Search found 774 matches

by Neo Cutman
Wed Jun 24, 2020 1:58 pm
Forum: Feedback and suggestions
Topic: Cloud Man - MM7
Replies: 26
Views: 547

Cloud Man - MM7

Cloud Man - MM7 Why? 1- His theme fits well with water, electric, nature, or air levels. In other words, he is very versatile. 2- A robot master that flies and could not fall into holes, allowing more options for creating uneven terrain. 3- Could be used as gimmick in the fight against other RMs th...
by Neo Cutman
Tue Jun 23, 2020 2:39 pm
Forum: General discussion
Topic: MMM Year 3 Anniversary News Update
Replies: 26
Views: 950

Re: MMM Year 3 Anniversary Update

I think a lot that delays the update is the surprise of the the update Well, in reality, 1.5 had the problem of WreckingPrograms's arms injury, and during the making of 1.6 he was devoting a lot of time onto a side-project when helping in the making of 30XX... But also keep in mind that the devs te...
by Neo Cutman
Tue Jun 23, 2020 2:33 pm
Forum: Feedback and suggestions
Topic: Why not more minibosses?
Replies: 11
Views: 443

Re: Why not more minibosses?

The way to include minibosses like Magma Dragon, Gorilla Tank or Fenix ​​would be to include in them a differentiated program in which they do not disappear when leaving the screen as with robot masters. But they would still be despawned by hard screen transitions, right? Don't wanna have them occu...
by Neo Cutman
Tue Jun 23, 2020 11:59 am
Forum: General discussion
Topic: MMM Year 3 Anniversary News Update
Replies: 26
Views: 950

Re: MMM Year 3 Anniversary Update

It can also be that the content won't be as large as supposed, thus making the coding easier. I think the update will come out on the third anniversary. I think a lot that delays the update is the surprise of the the update, in 1.5 we had Boss Rush and in 1.6 we had Multiplayer Building, both very ...
by Neo Cutman
Tue Jun 23, 2020 11:51 am
Forum: General discussion
Topic: MMM Year 3 Anniversary News Update
Replies: 26
Views: 950

Re: MMM Year 3 Anniversary Update

3-Goes against the dev's vision. In other words, they don't like it. Not happening. How do you know this is true? Have the devs said this, or are you only speaking for yourself? Speaking for myself, really. A more valid reason is what WitherSnow told me: That too few people would have any use for i...
by Neo Cutman
Tue Jun 23, 2020 11:29 am
Forum: Feedback and suggestions
Topic: Why not more minibosses?
Replies: 11
Views: 443

Re: Why not more minibosses?

I agree with several mini bosses here, but I realized that there is a problem with non-stationary minibosses. That is the case of Fenix, Magma Dragon and others. The minibosses in MMM have the normal enemy base code with the difference of keeping boss doors closed, so that when they leave the screen...
by Neo Cutman
Mon Jun 22, 2020 8:54 pm
Forum: General discussion
Topic: MMM Year 3 Anniversary News Update
Replies: 26
Views: 950

Re: MMM Year 3 Anniversary Update

supersmashgaming wrote:
Mon Jun 22, 2020 8:16 pm
Neo Cutman wrote:
Mon Jun 22, 2020 7:17 pm
I believe that on the game's anniversary date we will have the release of 1.7 and not just an announcement.
If my thinking is right its just another announcement. Might just be tilesets, gimmicks, new editor feature, and maybe music.
why it will not be the release in your opinion?
by Neo Cutman
Mon Jun 22, 2020 8:51 pm
Forum: General discussion
Topic: MMM Year 3 Anniversary News Update
Replies: 26
Views: 950

Re: MMM Year 3 Anniversary Update

I believe that on the game's anniversary date we will have the release of 1.7 and not just an announcement. Nah, they will most likely say "We need more time to finish the update" and take another full year. we have a list of possible big things: 1-Roll 2-Fortress bosses 3-music changer 4-campaign ...
by Neo Cutman
Mon Jun 22, 2020 7:17 pm
Forum: General discussion
Topic: MMM Year 3 Anniversary News Update
Replies: 26
Views: 950

Re: MMM Year 3 Anniversary Update

I believe that on the game's anniversary date we will have the release of 1.7 and not just an announcement.

Anyway, if it is just an announcement, it will probably have almost everything listed above.
by Neo Cutman
Sun Jun 21, 2020 12:26 pm
Forum: General discussion
Topic: Bubble Lead Ideathread
Replies: 31
Views: 891

Re: Bubble Lead Ideathread

This sounds needlessly antagonistic. Sorry :( I just wanted people to stop arguing over whether Bubble Lead should increase or decrease solution acidity. The whole Bubble Lead being acid thing is just an attempt to find a real-life justification for being hurt by an otherwise-harmless object such a...
by Neo Cutman
Sun Jun 21, 2020 11:26 am
Forum: Feedback and suggestions
Topic: More boss door variations
Replies: 5
Views: 249

Re: More boss door variations

I would also suggest that boss doors be moved to the Misc table instead of being with the bosses.
by Neo Cutman
Sun Jun 21, 2020 11:20 am
Forum: General discussion
Topic: Yoku Spikes????
Replies: 4
Views: 316

Re: Yoku Spikes????

In my opinion, yoku ladder and yoku spikes are good ideas.
by Neo Cutman
Sat Jun 20, 2020 4:51 pm
Forum: General discussion
Topic: Bubble Lead Ideathread
Replies: 31
Views: 891

Re: Bubble Lead Ideathread

I would suggest that Bubble Lead was able to put out fire, decrease the acidity of Chemical Solution. Out of the water: be the same of the original game Into the water: it could bounce like when launched by Bubble Man and could be used as a platform. Decreasing the acidity of Chemical Solution migh...
by Neo Cutman
Sat Jun 20, 2020 3:13 pm
Forum: Feedback and suggestions
Topic: Gameboy Level Objects - MM:DWR & MMIV
Replies: 4
Views: 161

Re: Gameboy Level Objects - MM:DWR & MMIV

I believe that when they include GB content the devs will add things from MMI to MMIV because all these objects are already present in the megamix engine which facilitates the adaptation to MMM.
by Neo Cutman
Sat Jun 20, 2020 3:02 pm
Forum: General discussion
Topic: Bubble Lead Ideathread
Replies: 31
Views: 891

Re: Bubble Lead Ideathread

I would suggest that Bubble Lead was able to put out fire, decrease the acidity of Chemical Solution.

Out of the water: be the same of the original game

Into the water: it could bounce like when launched by Bubble Man and could be used as a platform.
by Neo Cutman
Fri Jun 19, 2020 10:42 pm
Forum: Feedback and suggestions
Topic: Soundtracks for Patch 1.7
Replies: 20
Views: 735

Re: Soundtracks for Patch 1.7

Since the GameBoy games one through four feature much content from the earlier MM games, could the Musicians working for MMM do those soundtracks for patch 1.7? The soundtrack for MMII on Gameboy could certain do with a redo by the MMM composers, the original soundtrack on Gameboy is kinda... quest...
by Neo Cutman
Fri Jun 19, 2020 10:35 pm
Forum: Feedback and suggestions
Topic: Soundtracks for Patch 1.7
Replies: 20
Views: 735

Re: Soundtracks for Patch 1.7

I suggest these musics



by Neo Cutman
Fri Jun 19, 2020 10:45 am
Forum: Feedback and suggestions
Topic: Perhaps a solution for some bosses who use teleport
Replies: 3
Views: 180

Re: Perhaps a solution for some bosses who use teleport

This would also be a great way to approach Fuse Man, if the background wire issue could ever get resolved. No need. Fuse Man doesn't teleport, he just moves quickly. Yes he just changes shape and is fast, he just needs to keep collision to avoid getting stuck in tiles and the background wire could ...
by Neo Cutman
Thu Jun 18, 2020 11:14 pm
Forum: Announcements
Topic: Time Stopper and Splash Platforms
Replies: 66
Views: 3631

Re: Time Stopper and Splash Platforms

Time Stopper has been requested for a long time, it would be interesting if we were able to change weapons with the active Time Stopper, this would make it very different from F. Stopper.

Splash Platform is a good choice from MM9 gimmicks.
by Neo Cutman
Thu Jun 18, 2020 6:37 pm
Forum: Feedback and suggestions
Topic: Perhaps a solution for some bosses who use teleport
Replies: 3
Views: 180

Perhaps a solution for some bosses who use teleport

Why? The biggest problem with teleportation is that the boss gets stuck between tiles when he reappears, so we need a solution for that. How? Based on the Galaxy Man situation: 1- Galaxy Man starts flying from side to side, and he could maintain the collision to avoid getting stuck between tiles. 2...