Search found 603 matches

by Neo Cutman
Mon May 07, 2018 11:41 pm
Forum: Bug reports
Topic: Version 1.3.6
Replies: 248
Views: 24029

Re: Version 1.3.6

when the Dust Blocks are destroyed, the water drops,its cool! But if I leave the room and return, the blocks returns but it cannot hold the water anymore. Please, it could be very useful if hold water properly.

Image
by Neo Cutman
Mon May 07, 2018 12:31 am
Forum: Feedback and suggestions
Topic: Other uses for mini bosses items
Replies: 12
Views: 773

Re: Other uses for mini bosses items

thanks everybody for the comments.

I was expecting Whopper´s explosive base too, it could be very useful to create several mini bosses.

about hippo platform I think it could have an adjustable height.
by Neo Cutman
Sat May 05, 2018 4:19 pm
Forum: Feedback and suggestions
Topic: Pooker from MM6 aka oil hovercraft
Replies: 14
Views: 1613

Re: Pooker from MM6 aka oil hovercraft

I like it. To solve the no charge shot problem especially if the player was Bass, make some other weapons able to flip it. Here are my weapons suggestion: Atomic fire (full charge shot.) Pharaoh shot (full charge) Crash bomber Drill bomb Charge kick Water wave Hyper bomb Hard knuckle I Agree
by Neo Cutman
Sat May 05, 2018 12:01 pm
Forum: Feedback and suggestions
Topic: Other uses for mini bosses items
Replies: 12
Views: 773

Other uses for mini bosses items

I would like to suggest that when the dev team add the mini bosses Kabatoncue (hippo from ringman stage MM4) and Big Snakey(from snake man stage MM3) they could put the hippo platform and the moving snake body like objects apart, i think it may have creative uses. examples: a whole level created wit...
by Neo Cutman
Wed May 02, 2018 11:38 am
Forum: General discussion
Topic: Challenge submissons ( 2 )
Replies: 14
Views: 2537

Re: Challenge submissons ( 2 )

Knight of the Apocalypse
ID=216075
by Neo Cutman
Mon Apr 30, 2018 2:59 pm
Forum: Feedback and suggestions
Topic: Level tags
Replies: 4
Views: 440

Re: Level tags

Level tags are a feature that helps identify levels for players. There are a variety of prenamed tags to describe your level. Select level tags in the level settings menu, you can choose up to 6 tags to describe your level. Tags will appear on your level’s info. It isn’t mandatory to have a tag in ...
by Neo Cutman
Mon Apr 30, 2018 2:49 pm
Forum: Announcements
Topic: Knight Crusher and Katonbyons
Replies: 21
Views: 4532

Re: Knight Crusher and Katonbyons

Thanks WreckingPrograms
by Neo Cutman
Sat Apr 28, 2018 3:59 pm
Forum: Feedback and suggestions
Topic: Capsule Ideas: Disable Weapons and Enable/Disable Stage Settings
Replies: 5
Views: 769

Re: Capsule Ideas: Disable Weapons and Enable/Disable Stage Settings

I agree with the idea, at the beginning of the month I suggested something like that. I hope more people talking about it will encourage the dev team to create this for the game.


viewtopic.php?f=6&t=3981
by Neo Cutman
Sat Apr 28, 2018 1:45 pm
Forum: Feedback and suggestions
Topic: which robot master would you like in the 1.4 update?
Replies: 5
Views: 603

Re: which robot master would you like in the 1.4 update?

My wishlist, one Robot Master representative from each game. MM1: ElecMan MM2: FlashMan MM3: GeminiMan MM4: DiveMan MM5: GyroMan MM6: TomahawkMan MM7: CloudMan MM8: SearchMan MM9: FakeMan MM10: NitroMan MM&B: BurnerMan MM&B2: CompassMan MMIGB: Enker MMIIGB: Quint MMIIIGB: Punk MMIVGB: Ballade MMVGB...
by Neo Cutman
Sat Apr 28, 2018 1:37 pm
Forum: Feedback and suggestions
Topic: which robot master would you like in the 1.4 update?
Replies: 5
Views: 603

Re: which robot master would you like in the 1.4 update?

Redflash wrote:
Fri Apr 27, 2018 12:53 am
Flame man And Wind Man... THEY WILL Be In 1.4
See,They can Use Wall Bounce From Plant Man In Flame Man.
Wind Is An Air RM (Everyone Wants Air Based RMs) And He Require No Hard Programming.
I Agree we really need fire and air themed robot masters.
by Neo Cutman
Thu Apr 26, 2018 10:03 pm
Forum: Feedback and suggestions
Topic: which robot master would you like in the 1.4 update?
Replies: 5
Views: 603

which robot master would you like in the 1.4 update?

I think the next update will include besides robot master of MM6, some of MM1.
In your opinion, wich robotmaster would you like in the next update?

You can vote in 4 robot master

If you would like only MM6 content you can vote four times in MM6 robot master.
by Neo Cutman
Tue Apr 24, 2018 9:44 pm
Forum: Feedback and suggestions
Topic: More Announcements... Please
Replies: 12
Views: 1596

Re: More Announcements... Please

I'd prefer instead of announcing more stuff just announcing more often...If the theory of each update releasing 3 months after the previous,it could work like this,with no specific order: -Announce a boss,but only one,that many people want,like Tomahawk Man *two weeks later* -Announce a weapon that...
by Neo Cutman
Sun Apr 22, 2018 5:05 pm
Forum: Feedback and suggestions
Topic: Boss Weakness Flinching
Replies: 6
Views: 827

Re: Boss Weakness Flinching

I can imagine something like that just with the original weakness weapons from the capcom games, because now we have 22 robot masters and 36 weapons, it would require almost 800 specific animations.

Unless it could be just a diferent shine arround the robot master with no influence in his moves.
by Neo Cutman
Sun Apr 22, 2018 3:53 pm
Forum: Feedback and suggestions
Topic: New Playables for Mega Man Maker V1.4 BETA
Replies: 12
Views: 1188

Re: New Playables for Mega Man Maker V1.4

I think new playable characters must have a really different gameplay than megaman, protoman and bass. Roll could be a good short range weapon character, but I dont know if she should to use a broom to fight like in Powered Up. Could be a katana or other thing.
by Neo Cutman
Sat Apr 21, 2018 10:14 pm
Forum: Feedback and suggestions
Topic: Which MM game stuff Should you want to be complete first in MMM
Replies: 14
Views: 1581

Re: Which MM game stuff Should you want to be complete first in MMM

I think the MM1 is about to end. After that they could finish the MM2, and so on.
by Neo Cutman
Sat Apr 21, 2018 2:50 pm
Forum: Feedback and suggestions
Topic: Mega Man 6 Enemies?
Replies: 8
Views: 1120

Re: Mega Man 6 Enemies?

MM6

Pooker
skull walker
squidon
submarine filler
fire boy
culinger
metall potton
gorilla tank
gaman and gamadayu
by Neo Cutman
Tue Apr 17, 2018 2:52 pm
Forum: Feedback and suggestions
Topic: Increase the quantity of updates of Mega man maker or not?
Replies: 3
Views: 494

Increase the quantity of updates of Mega man maker or not?

I would like to suggest, perhaps, to increase the quantity of updates of Mega man maker. Instead of a big update each 3 months, I think minor updates each month could be more exciting to the users and permit more announcements. Usually we have big updates with new 6 weapons, 5 gimmicks, 16 enemies, ...
by Neo Cutman
Sun Apr 15, 2018 5:34 pm
Forum: Feedback and suggestions
Topic: suggestion for the game, and the levels search
Replies: 7
Views: 1109

Re: suggestion for the game, and the levels search

I'm all for the idea of a capsule that removes a weapon/utility instead of adding it. One could use it to make things like a temporary Rush Jet/Proto Jet/Treble Boost shooter segment, then remove it from the player's inventory after the segment ends, so the player can't abuse the utility in the res...
by Neo Cutman
Sun Apr 15, 2018 5:27 pm
Forum: Feedback and suggestions
Topic: suggestion for the game, and the levels search
Replies: 7
Views: 1109

Re: suggestion for the game, and the levels search

I'm all for the idea of a capsule that removes a weapon/utility instead of adding it. One could use it to make things like a temporary Rush Jet/Proto Jet/Treble Boost shooter segment, then remove it from the player's inventory after the segment ends, so the player can't abuse the utility in the res...