Search found 1119 matches

by LightDaemon
Sun May 12, 2019 11:57 pm
Forum: Level design discussion
Topic: Show off your cool aesthetic ideas
Replies: 14
Views: 1238

Re: Show off your cool aesthetic ideas

The way cossack tiles are glued together. Also, I feel like the two colors don't mix well.

Is it yours?
by LightDaemon
Sun May 12, 2019 7:23 pm
Forum: Level showcase
Topic: MAGNET MANS REVENGE
Replies: 10
Views: 330

Re: MAGNET MANS REVENGE

Dude, I'm gonna be fucking jealous if you keep on uploading such masterpieces!
by LightDaemon
Sun May 12, 2019 7:21 pm
Forum: Level showcase
Topic: My WAIFU Returns (ID: 325671)
Replies: 2
Views: 196

Re: My WAIFU Returns (ID: 325671)

Hello. This was a very bad level. It consists in a bunch of enemies, all of different types, weirdly placed in a huge flat arena. The stage suffers a lack of theme and gimmicks. In order to make a good stage, best thing is to find a proper theme. As I always say, it doesn't have to be generic, but y...
by LightDaemon
Sun May 12, 2019 4:40 pm
Forum: Mega Man discussion
Topic: worst mm stages
Replies: 29
Views: 828

Re: worst mm stages

MM1 : Ice Man (this stage is terrible, its physic is tedious the yoku section is one of the worst in the classic series and the footholder section is totally random, this is also one of the worst boss fight in MM history). MM2 : Wily 4 (Spikes bellow ladders, invisible pits in very cramped section, ...
by LightDaemon
Sun May 12, 2019 4:14 am
Forum: Level showcase
Topic: ~Forgotten Industrial Factory~ (ID : 325267)
Replies: 7
Views: 370

Re: ~Forgotten Industrial Factory~ (ID : 325267)

I played your level several times so I could collect my thoughts on it. Enemy and hazard introductions and placements are spot-on, and the fact that you use so few at a time also lends itself to establishing that this factory level is indeed forgotten. However, I had issues with two rooms: https://...
by LightDaemon
Sat May 11, 2019 11:59 pm
Forum: Level showcase
Topic: BASSS REVENGE
Replies: 4
Views: 210

Re: BASSS REVENGE

Nigel Chinclucker wrote:
Sat May 11, 2019 11:55 pm
I can't tell if this is supposed to be serious or not.
Of course it is. People put a lot of effort into making levels so please pay some respect.
by LightDaemon
Sat May 11, 2019 6:01 pm
Forum: Level showcase
Topic: BASSS REVENGE
Replies: 4
Views: 210

Re: BASSS REVENGE

It was a fantastic level. The layout was very clever. I really liked the way each weapons came in handy, I really enjoyed fighting the bosses. One minor complain, but that's nothing much, no need to go crazy about it ( ;) ), but the level was a tad cramped. Just a tad . Perhaps you should give a tad...
by LightDaemon
Sat May 11, 2019 6:59 am
Forum: Mega Man discussion
Topic: Your top favourite Mega Man soundtracks
Replies: 7
Views: 233

Re: Your top favourite Mega Man soundtracks

Brazencoronet17 wrote:
Sat May 11, 2019 1:32 am
Best: MM3
MM2
MM8
MM9
MM10
MM6
MM11
MM7
MM5
MM4
Worst: MM1

They all sound great (except for perhaps 1, but it's got Elec and cut Man!)
Why shitting on Mari Yamaguchi's work you psycho???????? :evil: :evil: :evil:
by LightDaemon
Sat May 11, 2019 6:58 am
Forum: Mega Man discussion
Topic: Your top favourite Mega Man soundtracks
Replies: 7
Views: 233

Re: Your top favourite Mega Man soundtracks

Best : MM8 (jazzy and entertaining!) MM&B (jazzy, sad, less entertaining but still good) MM10 (a mix between jazzy and 8-bits classic vibes) MM5 (jazzy and sad, thank you Mari Yamaguchi!) MM1 (ahead of its time) MM2 (nostalgia, mostly :? ) MM3 (nostalgia, mostly :? ) MM7 (it's ok, quite entertaining...
by LightDaemon
Sat May 11, 2019 5:27 am
Forum: Level showcase
Topic: Magnetic Central ID:324429
Replies: 10
Views: 504

Re: Magnetic Central ID:324429

I thought the level looked pretty cool. The first screens were pretty nice, though I would have introduced only one bounder. Then comes the magnets. I thought they weren't very well introduced. Indeed, the player doesn't really know how it works and has to reach quite an high platform, it took me a ...
by LightDaemon
Sat May 11, 2019 5:19 am
Forum: Level showcase
Topic: Magnetic Central ID:324429
Replies: 10
Views: 504

Re: Magnetic Central ID:324429

Sorry for being harsh. Sorry. :( Dont get me wrong.I'm not angry for your comment.In fact ı'm happy that someone commented on my level. You said the introduction of these magnet enemies are bad but didnt explained the reason so i just asked you that.It doesnt help me to improve when someone says "t...
by LightDaemon
Sat May 11, 2019 4:12 am
Forum: Level showcase
Topic: ~Forgotten Industrial Factory~ (ID : 325267)
Replies: 7
Views: 370

~Forgotten Industrial Factory~ (ID : 325267)

Type: Traditional Length: Medium/Long Difficulty: Easy/Medium Megaman Mechanics: No charge-shot, Slide Enabled Weapons: Buster-Only E-Tanks: 1 (optional) Link : https://megamanmaker.com/?level=325267 This is my first 1.5 level! This stage was a pain to build. I really tried to focus on the layout a...
by LightDaemon
Sat May 11, 2019 12:58 am
Forum: Level design discussion
Topic: Show off your cool aesthetic ideas
Replies: 14
Views: 1238

Re: Show off your cool aesthetic ideas

DAS wrote:
Sat May 04, 2019 5:47 am
I may be alone on this, but I thought this looked really good.

Image
It doesn't. It looks cluttered.
by LightDaemon
Sat May 11, 2019 12:52 am
Forum: Other games
Topic: Who would you marry on stardew valley? #2
Replies: 2
Views: 102

Re: Who would you marry on stardew valley? #2

nobody cares.
by LightDaemon
Sat May 11, 2019 12:44 am
Forum: Mega Man discussion
Topic: worst mm stages
Replies: 29
Views: 828

Re: worst mm stages

Mega1221 wrote:
Sat May 11, 2019 12:21 am
But Turbo Man is one of my favorite robot master
I prefer Burst Man
by LightDaemon
Fri May 10, 2019 11:30 pm
Forum: Level showcase
Topic: Magnetic Central ID:324429
Replies: 10
Views: 504

Re: Magnetic Central ID:324429

Sorry for being harsh. Sorry. :(
by LightDaemon
Fri May 10, 2019 11:28 pm
Forum: Level design discussion
Topic: What countries do you think make a good basis for a Mega Man Maker Level?
Replies: 18
Views: 749

Re: What countries do you think make a good basis for a Mega Man Maker Level?

This is a very weird question and a very weird approach of level-design. You should focus one more important things like enemies, gimmicks, layout, introductions, challenge, balance, etc... The theme doesn't have to be explicit or generic, it can somewhat be fanciful, that's kinda the point of MM si...
by LightDaemon
Fri May 10, 2019 11:26 pm
Forum: General discussion
Topic: I need help with Famitracker
Replies: 4
Views: 272

Re: I need help with Famitracker

Blast Man wrote:
Thu May 09, 2019 8:45 am
I want to use it and apply to the new job, can you help me with it?
Oof, as Nigel said, if you don't have experience in Famitracker, don't apply!

It takes a lot of time understanding how to use it properly and how music works overall!
by LightDaemon
Fri May 10, 2019 9:22 pm
Forum: Mega Man discussion
Topic: worst mm stages
Replies: 29
Views: 828

Re: worst mm stages

Make a thread about level design and MMM : no comment.

Make a thread about MM worst stages, though it has already been made thousand times : people are willing to write a book about it.
by LightDaemon
Fri May 10, 2019 7:39 pm
Forum: Mega Man discussion
Topic: worst mm stages
Replies: 29
Views: 828

worst mm stages

answer