Search found 1137 matches

by QuartexGames
Sat Aug 17, 2019 1:16 pm
Forum: Resolved Suggestions
Topic: [DENIED] SMBX Challenges
Replies: 5
Views: 399

Re: SMBX Challenges

Uranus wrote:
Sat Aug 17, 2019 10:21 am
BenPlusMM wrote:
Sat Aug 17, 2019 9:48 am
Uranus wrote:
Fri Aug 16, 2019 9:53 pm
Since there are fan challenges on MMM, There should be challenges for SMBX
wrong forum
I understand, but shouldnt their at least be non mmm challenges too?
Nah
by QuartexGames
Sat Aug 17, 2019 12:24 am
Forum: Forum games
Topic: One-shot this!
Replies: 109
Views: 4157

Re: One-shot this!

NMario84 wrote:
Fri Aug 16, 2019 8:59 pm
Eat Mushrooms

Dragonheart
Extinction in any way.

Ruby Spears Pharaoh Man
by QuartexGames
Sat Aug 17, 2019 12:21 am
Forum: Feedback and suggestions
Topic: Wily Machine 11
Replies: 4
Views: 324

Re: Wily Machine 11

8JKN4 wrote:
Fri Aug 16, 2019 11:29 pm
Buster wrote:
Fri Aug 16, 2019 11:01 pm
Wily Machine 11 is also the best Wily Machine.
except not, it's really forgettable, all i remember is that it had a conveyor belt
Well. There are other good Wily Machines.
by QuartexGames
Thu Aug 15, 2019 4:06 pm
Forum: Forum games
Topic: One-shot this!
Replies: 109
Views: 4157

Re: One-shot this!

Brazencoronet17 wrote:
Thu Aug 15, 2019 12:44 pm


MEGA MAN
MAKER
Death of WreckingPrograms

Your uncle and a pigeon.
by QuartexGames
Thu Aug 15, 2019 3:55 pm
Forum: Feedback and suggestions
Topic: Allow multiple bosses on single screen to be fought one at a time.
Replies: 8
Views: 475

Re: Allow multiple bosses on single screen to be fought one at a time.

In a future update, there should be an option added where if you place multiple bosses on one screen, you can fight them one at a time, rather than only being able to fight them all at once. As soon as one boss is defeated, the next one appears. I like this idea, I'd also like to add that a number ...
by QuartexGames
Wed Aug 14, 2019 7:03 pm
Forum: General chat
Topic: 1.6 date
Replies: 4
Views: 479

1.6 date

So. If it is now 8.15.2019 it means It's been 30 days since the second anniversary. Well, in my opinion It's a bit too long. What you think?
by QuartexGames
Wed Aug 14, 2019 11:38 am
Forum: Feedback and suggestions
Topic: Rush Search
Replies: 8
Views: 420

Re: Rush Search

Brazencoronet17 wrote:
Wed Aug 14, 2019 10:59 am
Shop be deconfirmed I'm not sure this will work
I haven't mentioned shop, because of bolts shop can't be added so at least there should be effect given to bolts R. Search digs up or removing them.
by QuartexGames
Tue Aug 13, 2019 11:42 pm
Forum: Feedback and suggestions
Topic: About boyorn addition
Replies: 5
Views: 404

Re: About boyorn addition

What about setting It's weakness like bosses?
by QuartexGames
Mon Aug 12, 2019 9:12 pm
Forum: Mega Man discussion
Topic: Animal robot masters - Your favourites
Replies: 5
Views: 225

Re: Animal robot masters - Your favourites

Pluto. Underrated.
by QuartexGames
Mon Aug 12, 2019 3:28 pm
Forum: Mega Man discussion
Topic: [Fangame Concept] Mega Man Royale
Replies: 8
Views: 614

Re: [Fangame Concept] Mega Man Royale

It needs more attention
by QuartexGames
Mon Aug 12, 2019 5:20 am
Forum: Mega Man discussion
Topic: What if other Robot Masters had giant modes?
Replies: 7
Views: 384

Re: What if other Robot Masters had giant modes?

Hard Man: "I'm Hard Man!"
Makes himsels invulnerable when smashing into the ground, reflecting shots. His flying fists are slower but his jumps are creating a shockwave in Mega Man's direction.

Edit: He doesn't need to become a giant robot. He's Hard Man.
by QuartexGames
Sat Aug 10, 2019 7:33 pm
Forum: Announcements
Topic: Spinning Wheel and Air Stone/Fire/Nut
Replies: 44
Views: 4319

Re: Spinning Wheel and Air Stone/Fire/Nut

Hope It's last announcement
by QuartexGames
Sat Aug 10, 2019 11:41 am
Forum: Feedback and suggestions
Topic: Slash Man trees
Replies: 5
Views: 369

Re: Slash Man trees

14Protoman wrote:
Fri Aug 09, 2019 10:52 pm
Why?....
Because I forgot about them.
by QuartexGames
Fri Aug 09, 2019 8:57 pm
Forum: Feedback and suggestions
Topic: Slash Man trees
Replies: 5
Views: 369

Re: Slash Man trees

Hmm
Good. I showed it to me and I said: "Good".
Nvm I would like this but it may be complicated.
by QuartexGames
Fri Aug 09, 2019 6:08 am
Forum: Announcements
Topic: Spinning Wheel and Air Stone/Fire/Nut
Replies: 44
Views: 4319

Re: Spinning Wheel and Air Stone/Fire/Nut

I have two questions regarding the content of MM11: 1) For anti Eddie to steal the object and jump Do you have to walk a certain amount of tiles or hit a wall? 2) How many platforms will be added to the wheel and how will they be added? I may not know but: 1) probably jumps nearly a wall (better wa...
by QuartexGames
Thu Aug 08, 2019 11:05 pm
Forum: General chat
Topic: Tutorial for Beginners
Replies: 4
Views: 375

Re: Tutorial for Beginners

bring your music way down, you can hardly hear your voice at all. also the video is inexplicably long. you could probably split up tutorials into "segments" so you can either make one video with different sections that explain different things, or you can make a series of videos that each explain a...
by QuartexGames
Thu Aug 08, 2019 12:01 am
Forum: General discussion
Topic: Airman Ga Taosenai NSF!!!
Replies: 4
Views: 381

Re: Airman Ga Taosenai NSF!!!

Yes plz 🍊
by QuartexGames
Wed Aug 07, 2019 5:17 pm
Forum: Announcements
Topic: Spinning Wheel and Air Stone/Fire/Nut
Replies: 44
Views: 4319

Re: Spinning Wheel and Air Stone/Fire/Nut

02gn wrote:
Wed Aug 07, 2019 4:31 pm
LeonardMan wrote:
Wed Aug 07, 2019 1:28 pm
Oh, good. We can simulate Reznor boss fights now. :lol:
Haha! I literally had the same idea dude!
RAAWWRR!!
by QuartexGames
Wed Aug 07, 2019 9:36 am
Forum: Announcements
Topic: Spinning Wheel and Air Stone/Fire/Nut
Replies: 44
Views: 4319

Re: Spinning Wheel and Air Stone/Fire/Nut

Well. HOLY FUCK.

Now That's awesome.
But on other side I hope for Big Snakey to be added.
by QuartexGames
Mon Aug 05, 2019 3:41 pm
Forum: General discussion
Topic: I might have a solution that will make Fortress bosses work
Replies: 11
Views: 583

Re: I might have a solution that will make Fortress bosses work

5h0ck wrote:
Mon Aug 05, 2019 3:26 pm
Or they can just expand the bosses grid space so that they can't be placed if there isn't enough space for their movement patterns.
It can work