Search found 710 matches

by Nigel Chinclucker
Fri Jan 19, 2018 5:09 am
Forum: Level design discussion
Topic: How To: Screenshots and Level maps
Replies: 22
Views: 6598

Re: How To: Screenshots and Level maps

Good thing we can bookmark this
by Nigel Chinclucker
Wed Jan 17, 2018 1:34 am
Forum: Level showcase
Topic: Pew Pew 2- with more laser action
Replies: 7
Views: 981

Re: Pew Pew 2- with more laser action

I don't think I'll ever understand how this level could be considered "medium" difficulty. Maybe it's just that I'm a more casual Mega Man fan, but a lot of areas in this level required pretty precise aim. The area with the three Fan Fiends I thought was pretty tedious, since barely any angle I trie...
by Nigel Chinclucker
Wed Jan 17, 2018 12:14 am
Forum: Level showcase
Topic: Pew Pew 2- with more laser action
Replies: 7
Views: 981

Re: Pew Pew 2- with more laser action

Nevermind, I got it. It was pretty hard though.
by Nigel Chinclucker
Wed Jan 17, 2018 12:10 am
Forum: Level showcase
Topic: Pew Pew 2- with more laser action
Replies: 7
Views: 981

Re: Pew Pew 2- with more laser action

How are you supposed to kill the third Fan Fiend? I can't find any angle that will kill it.
Image
by Nigel Chinclucker
Tue Jan 16, 2018 2:15 am
Forum: Level showcase
Topic: Napalm Man is Throwing Star Man A Party vr3
Replies: 10
Views: 1437

Re: Napalm Man is Throwing Star Man A Party vr3

So a few things here: https://orig00.deviantart.net/6c84/f/2018/015/e/0/screenshot26_by_mexicantimberwolf-dc04vvm.png I don't think it's a good idea to put a checkpoint in a danger zone. It's important that the checkpoint is placed in a room where the player can breathe a little. https://orig00.devi...
by Nigel Chinclucker
Tue Jan 16, 2018 1:13 am
Forum: Level design discussion
Topic: Using Paint to Make Level Maps?
Replies: 1
Views: 716

Using Paint to Make Level Maps?

Some users posted their levels with screenshots and a level map, which they said was made using Paint. How exactly does this work in Paint?
by Nigel Chinclucker
Tue Jan 16, 2018 12:11 am
Forum: Level showcase
Topic: [DELETED]The Intro to Mega Man & Bass But Slightly Better
Replies: 3
Views: 545

Re: The Intro to Mega Man & Bass But Slightly Better

Yeah it's just something I decided to do when I was bored. The game is notorious for its brutal difficulty, and I thought the moles in the Intro stage were just ridiculous. If we could do more with the level editor, I might try to make it more accurate.
by Nigel Chinclucker
Mon Jan 15, 2018 4:52 pm
Forum: Level showcase
Topic: At Least I Still Have Sinbad I-IV (with full map)
Replies: 8
Views: 1356

Re: At Least I Still Have Sinbad I-IV (with full map)

How do you do this in Paint?
by Nigel Chinclucker
Mon Jan 15, 2018 12:23 am
Forum: Level showcase
Topic: Skate Woman
Replies: 3
Views: 660

Skate Woman

Name: Skate Woman
ID:185359
https://megamanmaker.com/?level=185359

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by Nigel Chinclucker
Sat Jan 13, 2018 6:24 am
Forum: Level showcase
Topic: Slightly Edited My Most Popular Level
Replies: 4
Views: 686

Slightly Edited My Most Popular Level

Name: Level Under Construction V2
ID: 184801

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by Nigel Chinclucker
Thu Jan 11, 2018 7:01 pm
Forum: Mega Man discussion
Topic: What was your first Mega Man game?
Replies: 119
Views: 23729

Re: What was your first Mega Man game?

The first Mega Man game I remember was Mega Man 6. I was 5 and my older brother had probably most or all the classic NES games. Later, he got a PS2 and the Anniversary Collection, and the first game I played was 6. Didn't beat it until a couple of years ago on the 3DS.
by Nigel Chinclucker
Thu Jan 11, 2018 2:23 am
Forum: Level showcase
Topic: [DELETED]The Intro to Mega Man & Bass But Slightly Better
Replies: 3
Views: 545

[DELETED]The Intro to Mega Man & Bass But Slightly Better

https://megamanmaker.com/?level=183079
Name: MMB Intro But Slightly Better
ID: 183079
Play my level please will give you candy

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by Nigel Chinclucker
Wed Jan 10, 2018 9:24 pm
Forum: Feedback and suggestions
Topic: Rain and Gravity
Replies: 4
Views: 1008

Rain and Gravity

I think there should be some kind of button or switch for changing level physics, like adding rain or lowering gravity.
by Nigel Chinclucker
Tue Jan 09, 2018 9:18 pm
Forum: Level showcase
Topic: Damn Dam- New Brutal Edition added
Replies: 11
Views: 1391

Re: Damn Dam

Try my two publications please. MEGAMAN AWAKENING INTRO- POWER STATION (ID: 182542) Or you could try MEGAMAN AWAKENING LV1- ABANDONED FACTORY (ID: 182637) [Maker's note: These stages are in the reworking process and the currently published versions will be taken down and re-posted in about 3 or 4 d...
by Nigel Chinclucker
Tue Jan 09, 2018 7:51 pm
Forum: Level showcase
Topic: -Bubble's Struggle-
Replies: 17
Views: 3127

Re: -Bubble's Struggle-

How do you make your layout map?
by Nigel Chinclucker
Tue Jan 09, 2018 5:23 pm
Forum: Feedback and suggestions
Topic: MM9 & MM10 Weapon Choices (with list)
Replies: 15
Views: 2471

Re: MM9 & MM10 Weapon Choices (with list)

Why not just make the Thunder Wool act like the Brick Drop weapon? Just have it start in the air instead of coming straight out of the buster.
by Nigel Chinclucker
Mon Jan 08, 2018 8:00 pm
Forum: Level showcase
Topic: Into the Knight vr3 (183684)
Replies: 36
Views: 3988

Re: Into the Knight vr3 (182966)

Just seeing your name is memelord69 tells me not to take you seriously.
by Nigel Chinclucker
Sun Jan 07, 2018 10:26 pm
Forum: Level showcase
Topic: Into the Knight vr3 (183684)
Replies: 36
Views: 3988

Re: Into the Knight vr3 (182966)

https://megamanmaker.com/?level=183363 Name: Into the Knigel ID: 183363 https://orig00.deviantart.net/a5e8/f/2018/007/2/9/screenshot6_by_mexicantimberwolf-dbza4zv.png https://orig00.deviantart.net/0f25/f/2018/007/b/3/screenshot12_by_mexicantimberwolf-dbza4zn.png https://orig00.deviantart.net/9389/f/...
by Nigel Chinclucker
Sun Jan 07, 2018 5:04 am
Forum: Level showcase
Topic: Into the Knight vr3 (183684)
Replies: 36
Views: 3988

Re: Into the Knight vr3 (182966)

Adding the crushers only served to make sure the player has to get hurt. If the crusher doesn't hurt you, the tellies will (the game tells you what they're called btw). Yes the player is suppose to get hurt. Thats how you make it difficult duh... You missed the point entirely. If you really wanted ...