Search found 81 matches

by Sticks
Sat Jun 22, 2019 3:12 pm
Forum: Level showcase
Topic: Metal Stronghold
Replies: 3
Views: 264

Re: Metal Stronghold

Not a bad level by any means, its just...I get it was supposed to be difficult and yes it was, I just feel like the first checkpoint should come earlier, and the 2nd and last checkpoint should also give you weapon ammunition. The level was made very nicely, I only wanted to check it out due to the l...
by Sticks
Fri Jun 21, 2019 8:48 pm
Forum: Feedback and suggestions
Topic: Option to make enemies invinsible
Replies: 2
Views: 216

Re: Option to make enemies invinsible

I was actually wondering about something like this a while back, although I was thinking of the fake blocks, like the ones Illusians make but the normal blocks that appear in some original MM levels, like Concrete Man's stage if I recall has a few of them on a flat path and they appear different let...
by Sticks
Fri Jun 21, 2019 8:46 pm
Forum: Feedback and suggestions
Topic: Progress Bar for Updates?
Replies: 15
Views: 700

Re: Progress Bar for Updates?

Well I got my answer, and yes I was talking about Kupogames, I was just wondering if something along the lines of how far along an update is could ever be implemented, although I didn't think about this idea in levels to show how many screens or even (far fetched I know) a tracking system that finds...
by Sticks
Fri Jun 21, 2019 3:14 pm
Forum: Feedback and suggestions
Topic: Progress Bar for Updates?
Replies: 15
Views: 700

Progress Bar for Updates?

This might be a bit selfish, but I was wondering if it was possible to maybe make a little progress bar with a percentage of how much of the next version of MMM was completed. Here me out, there's this dev of a flash series who on his website has something like this, I was wondering if a mod here co...
by Sticks
Sun Jun 16, 2019 11:53 pm
Forum: Announcements
Topic: Commando Bomb
Replies: 25
Views: 2846

Re: Commando Bomb

Pump pipes!
I didn't even realize those were in there, hope this might mean that the next showcase will have some of Pump Man stuff!
by Sticks
Sun Jun 16, 2019 7:33 pm
Forum: Announcements
Topic: Commando Bomb
Replies: 25
Views: 2846

Re: Commando Bomb

Wow for one weapon this opens a whole bucket of possibilities, gonna enjoy using this in levels. Its like the Search Snake except you can control it in the air and use it for many other puzzle ideas. I also like how it "ricochets" when turning it, looks really damn nice. Oh and those new tilesets an...
by Sticks
Sun Jun 16, 2019 5:18 am
Forum: Feedback and suggestions
Topic: SUGGESTION FOR SUPER ARM
Replies: 5
Views: 462

Re: SUGGESTION FOR SUPER ARM

This is mainly just a comment to what D-Man said, not exactly a contribution to the idea. As someone who never got the chance to play most Mega Man games, I originally thought the Super Arm could be used how you just described it, D-Man. And in Smash Bros. Mega Man's grab is seen as using the Super...
by Sticks
Sat Jun 15, 2019 3:36 pm
Forum: Level showcase
Topic: Concrete Roots ID :333947
Replies: 3
Views: 319

Re: Concrete Roots ID :333947

Thanks for the feedback Nick! About the Danger Wrap uses, I was tempted to include a list of the enemies in the level that it could bubble, otherwise towards the end I actually wasn't thinking too hard about having enemies that it could be used on, but I guess I still built it around using it. I'm g...
by Sticks
Sat Jun 15, 2019 1:21 am
Forum: Level showcase
Topic: -Shiver man stage-
Replies: 6
Views: 502

Re: -Shiver man stage-

Really nice stage, I liked the visuals although I feel they were a bit too bright at times, might just be me, also you coulda toned down the amount of differently used tiles, but it was still really good looking. I enjoyed the stage, Cut Man was pretty easy with the weakness and still a fun fight, a...
by Sticks
Fri Jun 14, 2019 7:51 pm
Forum: Level showcase
Topic: Concrete Roots ID :333947
Replies: 3
Views: 319

Concrete Roots ID :333947

Welcome to Concrete Roots, you'll start in the Concrete Jungle/Forest but Wily has blocked off the way forward! You'll have to [go left/i]go left to retrieve the Danger Wrap, thanks for leaving that nearby Wily! After that you'll continue onward, I tried to mix this stage up with how I usually make ...
by Sticks
Thu Jun 13, 2019 5:32 pm
Forum: Feedback and suggestions
Topic: Waterfalls and Pipe Enemies from Pump Man's Stage
Replies: 4
Views: 314

Re: Waterfalls and Pipe Enemies from Pump Man's Stage

level object
I assume you mean gimmick and or hazard.
by Sticks
Thu Jun 13, 2019 4:52 am
Forum: Feedback and suggestions
Topic: Waterfalls and Pipe Enemies from Pump Man's Stage
Replies: 4
Views: 314

Re: Waterfalls and Pipe Enemies from Pump Man's Stage

Yeah thats what I meant for the Pipe Enemies, as for the waterfalls I don't think they'd have to do that to be honest, these ones also accompany their own water tile meaning they wouldn't have to go the extra mile in adding different colors in my opinion because its also it's own kind of special gim...
by Sticks
Thu Jun 13, 2019 12:57 am
Forum: Feedback and suggestions
Topic: Waterfalls and Pipe Enemies from Pump Man's Stage
Replies: 4
Views: 314

Waterfalls and Pipe Enemies from Pump Man's Stage

Basically what the title means, the waterfalls would be vertical and act like downward fans but still allow some jumps rather than non at all, there also could be a velocity of the water effect, like with rain but vertically, (although this might make people beg for other unique water tiles (like Ce...
by Sticks
Wed Jun 12, 2019 11:08 pm
Forum: Level showcase
Topic: -Lumber man stage-
Replies: 8
Views: 539

Re: -Lumber man stage-

Overall really good level! It felt a bit short but it was still at a good length where dying before the checkpoint would still impact you. I actually skipped the route for the Pharaoh Shot on accident, and then used Item-1 to slide into it from what would've been the exit of that path, whoops. I was...
by Sticks
Sun Jun 09, 2019 2:07 am
Forum: Level showcase
Topic: Falsehood City ID : 332508
Replies: 2
Views: 261

Re: Falsehood City ID : 332508

Thanks for the feedback! Yeah the first Astro Man fight I couldn't think up much for it, and I coulda spaced it a bit more with those teckyuns, as for that turbo roader I was hoping the ladders despite being there to try and not see the rain speed change would also show a screen transition but yeah ...
by Sticks
Sat Jun 08, 2019 4:02 pm
Forum: Level showcase
Topic: Falsehood City ID : 332508
Replies: 2
Views: 261

Falsehood City ID : 332508

Welcome to Falsehood City! Bass has crash landed and lost his buster, you must get it back and stop the 2 Astro Men who have taken over this city! I was debating waiting until 1.6 to upload this because of Nitro Man music and other things from his stage but I think its good as it is. https://megaman...
by Sticks
Fri Jun 07, 2019 1:14 am
Forum: Announcements
Topic: Sheep Man and Thunder Wool
Replies: 34
Views: 3281

Re: Sheep Man and Thunder Wool

So gonna theorize a bit here on the release date, seeing as how 1.5 had a lot of stuff and some complications (Wrecking's injuries) it had 10 reveals, meaning this one not being nearly as large and mainly just being MM10, we've had 2 reveals so far, we'll probably need about 3 more before release, t...
by Sticks
Thu Jun 06, 2019 11:17 pm
Forum: Level showcase
Topic: Crumbling Inferno ID :331617
Replies: 4
Views: 347

Re: Crumbling Inferno ID :331617

There's a way to get a really good pattern, its about the only way to do the fight though. I could've maybe tried some beams there on the sides or something because going in the corners is just death, if you go on the middle platforms, having Concrete Man in the bottom middle makes the fight possibl...
by Sticks
Thu Jun 06, 2019 2:46 pm
Forum: General discussion
Topic: What other MM10 Robot Master would you like be included in the game?
Replies: 19
Views: 1200

Re: What other MM10 Robot Master would you like be included in the game?

I want Nitro Man a little bit too badly, i'm also excited to hear his theme in levels!
by Sticks
Thu Jun 06, 2019 2:40 pm
Forum: Level showcase
Topic: Crumbling Inferno ID :331617
Replies: 4
Views: 347

Re: Crumbling Inferno ID :331617

Thanks for the feedback, as for the Concrete Shot intro, there's multiple ways for it, I probably shouldn't have had the fire totem at the start but you can freeze the 2nd or first one and then stand in between and kill the enemy and then just move onwards. The M Tank at the start is actually kinda ...