Search found 1130 matches

by QuartexGames
Tue Aug 13, 2019 11:42 pm
Forum: Feedback and suggestions
Topic: About boyorn addition
Replies: 5
Views: 345

Re: About boyorn addition

What about setting It's weakness like bosses?
by QuartexGames
Mon Aug 12, 2019 9:12 pm
Forum: Mega Man discussion
Topic: Animal robot masters - Your favourites
Replies: 5
Views: 161

Re: Animal robot masters - Your favourites

Pluto. Underrated.
by QuartexGames
Mon Aug 12, 2019 3:28 pm
Forum: Mega Man discussion
Topic: [Fangame Concept] Mega Man Royale
Replies: 8
Views: 506

Re: [Fangame Concept] Mega Man Royale

It needs more attention
by QuartexGames
Mon Aug 12, 2019 5:20 am
Forum: Mega Man discussion
Topic: What if other Robot Masters had giant modes?
Replies: 7
Views: 297

Re: What if other Robot Masters had giant modes?

Hard Man: "I'm Hard Man!"
Makes himsels invulnerable when smashing into the ground, reflecting shots. His flying fists are slower but his jumps are creating a shockwave in Mega Man's direction.

Edit: He doesn't need to become a giant robot. He's Hard Man.
by QuartexGames
Sat Aug 10, 2019 7:33 pm
Forum: Announcements
Topic: Spinning Wheel and Air Stone/Fire/Nut
Replies: 44
Views: 3648

Re: Spinning Wheel and Air Stone/Fire/Nut

Hope It's last announcement
by QuartexGames
Sat Aug 10, 2019 11:41 am
Forum: Feedback and suggestions
Topic: Slash Man trees
Replies: 5
Views: 309

Re: Slash Man trees

14Protoman wrote:
Fri Aug 09, 2019 10:52 pm
Why?....
Because I forgot about them.
by QuartexGames
Fri Aug 09, 2019 8:57 pm
Forum: Feedback and suggestions
Topic: Slash Man trees
Replies: 5
Views: 309

Re: Slash Man trees

Hmm
Good. I showed it to me and I said: "Good".
Nvm I would like this but it may be complicated.
by QuartexGames
Fri Aug 09, 2019 6:08 am
Forum: Announcements
Topic: Spinning Wheel and Air Stone/Fire/Nut
Replies: 44
Views: 3648

Re: Spinning Wheel and Air Stone/Fire/Nut

I have two questions regarding the content of MM11: 1) For anti Eddie to steal the object and jump Do you have to walk a certain amount of tiles or hit a wall? 2) How many platforms will be added to the wheel and how will they be added? I may not know but: 1) probably jumps nearly a wall (better wa...
by QuartexGames
Thu Aug 08, 2019 11:05 pm
Forum: General chat
Topic: Tutorial for Beginners
Replies: 4
Views: 250

Re: Tutorial for Beginners

bring your music way down, you can hardly hear your voice at all. also the video is inexplicably long. you could probably split up tutorials into "segments" so you can either make one video with different sections that explain different things, or you can make a series of videos that each explain a...
by QuartexGames
Thu Aug 08, 2019 12:01 am
Forum: General discussion
Topic: Airman Ga Taosenai NSF!!!
Replies: 4
Views: 328

Re: Airman Ga Taosenai NSF!!!

Yes plz 🍊
by QuartexGames
Wed Aug 07, 2019 5:17 pm
Forum: Announcements
Topic: Spinning Wheel and Air Stone/Fire/Nut
Replies: 44
Views: 3648

Re: Spinning Wheel and Air Stone/Fire/Nut

02gn wrote:
Wed Aug 07, 2019 4:31 pm
LeonardMan wrote:
Wed Aug 07, 2019 1:28 pm
Oh, good. We can simulate Reznor boss fights now. :lol:
Haha! I literally had the same idea dude!
RAAWWRR!!
by QuartexGames
Wed Aug 07, 2019 9:36 am
Forum: Announcements
Topic: Spinning Wheel and Air Stone/Fire/Nut
Replies: 44
Views: 3648

Re: Spinning Wheel and Air Stone/Fire/Nut

Well. HOLY FUCK.

Now That's awesome.
But on other side I hope for Big Snakey to be added.
by QuartexGames
Mon Aug 05, 2019 3:41 pm
Forum: General discussion
Topic: I might have a solution that will make Fortress bosses work
Replies: 11
Views: 470

Re: I might have a solution that will make Fortress bosses work

5h0ck wrote:
Mon Aug 05, 2019 3:26 pm
Or they can just expand the bosses grid space so that they can't be placed if there isn't enough space for their movement patterns.
It can work
by QuartexGames
Sat Aug 03, 2019 9:38 pm
Forum: General discussion
Topic: Future Ideas for Mega Maker
Replies: 2
Views: 208

Re: Future Ideas for Mega Maker

This is my first topic, please let me know if there is already a topic available for future ideas for Mega Maker, thanks! My idea was that if you choose Mega Man, Proto Man, Break Man, or Bass for your icon, you could change their palette based on the available weapons in Mega Maker. Hmm. Yes, it w...
by QuartexGames
Sat Aug 03, 2019 9:35 pm
Forum: Feedback and suggestions
Topic: Some Ideas And Suggestions For Upcoming Updates
Replies: 3
Views: 158

Re: Some Ideas And Suggestions For Upcoming Updates

More Rush Phases: We already have Rush Coil, Rush Jet, as well as Treble boost, but I think it would be interesting to have the abilities of Rush Marine, Rush Bike, and Rush Search, and on that note, perhaps an option to hide items inside of tiles, so that Rush Search could find them or maybe the p...
by QuartexGames
Sun Jul 28, 2019 6:55 pm
Forum: Feedback and suggestions
Topic: Rush Search
Replies: 8
Views: 343

Re: Rush Search

I would go with option 1, elimitane bolts entirely. But I was wondering... Remember how, by digging on very specific places, Rush would dig up one-time permanent power-ups like the Energy Balancer and the PU Fist? What if we had a "buried item" object, that could be set up to contain a key, weapon ...
by QuartexGames
Sun Jul 28, 2019 10:35 am
Forum: Feedback and suggestions
Topic: Rush Search
Replies: 8
Views: 343

Rush Search

So, somebody once (or twice) suggested Rush Search to be added in 1.5. Well now we have 1.5 but no Rush. Why? Because of complicated programming of some things Rush digs up, I mean B O L T S Yeah. Bolts are the only problem here, I think so. Buuuuuuut I have an idea for how it can work! The answer i...
by QuartexGames
Sun Jul 28, 2019 12:21 am
Forum: General chat
Topic: Art Thread
Replies: 644
Views: 53609

Re: Art Thread

Random Man wrote:
Sat Jul 27, 2019 11:39 pm
added 2 new bois and changed dark man 4 a bit
Image
Freeze Man is pretty COOL
by QuartexGames
Sat Jul 27, 2019 10:41 am
Forum: General chat
Topic: Art Thread
Replies: 644
Views: 53609

Re: Art Thread

Random Man wrote:
Sat Jul 27, 2019 4:55 am
Fluff Man wrote:
Fri Jul 26, 2019 8:06 pm
I made a Robot Master called Ink Man and this is his stage select icon, Please give me feedback.

Image
it's simple but it looks nice
I agree, It's pretty good.
by QuartexGames
Tue Jul 23, 2019 4:04 pm
Forum: General discussion
Topic: Shovel Knight Mod Thread
Replies: 14
Views: 1096

Re: Shovel Knight Mod Thread

https://imgur.com/h7BKODc Apologies for the lack of updates, but I've got two new weapons to show off - Flare Wand and Chaos Orb! The palettes still need some work, though. As a side note, this will probably be my last update before 1.6. I'm planning on porting it over, and the more stuff I add, th...