Search found 615 matches

by Neo Cutman
Sat Apr 28, 2018 3:59 pm
Forum: Feedback and suggestions
Topic: Capsule Ideas: Disable Weapons and Enable/Disable Stage Settings
Replies: 5
Views: 783

Re: Capsule Ideas: Disable Weapons and Enable/Disable Stage Settings

I agree with the idea, at the beginning of the month I suggested something like that. I hope more people talking about it will encourage the dev team to create this for the game.


viewtopic.php?f=6&t=3981
by Neo Cutman
Sat Apr 28, 2018 1:45 pm
Forum: Feedback and suggestions
Topic: which robot master would you like in the 1.4 update?
Replies: 5
Views: 620

Re: which robot master would you like in the 1.4 update?

My wishlist, one Robot Master representative from each game. MM1: ElecMan MM2: FlashMan MM3: GeminiMan MM4: DiveMan MM5: GyroMan MM6: TomahawkMan MM7: CloudMan MM8: SearchMan MM9: FakeMan MM10: NitroMan MM&B: BurnerMan MM&B2: CompassMan MMIGB: Enker MMIIGB: Quint MMIIIGB: Punk MMIVGB: Ballade MMVGB...
by Neo Cutman
Sat Apr 28, 2018 1:37 pm
Forum: Feedback and suggestions
Topic: which robot master would you like in the 1.4 update?
Replies: 5
Views: 620

Re: which robot master would you like in the 1.4 update?

Redflash wrote:
Fri Apr 27, 2018 12:53 am
Flame man And Wind Man... THEY WILL Be In 1.4
See,They can Use Wall Bounce From Plant Man In Flame Man.
Wind Is An Air RM (Everyone Wants Air Based RMs) And He Require No Hard Programming.
I Agree we really need fire and air themed robot masters.
by Neo Cutman
Thu Apr 26, 2018 10:03 pm
Forum: Feedback and suggestions
Topic: which robot master would you like in the 1.4 update?
Replies: 5
Views: 620

which robot master would you like in the 1.4 update?

I think the next update will include besides robot master of MM6, some of MM1.
In your opinion, wich robotmaster would you like in the next update?

You can vote in 4 robot master

If you would like only MM6 content you can vote four times in MM6 robot master.
by Neo Cutman
Tue Apr 24, 2018 9:44 pm
Forum: Feedback and suggestions
Topic: More Announcements... Please
Replies: 12
Views: 1634

Re: More Announcements... Please

I'd prefer instead of announcing more stuff just announcing more often...If the theory of each update releasing 3 months after the previous,it could work like this,with no specific order: -Announce a boss,but only one,that many people want,like Tomahawk Man *two weeks later* -Announce a weapon that...
by Neo Cutman
Sun Apr 22, 2018 5:05 pm
Forum: Feedback and suggestions
Topic: Boss Weakness Flinching
Replies: 6
Views: 862

Re: Boss Weakness Flinching

I can imagine something like that just with the original weakness weapons from the capcom games, because now we have 22 robot masters and 36 weapons, it would require almost 800 specific animations.

Unless it could be just a diferent shine arround the robot master with no influence in his moves.
by Neo Cutman
Sun Apr 22, 2018 3:53 pm
Forum: Feedback and suggestions
Topic: New Playables for Mega Man Maker V1.4 BETA
Replies: 12
Views: 1257

Re: New Playables for Mega Man Maker V1.4

I think new playable characters must have a really different gameplay than megaman, protoman and bass. Roll could be a good short range weapon character, but I dont know if she should to use a broom to fight like in Powered Up. Could be a katana or other thing.
by Neo Cutman
Sat Apr 21, 2018 10:14 pm
Forum: Feedback and suggestions
Topic: Which MM game stuff Should you want to be complete first in MMM
Replies: 14
Views: 1621

Re: Which MM game stuff Should you want to be complete first in MMM

I think the MM1 is about to end. After that they could finish the MM2, and so on.
by Neo Cutman
Sat Apr 21, 2018 2:50 pm
Forum: Feedback and suggestions
Topic: Mega Man 6 Enemies?
Replies: 8
Views: 1150

Re: Mega Man 6 Enemies?

MM6

Pooker
skull walker
squidon
submarine filler
fire boy
culinger
metall potton
gorilla tank
gaman and gamadayu
by Neo Cutman
Tue Apr 17, 2018 2:52 pm
Forum: Feedback and suggestions
Topic: Increase the quantity of updates of Mega man maker or not?
Replies: 3
Views: 503

Increase the quantity of updates of Mega man maker or not?

I would like to suggest, perhaps, to increase the quantity of updates of Mega man maker. Instead of a big update each 3 months, I think minor updates each month could be more exciting to the users and permit more announcements. Usually we have big updates with new 6 weapons, 5 gimmicks, 16 enemies, ...
by Neo Cutman
Sun Apr 15, 2018 5:34 pm
Forum: Feedback and suggestions
Topic: suggestion for the game, and the levels search
Replies: 7
Views: 1127

Re: suggestion for the game, and the levels search

I'm all for the idea of a capsule that removes a weapon/utility instead of adding it. One could use it to make things like a temporary Rush Jet/Proto Jet/Treble Boost shooter segment, then remove it from the player's inventory after the segment ends, so the player can't abuse the utility in the res...
by Neo Cutman
Sun Apr 15, 2018 5:27 pm
Forum: Feedback and suggestions
Topic: suggestion for the game, and the levels search
Replies: 7
Views: 1127

Re: suggestion for the game, and the levels search

I'm all for the idea of a capsule that removes a weapon/utility instead of adding it. One could use it to make things like a temporary Rush Jet/Proto Jet/Treble Boost shooter segment, then remove it from the player's inventory after the segment ends, so the player can't abuse the utility in the res...
by Neo Cutman
Sun Apr 15, 2018 5:20 pm
Forum: Feedback and suggestions
Topic: suggestion for the game, and the levels search
Replies: 7
Views: 1127

Re: suggestion for the game, and the levels search

LeonardMan wrote:
Fri Apr 13, 2018 7:42 pm

2-Yes, but I'm not sure on how this one should work. I'd make it explode after there are no enemies left on the one screen it's placed on.
I agree, this way may be easier to program
by Neo Cutman
Fri Apr 13, 2018 4:17 pm
Forum: Feedback and suggestions
Topic: suggestion for the game, and the levels search
Replies: 7
Views: 1127

suggestion for the game, and the levels search

SUGGESTIONS TO INCLUDE IN THE GAME 1-keys for especific doors by color. Blue, red, yellow, green, white, black. In order to not to be necessary to use weapons blocks and weapons like keys. Sometimes need to have include weapons to be a key can disturb users plans for the level. 2- blocks connected w...
by Neo Cutman
Sun Apr 08, 2018 1:47 am
Forum: General discussion
Topic: MMM Ongoing Challenge Event (submissons)
Replies: 18
Views: 3518

Re: MMM Ongoing Challenge Event (submissons)

Bass invades Willy´s Train

id 209316

weapons:B.buster, W.wave, T.boost