Search found 103 matches

by Sticks
Wed Jul 03, 2019 2:52 pm
Forum: Feedback and suggestions
Topic: Searchy
Replies: 9
Views: 990

Re: Searchy

+1 for that idea! I’d love to have security type stuff, if we get laser beams it could be used for that and other beams!
by Sticks
Wed Jul 03, 2019 2:51 pm
Forum: Level showcase
Topic: Fortress Assault ID: 335755
Replies: 5
Views: 667

Re: Fortress Assault ID: 335755

I did say slide-jumps were recommended.
by Sticks
Wed Jul 03, 2019 3:54 am
Forum: General discussion
Topic: i will not post on this forum anymore
Replies: 17
Views: 1709

Re: i will not post on this forum anymore

At times I do feel like the absence of feedback is a form of feedback isn't true, on my Fortress Assault level it got upvotes and plays and is one of my best levels yet nobody gave feedback on the forums, its not a huge deal but any feedback at all is much more encouraging because it shows people pl...
by Sticks
Tue Jul 02, 2019 7:11 pm
Forum: Feedback and suggestions
Topic: Upgraded Spark Shock
Replies: 27
Views: 2496

Re: Upgraded Spark Shock

How would it interact with Elec Beams though? You mean like malfunctioning it? If so then that doesn't make much sense seeing as how its also using Electricity...
by Sticks
Tue Jul 02, 2019 4:40 pm
Forum: Level showcase
Topic: Dr. Bombman's Maze Of Pain, Skill, and Torture
Replies: 7
Views: 786

Re: Dr. Bombman's Maze Of Pain, Skill, and Torture

Agreed, looking at how the original levels from the games are made you can take the ideas they use and implement them to make your level fair while still being difficult.
by Sticks
Tue Jul 02, 2019 12:21 am
Forum: Feedback and suggestions
Topic: Searchy
Replies: 9
Views: 990

Re: Searchy

Yeah I agree with increasing the size, from what i've seen of them in MM10 they usually don't get you.
by Sticks
Mon Jul 01, 2019 10:06 pm
Forum: Feedback and suggestions
Topic: Searchy
Replies: 9
Views: 990

Re: Searchy

I can easily see this being in 1.6, its A. right around the corner, B. its a unique enemy from MM10 and C. it honestly shouldn't be that difficult to implement!
by Sticks
Mon Jul 01, 2019 4:43 pm
Forum: General discussion
Topic: Any consideration for submitting levels for AGDQ 2020?
Replies: 1
Views: 408

Re: Any consideration for submitting levels for AGDQ 2020?

I'd really like to see this be done, it just depends on what levels they'd do, like just a certain list of levels they like or like ones made specifically for AGDQ.
by Sticks
Sun Jun 30, 2019 10:13 pm
Forum: Feedback and suggestions
Topic: Flame Sword Should Be Cut Press Chains
Replies: 6
Views: 835

Re: Flame Sword Should Be Cut Press Chains

I can see this more working towards the idea of a unique/original chain gimmick that then can be cut with certain weapons, to avoid breaking levels with Presses.
by Sticks
Sun Jun 30, 2019 7:29 pm
Forum: Mega Man discussion
Topic: Mega Man 7, 8/&Bass or 11
Replies: 9
Views: 879

Re: Mega Man 7, 8/&Bass or 11

Oh wow that kinda sucks that they aren't going back to 1-9 for a while, I was assuming they'd go for that first rather than anything else after doing MM10
by Sticks
Sun Jun 30, 2019 4:22 am
Forum: General discussion
Topic: Uh, something is wrong
Replies: 3
Views: 525

Re: Uh, something is wrong

Oh aw, good luck with the new positions at least.
by Sticks
Sat Jun 29, 2019 4:37 pm
Forum: Level showcase
Topic: 336256: Magma Mountainside
Replies: 12
Views: 1030

Re: 336256: Magma Mountainside

D-Man wrote:
Sat Jun 29, 2019 3:42 pm
Brazencoronet17 wrote:
Thu Jun 27, 2019 1:41 am
Well yeah. I have this problem where I start a ton of projects and never finiosh them, so rusahing was inevitable: But I've actually put effort into the level now, so yeet
Do you know when we can expect to see the revised version?
I was wondering the same thing...
by Sticks
Fri Jun 28, 2019 7:24 pm
Forum: Feedback and suggestions
Topic: Zero
Replies: 13
Views: 1300

Re: Zero

Pretty sure he was commenting on the fact that D-Man made it look like he was asking for Zero the character at first.
But can't we just do Bass + Flame Sword and thats Zero?
by Sticks
Fri Jun 28, 2019 3:14 pm
Forum: Level showcase
Topic: Wild Safari ID: 336796
Replies: 2
Views: 376

Re: Wild Safari ID: 336796

Thanks for the feedback, Kman! I noticed that the Fire Totems can be a bit bullshitty at the ladder but it was a bit too late for me to change them, I wasn't sure about the adding health in more places because using Fire Storm on Flower Presenter's projectile can usually net you some drops, well tha...
by Sticks
Thu Jun 27, 2019 10:41 pm
Forum: Feedback and suggestions
Topic: Upgraded Spark Shock
Replies: 27
Views: 2496

Re: Upgraded Spark Shock

I could see this working, it just depends on the damage of each spark, most of our current "flying" enemies die in 1 to 2 hits from the buster, also how would it work with Battons?
by Sticks
Thu Jun 27, 2019 6:00 pm
Forum: Level showcase
Topic: Wild Safari ID: 336796
Replies: 2
Views: 376

Wild Safari ID: 336796

Wily has taken over a local safari and is trying to drain the solar energy out of the plants! He's also tricked Wood Man into thinking he's trying to help the jungle, Pronto- er I mean Proto Man has to put a stop to Wood Man and keep the jungle safe. https://megamanmaker.com/?level=336796 I know the...
by Sticks
Thu Jun 27, 2019 2:33 pm
Forum: Feedback and suggestions
Topic: Zero
Replies: 13
Views: 1300

Re: Zero

Heh, clever...
by Sticks
Wed Jun 26, 2019 2:05 am
Forum: Level showcase
Topic: 336256: Magma Mountainside
Replies: 12
Views: 1030

Re: 336256: Magma Mountainside

Same issues that D-Man had but I still liked the level, the Hot Dog room was not amazing though, along with the area right before it, the 2 Flame Tellies with the ring platform either require you to get lucky, face tank their random flame drop or just die which isn't that fun. The boss room was like...
by Sticks
Tue Jun 25, 2019 1:39 am
Forum: Level showcase
Topic: Metal Refinery (Metal Stronghold 2.0)
Replies: 2
Views: 389

Re: Metal Refinery (Metal Stronghold 2.0)

A lot better! The enemy placement felt much more smooth this time, Buster Only was a lot better than before where I immediately gave up on trying it. The only part I didn't like again was the 2nd Hot Dog, he just feels tedious and if you're trying to blaze through the level, since he has a delayed s...
by Sticks
Mon Jun 24, 2019 5:33 pm
Forum: Feedback and suggestions
Topic: Water Levels like Bubble Man's
Replies: 4
Views: 606

Re: Water Levels like Bubble Man's

I very much agree with this idea, trying to recreate the idea when you have to have the water a tile up and then spikes below is very weird looking and also if you want the spikes on a ceiling, it has to be 2 tiles below where the water started, its overall just a minor annoyance. I always wanted to...