Search found 672 matches

by Neo Cutman
Mon Jun 11, 2018 11:35 am
Forum: Feedback and suggestions
Topic: different keys
Replies: 5
Views: 543

Re: different keys

Yes, I agree, we need different keys, I suggested something like this on this therad.

viewtopic.php?f=6&t=3981

Keys for specific doors by color would be quite useful. And I like your idea about a white key that opens all kinds of doors.
by Neo Cutman
Sat Jun 09, 2018 5:11 pm
Forum: Feedback and suggestions
Topic: Anniversary Update
Replies: 25
Views: 1869

Re: Anniversary Update

MegaFan13 wrote:
Sat Jun 09, 2018 4:41 pm
Since they wouldn't have a lot of time to add something in they could probably just add a new title screen with a birthday cake or something
:( oh no!
by Neo Cutman
Sat Jun 09, 2018 4:05 pm
Forum: Feedback and suggestions
Topic: Anniversary Update
Replies: 25
Views: 1869

Re: Anniversary Update

Royalguard wrote:
Sat Jun 09, 2018 3:34 pm
I'd say, for the anniversary, add Mega Man as a boss. Add Pronto Man too.
Good suggestion, it could be better than a normal Robot Master. Especially if it copy the weapon the player is using, like in MM1.
by Neo Cutman
Sat Jun 09, 2018 3:52 pm
Forum: Feedback and suggestions
Topic: Anniversary Update
Replies: 25
Views: 1869

Re: Anniversary Update

Or maybe lots of tilesets, ladders (Hail le Heat Laddeh) and spikes! I agree, I think MM1-6 has many tiles and backgrounds to implement, or aesthetic objects to use together with tiles, or background objects to use like we use crash lift trail that I suppose is not difficult to program. And some go...
by Neo Cutman
Sat Jun 09, 2018 2:32 pm
Forum: Feedback and suggestions
Topic: Anniversary Update
Replies: 25
Views: 1869

Re: Anniversary Update

One problem though: They'll barely have any time to add anything because the anniversary is in July. If it takes them a whole three months to add just 7 weapons, 4 bosses, a couple stage gimmicks and a few enemies, imagine if their available time for the next update got cut to 30% of the usual! The...
by Neo Cutman
Fri Jun 08, 2018 8:15 pm
Forum: Feedback and suggestions
Topic: Anniversary Update
Replies: 25
Views: 1869

Re: Anniversary Update

This is just a personal opinion, but I think it would be fun if when Mega Man Maker gets 1 year old we could get a special anniversary update do you mean an extra update after 1.4? It would be cool One problem though: They'll barely have any time to add anything because the anniversary is in July. ...
by Neo Cutman
Fri Jun 08, 2018 8:01 pm
Forum: Feedback and suggestions
Topic: Anniversary Update
Replies: 25
Views: 1869

Re: Anniversary Update

8JKN4 wrote:
Fri Jun 08, 2018 7:02 pm
This is just a personal opinion, but I think it would be fun if when Mega Man Maker gets 1 year old we could get a special anniversary update
do you mean an extra update after 1.4? It would be cool
by Neo Cutman
Fri Jun 08, 2018 5:19 pm
Forum: General discussion
Topic: What we know thats being added into 1.4, and what we want
Replies: 25
Views: 2329

Re: What we know thats being added into 1.4, and what we want

My wishlist for 1.4 update Robot Masters flame man windman blizzard man yamatoman Enemies yaffu Pooker skull walker squidon submarine flier cyber gabyoall fire boy culinger metall potton gorilla tank gaman and gamadayu dachone ltd Gabgyo Gimmicks plantman Stage- Platforms that opens when hit Knightm...
by Neo Cutman
Thu Jun 07, 2018 10:27 pm
Forum: Feedback and suggestions
Topic: Add an option to turn the springs
Replies: 7
Views: 1069

Re: Add an option to turn the springs

yes, it would be nice, but there is a gimmick that could also work well for same function.


but springs in various positions can be useful as well.

Image
by Neo Cutman
Thu Jun 07, 2018 3:32 pm
Forum: Feedback and suggestions
Topic: Suggestion for Plantman´s stage platforms.
Replies: 3
Views: 377

Re: Suggestion for Plantman´s stage platforms.

Thanks for the answers Some possible uses are to stop the player continue the level unless he finds a certain weapon,it works like weapon block but a different way to do the same, or even to require varied skills when the player uses a certain weapon to open the platform. Imagine how dificult it cou...
by Neo Cutman
Thu Jun 07, 2018 1:36 pm
Forum: Feedback and suggestions
Topic: Suggestion for Plantman´s stage platforms.
Replies: 3
Views: 377

Suggestion for Plantman´s stage platforms.

suggestion for Plantman´s stage platforms. What do you think if the platform only opens with one specific weapon selected by the creator? to give a hint to the player, the platform could have the color of the specific weapon. But still could have the default mode that accepts any weapon. What do you...
by Neo Cutman
Thu Jun 07, 2018 12:52 pm
Forum: Bug reports
Topic: Version 1.3.6
Replies: 248
Views: 29480

Re: Version 1.3.6

There is a glitch involving Dust Blocks. When Mega Man crosses a Boss Door in either a single room or two connected rooms, the Dust Blocks at the other side will become invisible and indestructible after being hit by a weapon. This video illustrates it: [media]https://www.youtube.com/watch?v=ztY2fJ...
by Neo Cutman
Wed Jun 06, 2018 1:11 pm
Forum: Feedback and suggestions
Topic: Make Hyper Bomb Fun to Use
Replies: 9
Views: 1207

Re: Make Hyper Bomb Fun to Use

I would like to report that the interactions with the Lift Platforms are not good, the HB goes through this instead of being taken to up.

Image

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by Neo Cutman
Wed Jun 06, 2018 12:50 pm
Forum: Feedback and suggestions
Topic: Make Hyper Bomb Fun to Use
Replies: 9
Views: 1207

Re: Make Hyper Bomb Fun to Use

1-I agree, the HB could destroy dust blocks more easily, like bomberman. 2. I agree with all. 3. In my opinion it's more fun that it does not explode when touching spikes, as it generates more possibilities, imagine need to destroy a weapon block on the other side of a floor full of spikes that you ...
by Neo Cutman
Tue Jun 05, 2018 11:47 am
Forum: General discussion
Topic: The Bored and the Anticipatory
Replies: 12
Views: 1541

Re: The Bored and the Anticipatory

Enemies I would like in 1.4 update

-Pooker
-skull walker
-squidon
-submarine flier
-cyber gabyoall
-fire boy and oil
-culinger and Ice blocks
-gorilla tank sub-boss
-gaman and gamadayu sub-boss
-dachone ltd
-yaffu - very useful for water levels
-Gabgyo
by Neo Cutman
Tue Jun 05, 2018 11:34 am
Forum: Feedback and suggestions
Topic: Alternative or seccond tilesets
Replies: 8
Views: 1297

Re: Alternative or seccond tilesets

Yes, we need it.
by Neo Cutman
Tue Jun 05, 2018 11:28 am
Forum: Feedback and suggestions
Topic: What MM6 Robot Master Do You Want The Most In Next Update(s)
Replies: 216
Views: 19535

Re: What MM6 Robot Master Do You Want The Most In Next Update(s)

my wishlist for next updates

MM6-Wind man, (since Flameman is already confirmed)
MM1- Guts man,
MM2-Quick man
MM3-Gemini man
MM4-Drill man
MM5-Gravity man
by Neo Cutman
Mon Jun 04, 2018 2:52 pm
Forum: General discussion
Topic: Wily Bosses?
Replies: 41
Views: 5036

Re: Wily Bosses?

Some of the fortress bosses from MM1 to MM6 that I see as being more practical than others to implement in customized environments: Copy Robot - "The Player", but a boss. Essentially functions like a Robot Master. Holograph Alien - Not that large, doesn't really depend on the room itself for anythi...
by Neo Cutman
Mon Jun 04, 2018 2:44 pm
Forum: Bug reports
Topic: Version 1.3.6
Replies: 248
Views: 29480

Re: Version 1.3.6

Apparently the Footholder is moving even before the player's presence in the room, so that when the player arrives the Footholder can be anywhere and not in the original position, in case of long distances this is a problem and the player must wait for a lot of time. I know if has a near save point...
by Neo Cutman
Sun Jun 03, 2018 2:42 pm
Forum: Feedback and suggestions
Topic: Some suggestions I'm thinking about.
Replies: 16
Views: 1830

Re: Some suggestions I'm thinking about.

I agree with the horizontal door proposal, and while we're at it, add one of my own: A type of block or door (both vertical and horizontal variants) that opens/explodes only when all of the enemies in the same screen the block/door was placed in are killed, and ONLY ON THAT SCREEN to make it less c...