Search found 717 matches

by LightDaemon
Thu Feb 14, 2019 2:26 am
Forum: General chat
Topic: Bye for now
Replies: 33
Views: 596

Re: Bye for now

Bean man wrote:
Thu Feb 14, 2019 2:20 am
LightDaemon wrote:
Thu Feb 14, 2019 2:16 am
HoundBlue wrote:
Wed Feb 13, 2019 9:09 pm
Image

looooooooool
He's 10 give him a break for christ's sake.
Is he really? I don't know if I believe his profile.
Yea I heard him speaking with Nash once on Discord.
by LightDaemon
Thu Feb 14, 2019 2:25 am
Forum: Level showcase
Topic: Blasting-Zone (ID:296469)
Replies: 13
Views: 244

Re: Blasting-Zone (ID:296469)

This level is long, tedious, annoying and overall extremely frustrating. It requires an extreme precision and the lack of checkpoints doesn't help. Sorry, I didn't like.
by LightDaemon
Thu Feb 14, 2019 2:16 am
Forum: General chat
Topic: Bye for now
Replies: 33
Views: 596

Re: Bye for now

HoundBlue wrote:
Wed Feb 13, 2019 9:09 pm
Image

looooooooool
He's 10 give him a break for christ's sake.
by LightDaemon
Wed Feb 13, 2019 11:03 pm
Forum: Other games
Topic: Super Mario Maker 2 - Megathread
Replies: 35
Views: 350

Re: Super Mario Maker 2 - Megathread

SMBX is the answer.
by LightDaemon
Wed Feb 13, 2019 10:34 pm
Forum: Level showcase
Topic: Blasting-Zone (ID:296469)
Replies: 13
Views: 244

Re: Blasting-Zone (ID:296469)

I gave the level another try. It was kinda tedious at times, but in a good way. Overall, I really enjoyed it. It's far from being a kaizo level, it's just a bit hard. There were some very interesting platforming sections with these bombs.

Amazing stage, good job.
by LightDaemon
Wed Feb 13, 2019 9:11 pm
Forum: Level showcase
Topic: Blasting-Zone (ID:296469)
Replies: 13
Views: 244

Re: Blasting-Zone (ID:296469)

Tyler-bot wrote:
Wed Feb 13, 2019 7:41 pm
- Ok. You are entitled to your opinion. Thanks for the feedback, dude!
I'll probably finish it later and give a constructive feedback.
by LightDaemon
Wed Feb 13, 2019 7:39 pm
Forum: Level showcase
Topic: Blasting-Zone (ID:296469)
Replies: 13
Views: 244

Re: Blasting-Zone (ID:296469)

I'm poorly-skilled. From what I've played, it requires an extreme precision and it was tedious.
by LightDaemon
Wed Feb 13, 2019 7:25 pm
Forum: Level showcase
Topic: Elec man Retro redux ver 2(ID:297198)
Replies: 6
Views: 235

Re: Elec man retro redux (ID:296321)

I asked V1ral on discord and you are allowed to put an E-tank in this level. As far as this section is concerned : The original stage has blocks that let you choose which path you wanted to take, so I simply added that as a feature. I kept the level as buster only in my mind for most the time so nev...
by LightDaemon
Wed Feb 13, 2019 7:01 pm
Forum: General chat
Topic: Oh my god Frozen 2 is real
Replies: 7
Views: 120

Re: Oh my god Frozen 2 is real

Who gives a damn about it? Disney is only getting worse with time.
by LightDaemon
Wed Feb 13, 2019 5:58 pm
Forum: Other games
Topic: Recent video games you like
Replies: 0
Views: 33

Recent video games you like

from 2005-2006 to this day

Dishonored

The Last of Us

Deus Ex : Human Revolution

Nier : Automata

Metro : Last Light

Doom (2016)

Hitman 2 (2018)

Hotline Miami

F.E.A.R

Grand Theft Auto IV
by LightDaemon
Wed Feb 13, 2019 12:59 am
Forum: Level showcase
Topic: Elec man Retro redux ver 2(ID:297198)
Replies: 6
Views: 235

Re: Elec man retro redux (ID:296321)

It was good overall. Every screen I don't mention is OK. https://image.noelshack.com/fichiers/2019/07/3/1550017841-screenshot52.png We don't see the elec beam. The player will most likely get hit. https://image.noelshack.com/fichiers/2019/07/3/1550017845-screenshot53.png You need to spice up the dif...
by LightDaemon
Tue Feb 12, 2019 11:12 pm
Forum: Mega Man discussion
Topic: MM7
Replies: 13
Views: 299

Re: MM7

Yoshi2018 wrote:
Tue Feb 12, 2019 9:33 pm
Bean man wrote:
Mon Feb 11, 2019 11:56 pm
Brazencoronet17 wrote:
Mon Feb 11, 2019 11:33 pm
Burst man: could only ever beat with a turbo controller.
You can just slide before hitting the spikes and you won't die.
Or, you could use a higher damage weapon.
Or, you can just not touch the bubbles at all.
The bubbles are easy to dodge.
by LightDaemon
Tue Feb 12, 2019 2:09 pm
Forum: Mega Man discussion
Topic: Don't click here unless you want to be diagnosed with depression
Replies: 13
Views: 298

Re: Don't click here unless you want to be diagnosed with depression

Bean man wrote:
Mon Feb 11, 2019 6:37 pm
GamerFromTheWeb wrote:
Mon Feb 11, 2019 6:18 pm
Bean man wrote:
Mon Feb 11, 2019 6:38 am


*cough* *cough* Mega man 1, 3 and 8 *COUGH*
it's going to take a few paragraphs of raging about games that are nearly 30-20 years old.
Preferably not.
Truth hurts
by LightDaemon
Mon Feb 11, 2019 7:38 pm
Forum: Level design discussion
Topic: Underwater stages
Replies: 2
Views: 133

Re: Underwater stages

Ironically, I am working on a water stage as well. I'd recommend looking at some official and fan games to inspire you rather than MMM levels. Try out SFR, Soak Man's a pretty good RM that has really innovative level design for a water level. Oh that's a strange coincidence. :) I'll check Mega Man ...
by LightDaemon
Sun Feb 10, 2019 3:50 am
Forum: Level design discussion
Topic: Underwater stages
Replies: 2
Views: 133

Underwater stages

Do you have examples of underwater stages in MMM? I want them to be very good if not amazing. I don't want decent levels but truly great underwater stages because I'd seriously need to take inspiration from them for my upcoming level.

Thank you
by LightDaemon
Sun Feb 10, 2019 1:34 am
Forum: Level showcase
Topic: Metal Man Hideout
Replies: 8
Views: 269

Re: Metal Man Hideout

Pretty fun and creative level, I really liked all the different types of situations you made for Skull Barrier to really shine, I also liked the boss fight, as it works well with Skull Barrier and teaches players about an exploitable AI quirk in Metal Man's design. Thank you! As far as Metal Man is...
by LightDaemon
Sun Feb 10, 2019 1:31 am
Forum: Level showcase
Topic: --Asbestos Alley--
Replies: 10
Views: 467

Re: --Asbestos Alley--

I gave the level another try and I found out you had to use the subweapon...

So yeah, this was an amazing weapon.
by LightDaemon
Sat Feb 09, 2019 10:57 pm
Forum: Level showcase
Topic: Metal Man Hideout
Replies: 8
Views: 269

Re: Metal Man Hideout

-This level was pretty average in my opinion. Although I feel it could be trimmed down 5 or 6 screens. It just seemed to drag on after a while and almost overstayed it's welcome. The aesthetics were pretty good, with colors and textures working to great effect in making the area have a sense of dep...
by LightDaemon
Sat Feb 09, 2019 8:11 pm
Forum: General chat
Topic: On having anger issues
Replies: 7
Views: 176

Re: On having anger issues

.....cool? Actually, I'll stick to being very rude on these forums, nobody will care anyway. ...have you tried not being rude? that's coming from an enormous asshole with actual anger problems. go see a psychiatrist if it fucks over your life, don't post on forums about it. Ok I answered but it was...
by LightDaemon
Sat Feb 09, 2019 5:41 pm
Forum: General discussion
Topic: MMMCE - Retro Redux
Replies: 90
Views: 2181

Re: MMMCE - Retro Redux

Aze wrote:
Sat Feb 09, 2019 5:35 pm
LightDaemon wrote:
Sat Feb 09, 2019 2:55 pm
Allow me to ask my question again : If I want to make a remix of MM2 wily 4, I guess no boss is needed, just a few crash barriers and some beaks for instance?
Petit snakeys work too, sure they don't look the part but they act the part
Thanks for your answer.