Search found 77 matches

by Shadow444
Sun Mar 08, 2020 9:15 am
Forum: Feedback and suggestions
Topic: TMNT weapons as a cameo
Replies: 0
Views: 1589

TMNT weapons as a cameo

What do you think about the weapons of teenage mutant ninja turtles in the cameo section? As an example, choose the first game about them on the nes. Megaman (or Protoman / Bass) would be repainted in the appropriate color when choosing a specific weapon and could use it in different directions, alt...
by Shadow444
Sat Mar 07, 2020 6:28 am
Forum: General discussion
Topic: What Is your top 10 favorite robot masters themes?
Replies: 11
Views: 2032

What Is your top 10 favorite robot masters themes?

Here not so long ago there was a question about the top 5 favorite fortress Wily themes. And now, what is yours any of the most favorite themes of the robot masters of all the (official) Megaman games? I'm just curious about this. MM Killers, Stardroids, Genesis Units and another theme same RM can a...
by Shadow444
Fri Mar 06, 2020 2:25 pm
Forum: Feedback and suggestions
Topic: How playable Robot Masters would work
Replies: 2
Views: 655

Re: How playable Robot Masters would look

I would certainly be happy to see all of the possible robot masters as playable characters. However, many of them could not use slide, or slide would be replaced with dash. Here is a list of robots that are not able to do slide due to their large size. MM1 - Guts Man MM2 -Air Man and Wood Man MM3 - ...
by Shadow444
Fri Mar 06, 2020 5:50 am
Forum: General discussion
Topic: Have the MM9-MM11 soundtracks gotten worse since the 1.6 update?
Replies: 6
Views: 1075

Re: Have the MM9-MM11 soundtracks gotten worse since the 1.6 update?

I changed for me all the MM9 music when there was still version 1.5.0 - 1.5.5.1 and all MM10 when 1.6.0 was released, if you don't quite get it. Just after listening to the versions from Mathew Valente, then comparing them with these versions, I immediately noticed a difference in sound quality. And...
by Shadow444
Sat Feb 29, 2020 8:09 am
Forum: General discussion
Topic: What bosses of each game do you want in the future?
Replies: 37
Views: 3983

Re: What bosses of each game do you want in the future?

MM1 Fire Man (or Elec Man)
MM2 Flash Man (or Air Man)
MM3 Shadow Man
MM4 Dust Man (or Bring Man)
MM5 Star Man (or Wave Man)
MM6 Yamato Man
MM7 Freeze Mnn (or Cloud Man)
MM8 Aqua Man (or Frost Man)
MM9 Galaxy Man (or Splash Woman)
MM10 Chill Man (or Solar Man)
MM11 TORCH MAN!
MM&B Burner Man
GB ?????
by Shadow444
Thu Feb 27, 2020 12:32 am
Forum: Releases
Topic: Version 1.6.1
Replies: 7
Views: 1685

Re: Version 1.6.1

Pump Man need to fix, fix - add his second attack.....
by Shadow444
Thu Feb 27, 2020 12:15 am
Forum: Feedback and suggestions
Topic: How about MMM Mascot Boss?
Replies: 6
Views: 520

How about MMM Mascot Boss?

I know that you have chosen for a mascot Pointan. But what about your own mascot boss? Who has never appeared anywhere in any (at least officially) Megaman game. Your own robot master could be very different and bring something unusual in terms of combat mechanics. Let's say you decided to make it, ...
by Shadow444
Wed Feb 26, 2020 3:10 pm
Forum: General discussion
Topic: Level Builder Tutorial
Replies: 5
Views: 585

Re: Level Builder Tutorial

Make a mod for Megaman maker 1.6 with the addition of features such as changing the music during the game, the presence of turbo buttons in the control settings menu, adding 1x1 and horizontal shadow options. Manually configure the selection of specific parts of each available tileset. Boss portal d...
by Shadow444
Tue Feb 25, 2020 1:44 am
Forum: General discussion
Topic: The least viable Robot Master from each game
Replies: 10
Views: 530

Re: The least viable Robot Master from each game

That said, there are already many bosses in MMM that have different AIs compared to their original counterparts, some like Spark Man are very subtle (1-3 jumps in MMM, 1-4 jumps in MM3) while others like Spring Man are very noticeable (ceiling slam attack completely removed). You forgot to mention ...
by Shadow444
Tue Feb 25, 2020 12:15 am
Forum: General discussion
Topic: The least viable Robot Master from each game
Replies: 10
Views: 530

Re: The least viable Robot Master from each game

Charge Man is a speed type robot master... And then, not necessarily, that would not incapable robot masters worked exactly as the original. If they can't also work in Megaman Maker, why don't they completely replace artificial intelligence with a new one, with new combat mechanics? Developers can c...
by Shadow444
Mon Feb 24, 2020 4:30 pm
Forum: Feedback and suggestions
Topic: An Editing Tool Idea
Replies: 4
Views: 304

Re: An Editing Tool Idea

I have repeatedly suggested adding the option to manually select a specific part of a certain tileset, so that you can make beautiful levels. For example, choose only ice stones from Blizzard Man without snow and orange tiles, or grass from Top Man without glass, as well as grass from Shade Man with...
by Shadow444
Mon Feb 24, 2020 1:12 am
Forum: General discussion
Topic: General Criticism about the 1.6 update
Replies: 9
Views: 724

Re: General Criticism about the 1.6 update

I think one of my biggest complaints is the downgrading of MM10's music. Let's go down the track list. Blade Man: Slightly noticable but not bad. Solar Man: This one's baaaaaaaad. It's slower, the chiptune sounds weird, their's practically no backing drum beat and it sounds like it' struggling to e...
by Shadow444
Sun Feb 23, 2020 7:33 pm
Forum: General discussion
Topic: 1.6 post release thread
Replies: 32
Views: 2434

Re: 1.6 post release thread

waiting for the update for almost a year, getting rid of your high expectations is very difficult, especially when the release day comes. That's the reason why so many people, me included, have been advocating for smaller, less ambitious updates, that will take less time to be made. I'd rather get ...
by Shadow444
Sun Feb 23, 2020 7:06 pm
Forum: General discussion
Topic: 1.6 post release thread
Replies: 32
Views: 2434

Re: 1.6 post release thread

To be honest, i'm also somewhat disappointed that i didn't get most of what i expected. Of all that i expected, i only got Pump Man, he isn't even completed! His second attack - pump throw horizontally like a boomerang is not added. What i didn't get from what i expected was a certain weapon. For ex...
by Shadow444
Sun Feb 23, 2020 1:31 am
Forum: Announcements
Topic: Version 1.6 is released!
Replies: 56
Views: 6468

Re: Version 1.6 is released!

Instant Bug Report! In build mode, |< || >| Left node does nothing, middle one reverses to previous track and right one goes to next one. Report bugs in the Bug reports thread. Here it is likely to be overlooked. For Pump Man has not added his second attack from hard mode, where he throws his pump ...
by Shadow444
Sat Feb 22, 2020 4:06 pm
Forum: Announcements
Topic: Version 1.6 is coming this Saturday!
Replies: 93
Views: 10419

Re: Version 1.6 is coming this Saturday!

Geez guys, just sit down and waiting release.
by Shadow444
Fri Feb 21, 2020 6:03 pm
Forum: Announcements
Topic: Recents Wheel
Replies: 32
Views: 3840

Re: Recents Wheel

We dont know exactly, but DestroyerOfDestruction said that they were from Fake Virus's mod Speaking of which, I quite like the background and tilesets Yes, it is Torch Man tileset, this has been confirmed in the wiki. I keep a keen eye on the Wiki but I didn't see the article. Link please? :) I bel...
by Shadow444
Fri Feb 21, 2020 12:47 pm
Forum: Announcements
Topic: Recents Wheel
Replies: 32
Views: 3840

Re: Recents Wheel

By the way, where did these wooden tiles come from, is this Torch Man tileset? We dont know exactly, but DestroyerOfDestruction said that they were from Fake Virus's mod Speaking of which, I quite like the background and tilesets Yes, it is Torch Man tileset, this has been confirmed in the wiki.
by Shadow444
Fri Feb 21, 2020 10:21 am
Forum: Announcements
Topic: Recents Wheel
Replies: 32
Views: 3840

Re: Recents Wheel

By the way, where did these wooden tiles come from, is this Torch Man tileset?
by Shadow444
Fri Feb 21, 2020 9:37 am
Forum: Feedback and suggestions
Topic: Horizontal drop shadows
Replies: 3
Views: 468

Re: Horizontal drop shadows

I wrote a similar sentence under the post about the release date of 1.6, that the 1x1 shadow square and horizontal shadows were very suitable, in addition to this, 3 more sentences were also written.