with mm1 FOOTHOLDER
by Slash7
Tue Nov 07, 2017 9:19 pm
Forum: General discussion
Topic: Brain Break should be moving platform
Replies: 2
Views: 790

Brain Break should be moving platform

Image I am pretty sure you could stand on these guys unless you hit them and make them mad
by Slash7
Sat Nov 04, 2017 4:34 pm
Forum: Releases
Topic: Version 1.1.3
Replies: 10
Views: 5206

Re: Version 1.1.3

Enter key some times does not function
by Slash7
Fri Nov 03, 2017 4:07 pm
Forum: Feedback and suggestions
Topic: Center Screen Cross Lines option
Replies: 0
Views: 366

Center Screen Cross Lines option

It be nice to have such option for each screen there to be 1 vertical and 1 horizontal line in the middle of the screen This would help with screen transitions For instance if you move to the right and you would like to have smooth transition down or up you have to place Megaman slightly to the righ...
by Slash7
Thu Nov 02, 2017 11:15 pm
Forum: Releases
Topic: Version 1.1.2
Replies: 7
Views: 3479

Re: Version 1.1.2

energy balancer does not fill the weapon with the lowest energy. Seems like it feels whatever it did fill last

I think energy balancer should always fill the weapon with the least amount of energy
by Slash7
Wed Nov 01, 2017 5:05 pm
Forum: Feedback and suggestions
Topic: Two Words: Item Capsules
Replies: 5
Views: 1217

Re: Two Words: Item Capsules

V1ralGam3r wrote:
Tue Oct 31, 2017 11:24 am
That's the Magnet Beam, pal. But yeah, it could work like this, and it's nice to know that at least one dev is open to the idea.
I meant Magnet Beat is Arm Cannon or at least it looks like one to me and we got no capsules here.

Maybe we could call it Weapon Adapter instead?
by Slash7
Mon Oct 30, 2017 7:29 pm
Forum: Feedback and suggestions
Topic: Magen Beam seems slugish
Replies: 1
Views: 477

Magen Beam seems slugish

When you release the button the beam is not released instantly. Instead there is some weird delay before the beam is being released
by Slash7
Mon Oct 30, 2017 7:23 pm
Forum: Feedback and suggestions
Topic: Two Words: Item Capsules
Replies: 5
Views: 1217

Re: Two Words: Item Capsules

Capsules only in X

In Mega Man we got something else. Probably it's called Weapon Cannons or i dunno

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