Search found 1162 matches

by QuartexGames
Thu Aug 02, 2018 1:48 pm
Forum: Feedback and suggestions
Topic: About Spikes :)
Replies: 8
Views: 811

Re: About Spikes :)

Well.. If it somehow will be impossible to add falling spikes, at least W.Programs can add destroyable spikes. :)
by QuartexGames
Thu Aug 02, 2018 1:31 am
Forum: Feedback and suggestions
Topic: I finally found out a way to Prevent Swearing in MMM.
Replies: 14
Views: 1664

Re: I finally found out a way to Prevent Swearing in MMM.

It should go like that: -The Blue Boy come to touch a lot the Red-Scissor Boy in the face and after Blue Boy finished, they hugged themselves- But seriously.. WE can't prevent kids from swearing in MMM. The Internet is the place where kids aren't safe. Or something like that. And removing everything...
by QuartexGames
Wed Aug 01, 2018 9:10 pm
Forum: Feedback and suggestions
Topic: About Spikes :)
Replies: 8
Views: 811

Re: About Spikes :)

We have an enemy for that already. Yeah, everyone know that. But normal spikes falling down can give some surprise to player. Also, It can give nice effect to some levels. Or if it isn't an useful idea, W.Programs can add these spikes holding on a chain from ceiling in Knight Man's stage. But falli...
by QuartexGames
Wed Aug 01, 2018 5:21 pm
Forum: Feedback and suggestions
Topic: Who should be the new playable character in MMM v1.5
Replies: 8
Views: 986

Re: Who should be the new playable character in MMM v1.5

I prefer Sniper Joe. Because Joe is one of the most iconic MM enemies. He should be able to climb walls. Cover behind his shield when standing. Shoot max 3 classic Joe's bullets for a time. He can be in colour of Orange or Green. His items can be added soon. W.Programs should be able to add his wate...
by QuartexGames
Wed Aug 01, 2018 4:39 pm
Forum: Feedback and suggestions
Topic: What Do You Expect in Next Update (MMM 1.5)?
Replies: 71
Views: 7217

Re: What Do You Expect in Next Update (MMM 1.5)?

some form of new playable character Let me show you my idea: -Sniper Joe as new playable: Can climb walls, cover behind shield when standing, shooting classic bullets but a bit faster. Can be in colour of Orange or Green. His items can be added sooner than he. *Like his water bike from MM5* can you...
by QuartexGames
Tue Jul 31, 2018 5:52 pm
Forum: Feedback and suggestions
Topic: Oil Slider Interactions (And other stuff)
Replies: 7
Views: 980

Re: Oil Slider Interactions (And other stuff)

I think that we need the Oil Slider to be more Slider. I mean.. We can slide on Oil. OK. But what if we had the ''Oil Slider Tile'' or ''Slide/r Tile''? It could be a tile that looks like a normal Oil Tile but it will have some oil on it, and when player walks on it, it can make our hero run faster ...
by QuartexGames
Tue Jul 31, 2018 5:37 pm
Forum: Feedback and suggestions
Topic: Togglable oil to be set to fire
Replies: 29
Views: 1970

Re: Togglable oil to be set to fire

Note#: We need lava- it's first.
We need Fire Man- It's second.
We need Tango- It's third.
We need lava- It's first
by QuartexGames
Tue Jul 31, 2018 5:25 pm
Forum: Feedback and suggestions
Topic: Level folders
Replies: 11
Views: 1059

Re: Level folders

Boi, it's the best idea i've heard now :)
1 Everyone need this, it can go like that:
-Sort- Bosses
how it could work:
-Bomb Man- going to the section with the other Bomb Mans

2 Or like that:
Boss A-Z
v
Level A-Z (Level with the choosen boss of course)
by QuartexGames
Tue Jul 31, 2018 4:06 pm
Forum: Feedback and suggestions
Topic: About Spikes :)
Replies: 8
Views: 811

About Spikes :)

I have an idea to add the ''Falling Spikes'' in 1.5 They look a bit other than the normal spikes, i mean: They can be like ice, stone, or even trident spike. It' simple- they MUST be placed on the ceiling. They will fall down when the Player will move under them. However. They shouldn't deal max hea...
by QuartexGames
Tue Jul 31, 2018 3:50 pm
Forum: Feedback and suggestions
Topic: Hidden Breakable Tiles and Passable Tiles
Replies: 16
Views: 1493

Re: Hidden Breakable Tiles and Passable Tiles

The title basically describes it, but I'd like to be able to make tiles breakable like dust blocks, only they blend in with other tiles so you can't see them, and I'd like to have passable tiles that also blend in, but don't have any collision. I don't know exactly how hard this is to implement, an...
by QuartexGames
Tue Jul 31, 2018 3:45 pm
Forum: Feedback and suggestions
Topic: What Do You Expect in Next Update (MMM 1.5)?
Replies: 71
Views: 7217

Re: What Do You Expect in Next Update (MMM 1.5)?

Proto Prossesor wrote:
Tue Jul 31, 2018 3:23 pm
some form of new playable character
Let me show you my idea:
-Sniper Joe as new playable:
Can climb walls, cover behind shield when standing, shooting classic bullets but a bit faster.
Can be in colour of Orange or Green.
His items can be added sooner than he. *Like his water bike from MM5*
by QuartexGames
Tue Jul 31, 2018 3:41 pm
Forum: Feedback and suggestions
Topic: X & Zero
Replies: 8
Views: 657

Re: X & Zero

Heh, maybe you're right. We have Yoku blocks from MMU, so we can have Omega.P. But it can be hard to make an playable of him. Since he was a kind of boss in MMU at the end. So he can be kind of the 'Anti Hero', like Bass. His melee attacks are nice but it drains his health energy. And it's the prob...
by QuartexGames
Tue Jul 31, 2018 3:16 pm
Forum: Feedback and suggestions
Topic: X & Zero
Replies: 8
Views: 657

Re: X & Zero

Maybe, instead of X and Zero, we could have the Omega Prototype from Unlimited. Zero did technically exist in the classic series. Heh, maybe you're right. We have Yoku blocks from MMU, so we can have Omega.P. But it can be hard to make an playable of him. Since he was a kind of boss in MMU at the e...
by QuartexGames
Tue Jul 31, 2018 2:10 pm
Forum: Feedback and suggestions
Topic: What Do You Expect in Next Update (MMM 1.5)?
Replies: 71
Views: 7217

Re: What Do You Expect in Next Update (MMM 1.5)?

Lets see... -Sniper Joe as new playable: Can climb walls, cover behind shield when standing, shooting classic bullets but a bit faster. Can be in colour of Orange or Green. His items can be added sooner than he. *Like his water bike from MM5* -Burst Man and Cloud Man from MM7 -Fire Man and Oil Man f...
by QuartexGames
Tue Jul 31, 2018 11:22 am
Forum: Feedback and suggestions
Topic: Deconfirmed Features
Replies: 82
Views: 10526

Re: Deconfirmed Features

But, what about Copy Robot? Or Roll? Or Sniper Joe?
by QuartexGames
Tue Jul 31, 2018 10:57 am
Forum: Feedback and suggestions
Topic: What MM6 Robot Master Do You Want The Most In Next Update(s)
Replies: 216
Views: 21856

Re: What MM6 Robot Master Do You Want The Most In Next Update(s)

- Pharaoh-Man is a fire-type, dude. -Ty He may be, but it took me years to figure that out. Back in the day I used to think Pharaoh Man was of the "speed" element like Quick Man, Haste Man, or Pronto Man, because he's weak to a time-based weapon, the Flash Stopper (which I don't even know if it is ...
by QuartexGames
Tue Jul 31, 2018 10:46 am
Forum: Feedback and suggestions
Topic: A way to make wily machines / robot masters work in weird terrain
Replies: 20
Views: 1659

Re: A way to make wily machines / robot masters work in weird terrain

This is a really good idea!
Well. If Yellow Devil will ever get into MMM he should have this criteria too. :)
by QuartexGames
Tue Jul 31, 2018 9:51 am
Forum: Feedback and suggestions
Topic: Roll can be a playable character?
Replies: 11
Views: 939

Re: Roll can be a playable character?

Neo Cutman wrote:
Mon Jul 30, 2018 8:26 pm
Redflash wrote:
Mon Jul 30, 2018 7:53 pm
A short range Makes her unique,but... WALL JUMP?? WTF? WHY?
I think the short-range weapon would be a katana or something ninja-like, so Wall-Jump has to do with this character style.
Wohohoah.
This is going in the good way.