Search found 612 matches

by Neo Cutman
Thu Oct 03, 2019 1:53 pm
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 63
Views: 4051

Re: Mega Man 11's Anniversary

Let me explain why I think it may be the Acid Man. This eye shape is very similar to Acid Man's as Blast Man's too, but the yellow around iris in the 8 bit limitations could represent the liquid inside the Acid Man's helmet that covers his face. Blast Man eye has white around iris, could be changed ...
by Neo Cutman
Thu Oct 03, 2019 12:28 am
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 63
Views: 4051

Re: Mega Man 11's Anniversary

a yellow and red eye. Acid Man! Yes please!
by Neo Cutman
Sun Sep 29, 2019 8:32 pm
Forum: Feedback and suggestions
Topic: Double gear bosses
Replies: 6
Views: 268

Re: Double gear bosses

Gear System for Robot Masters would be great as it would renew every boss in the game for many new possibilities.
by Neo Cutman
Sun Sep 29, 2019 12:27 am
Forum: Announcements
Topic: Scramble Thunder
Replies: 37
Views: 1854

Re: Scramble Thunder

the best weapon of mm11 in my opinion
by Neo Cutman
Fri Sep 27, 2019 9:52 pm
Forum: General discussion
Topic: 1.6 is taking a while, huh?
Replies: 35
Views: 1434

Re: 1.6 is taking a while, huh?

[ I think it's important we all approach this with an perspective of gratitude. These Devs are giving us something awesome for nothing and we should be thankful for that. I want them to be feel appreciated and encouraged to keep going with MMM. Indeed, we should be grateful for the effort put into ...
by Neo Cutman
Thu Sep 26, 2019 6:46 pm
Forum: General discussion
Topic: 1.6 is taking a while, huh?
Replies: 35
Views: 1434

Re: 1.6 is taking a while, huh?

What I look forward to the most are the music changer, the new bosses and the new weapons, all for the same aesthetic/theming reasons. When it comes to bosses, I'm looking forward to more variety in their elements. I would hate it if the dev team keeps adding those boring bomb-themed Robot Masters ...
by Neo Cutman
Thu Sep 26, 2019 5:15 pm
Forum: General discussion
Topic: 1.6 is taking a while, huh?
Replies: 35
Views: 1434

Re: 1.6 is taking a while, huh?

I'm certainly not bored, but I am anxious to see more news updates on the progress. They are a highlight of my day and I get a kick out of seeing them. :D I'm not bored either, but I'm about 13 levels unfinished, a part I decided to delay hoping we would have the music changer because it would be e...
by Neo Cutman
Thu Sep 26, 2019 11:21 am
Forum: Feedback and suggestions
Topic: Lava
Replies: 9
Views: 382

Re: Lava

Lava is a basic object for designing levels in megaman, it is almost as frequent as water. It should already be in the game in my opinion just because of the frequency that appears in the official levels.
by Neo Cutman
Tue Sep 24, 2019 11:56 am
Forum: General discussion
Topic: 1.6 is taking a while, huh?
Replies: 35
Views: 1434

Re: 1.6 is taking a while, huh?

It's true that WP had said 1.6 would be released in reasonable time, so probably development plans have changed. I think that 1.6 can go either 2 or 4 October, in honor of the release of Megaman 11, as will be exactly a year since its release. After all, in 1.6 add content from 11, it is quite logic...
by Neo Cutman
Tue Sep 10, 2019 1:38 pm
Forum: Feedback and suggestions
Topic: more enemy colors
Replies: 3
Views: 188

Re: more enemy colors

I would like more colors for enemies, for example a red Hot Dog would be really cool, but I think for now they are only adding the official colors that exist in the original games.
by Neo Cutman
Mon Sep 02, 2019 8:00 pm
Forum: Feedback and suggestions
Topic: I think I've found the perfect formula for Super Arm AND Deep Digger in Mega Man Maker!
Replies: 11
Views: 464

Re: I think I've found the perfect formula for Super Arm AND Deep Digger in Mega Man Maker!

Super Arm and Deep Digger, both of which are practically the same weapon. They are too difficult to implement in Mega Man Maker because of their requirement of blocks existing in the level to serve as ammunition, and adding them both sounds like a bad idea on paper because they both act exactly the...
by Neo Cutman
Fri Aug 30, 2019 5:04 pm
Forum: Announcements
Topic: The new Wily Firewall™
Replies: 56
Views: 3717

Re: The new Wily Firewall™

Fire from enemies can break the ice blocks. Very good.
by Neo Cutman
Fri Aug 30, 2019 3:48 pm
Forum: Announcements
Topic: The new Wily Firewall™
Replies: 56
Views: 3717

Re: The new Wily Firewall™

It's one of my favorite MM11 gimmicks. And you developers have even added a vertical version. Congratulations for the great work.
by Neo Cutman
Wed Aug 28, 2019 12:25 am
Forum: General discussion
Topic: MM11 enemies
Replies: 7
Views: 305

Re: MM11 enemies

14Protoman wrote:
Wed Aug 28, 2019 12:01 am
And, do you think that some enemy weaknesses will be added?
something like boyorn getting easily destroyed by the pile driver? maybe.
by Neo Cutman
Tue Aug 27, 2019 7:57 pm
Forum: General discussion
Topic: MM11 enemies
Replies: 7
Views: 305

Re: MM11 enemies

my wish list of mm11 enemies

Mawaru C
Anti-Eddie
Electriri
Shpider
Lamper
Tank Oven
Mash Burner
Air stone fire nut
Boyorn
Droppy
Eye ice


I like some more enemies from MM11, but they will probably only add 11 or 12 from each game like all the latest updates.
by Neo Cutman
Wed Aug 14, 2019 3:13 pm
Forum: General discussion
Topic: Mega maker vs mario maker 2
Replies: 6
Views: 435

Re: Mega maker vs mario maker 2

Although Mario Maker has more features than MMM, Mega Man Maker has a lot of potential to improve even more, perhaps one day applying features like in Mario Maker. Mario is a 1 hp challenge game in which many challenges like in MMM are not possible, while many Mario Maker challenges can be implement...
by Neo Cutman
Fri Aug 09, 2019 2:12 pm
Forum: General discussion
Topic: Bright Man or Flash Man?
Replies: 12
Views: 581

Bright Man or Flash Man?

Whereas Mega Man Maker developers probably won't be able to include all robot masters, so they will have to choose from some bosses with similar patterns.

Between Bright Man and Flash Man, which do you think should be included in the game and why.
by Neo Cutman
Wed Aug 07, 2019 11:34 am
Forum: Announcements
Topic: Spinning Wheel and Air Stone/Fire/Nut
Replies: 44
Views: 3597

Re: Spinning Wheel and Air Stone/Fire/Nut

Nice enemy, but isn't he too visible in the inactive state? Is it possible to turn him a little less visible?

Spinning wheels are a good gimmick, but please add acid and pipetto too.
by Neo Cutman
Mon Aug 05, 2019 3:32 pm
Forum: Announcements
Topic: Second anniversary announcement
Replies: 68
Views: 4548

Re: Second anniversary announcement

14Protoman wrote:
Mon Aug 05, 2019 3:01 pm

I already played it, what I am saying is that I am not sure what your level objects are, if you are so kind, could you tell me what they are all?
I would also like to know which MM11 objects they will include in the 1.6 update. We will need to wait the release day.
by Neo Cutman
Mon Aug 05, 2019 11:39 am
Forum: Announcements
Topic: Second anniversary announcement
Replies: 68
Views: 4548

Re: Second anniversary announcement

Now that I realize, I ask, and will Mega Man 11 level objects be added? because I don't know any. if you dont know, I suggest you watch a gameplay of megaman 11. I was told that they would no got back to MM1-9 in a long while, which makes me think that update 1.7 will be either about the Gameboy ga...