Search found 1142 matches

by QuartexGames
Thu Aug 08, 2019 11:05 pm
Forum: General chat
Topic: Tutorial for Beginners
Replies: 4
Views: 410

Re: Tutorial for Beginners

bring your music way down, you can hardly hear your voice at all. also the video is inexplicably long. you could probably split up tutorials into "segments" so you can either make one video with different sections that explain different things, or you can make a series of videos that each explain a...
by QuartexGames
Thu Aug 08, 2019 12:01 am
Forum: General discussion
Topic: Airman Ga Taosenai NSF!!!
Replies: 4
Views: 437

Re: Airman Ga Taosenai NSF!!!

Yes plz 🍊
by QuartexGames
Wed Aug 07, 2019 5:17 pm
Forum: Announcements
Topic: Spinning Wheel and Air Stone/Fire/Nut
Replies: 46
Views: 5180

Re: Spinning Wheel and Air Stone/Fire/Nut

02gn wrote:
Wed Aug 07, 2019 4:31 pm
LeonardMan wrote:
Wed Aug 07, 2019 1:28 pm
Oh, good. We can simulate Reznor boss fights now. :lol:
Haha! I literally had the same idea dude!
RAAWWRR!!
by QuartexGames
Wed Aug 07, 2019 9:36 am
Forum: Announcements
Topic: Spinning Wheel and Air Stone/Fire/Nut
Replies: 46
Views: 5180

Re: Spinning Wheel and Air Stone/Fire/Nut

Well. HOLY FUCK.

Now That's awesome.
But on other side I hope for Big Snakey to be added.
by QuartexGames
Mon Aug 05, 2019 3:41 pm
Forum: General discussion
Topic: I might have a solution that will make Fortress bosses work
Replies: 11
Views: 680

Re: I might have a solution that will make Fortress bosses work

5h0ck wrote:
Mon Aug 05, 2019 3:26 pm
Or they can just expand the bosses grid space so that they can't be placed if there isn't enough space for their movement patterns.
It can work
by QuartexGames
Sat Aug 03, 2019 9:38 pm
Forum: General discussion
Topic: Future Ideas for Mega Maker
Replies: 2
Views: 278

Re: Future Ideas for Mega Maker

This is my first topic, please let me know if there is already a topic available for future ideas for Mega Maker, thanks! My idea was that if you choose Mega Man, Proto Man, Break Man, or Bass for your icon, you could change their palette based on the available weapons in Mega Maker. Hmm. Yes, it w...
by QuartexGames
Sat Aug 03, 2019 9:35 pm
Forum: Feedback and suggestions
Topic: Some Ideas And Suggestions For Upcoming Updates
Replies: 3
Views: 243

Re: Some Ideas And Suggestions For Upcoming Updates

More Rush Phases: We already have Rush Coil, Rush Jet, as well as Treble boost, but I think it would be interesting to have the abilities of Rush Marine, Rush Bike, and Rush Search, and on that note, perhaps an option to hide items inside of tiles, so that Rush Search could find them or maybe the p...
by QuartexGames
Sun Jul 28, 2019 6:55 pm
Forum: Feedback and suggestions
Topic: Rush Search
Replies: 8
Views: 494

Re: Rush Search

I would go with option 1, elimitane bolts entirely. But I was wondering... Remember how, by digging on very specific places, Rush would dig up one-time permanent power-ups like the Energy Balancer and the PU Fist? What if we had a "buried item" object, that could be set up to contain a key, weapon ...
by QuartexGames
Sun Jul 28, 2019 10:35 am
Forum: Feedback and suggestions
Topic: Rush Search
Replies: 8
Views: 494

Rush Search

So, somebody once (or twice) suggested Rush Search to be added in 1.5. Well now we have 1.5 but no Rush. Why? Because of complicated programming of some things Rush digs up, I mean B O L T S Yeah. Bolts are the only problem here, I think so. Buuuuuuut I have an idea for how it can work! The answer i...
by QuartexGames
Sun Jul 28, 2019 12:21 am
Forum: General chat
Topic: Art Thread
Replies: 653
Views: 63678

Re: Art Thread

Random Man wrote:
Sat Jul 27, 2019 11:39 pm
added 2 new bois and changed dark man 4 a bit
Image
Freeze Man is pretty COOL
by QuartexGames
Sat Jul 27, 2019 10:41 am
Forum: General chat
Topic: Art Thread
Replies: 653
Views: 63678

Re: Art Thread

Random Man wrote:
Sat Jul 27, 2019 4:55 am
Fluff Man wrote:
Fri Jul 26, 2019 8:06 pm
I made a Robot Master called Ink Man and this is his stage select icon, Please give me feedback.

Image
it's simple but it looks nice
I agree, It's pretty good.
by QuartexGames
Tue Jul 23, 2019 4:04 pm
Forum: General discussion
Topic: Shovel Knight Mod Thread
Replies: 14
Views: 1329

Re: Shovel Knight Mod Thread

https://imgur.com/h7BKODc Apologies for the lack of updates, but I've got two new weapons to show off - Flare Wand and Chaos Orb! The palettes still need some work, though. As a side note, this will probably be my last update before 1.6. I'm planning on porting it over, and the more stuff I add, th...
by QuartexGames
Tue Jul 23, 2019 10:53 am
Forum: Forum games
Topic: Create a Robot Master About the Player Above
Replies: 228
Views: 14387

Re: Create a Robot Master About the Player Above

02gn wrote:
Tue Jul 23, 2019 12:04 am
Pupil Woman

Weapon: Death Stare
Weakness: Optic Laser

Also
QuartexGames wrote:
Sat Jul 20, 2019 11:27 pm
Golurk Man
Weapon: Metal Claw
Weakness: Double-Kick
Fighting type is weakness of Ghost type? That's darn wrong dude.
Oh, I forgot. I haven't played Pokemon for like 3 years.
by QuartexGames
Sun Jul 21, 2019 12:00 pm
Forum: Feedback and suggestions
Topic: Mega Man 4 Wire
Replies: 29
Views: 1184

Re: Mega Man 4 Wire

It could work but megaman will takes damage :| Then maybe jumping while pulling yourself to shielded enemy disable it mid-way. No just it can attack enemies I mean when you jump you stop the action. You hook to an enemy, you press jump while you're on your way to disable it. Like, stop it in the mi...
by QuartexGames
Sun Jul 21, 2019 7:13 am
Forum: Feedback and suggestions
Topic: Mega Man 4 Wire
Replies: 29
Views: 1184

Re: Mega Man 4 Wire

Thanks for that And what I meant for it can go through enemies is that the wire itself can go through enemies without attach megaman to them Maybe Wire should attach itself only to shielded enemies? It could work but megaman will takes damage :| Then maybe jumping while pulling yourself to shielded...
by QuartexGames
Sat Jul 20, 2019 11:27 pm
Forum: Forum games
Topic: Create a Robot Master About the Player Above
Replies: 228
Views: 14387

Re: Create a Robot Master About the Player Above

Golurk Man
Weapon: Metal Claw
Weakness: Double-Kick
by QuartexGames
Sat Jul 20, 2019 11:22 pm
Forum: Feedback and suggestions
Topic: Mega Man 4 Wire
Replies: 29
Views: 1184

Re: Mega Man 4 Wire

I have another update for horizontal shot of the wire adaptor wire adaptor make you stick on the wall if you shoot it horizontally it attach to the wall and make you stick on it, it's basically the same idea for the ceiling but this time on the wall, I LIKE that! 8-) Mega Man can also use his norma...
by QuartexGames
Sat Jul 20, 2019 1:43 pm
Forum: General discussion
Topic: Cancer. (Serious post)
Replies: 9
Views: 658

Re: Cancer. (Serious post)

Hope Das will get better asap.
by QuartexGames
Tue Jul 16, 2019 10:28 am
Forum: Announcements
Topic: Second anniversary announcement
Replies: 68
Views: 6372

Re: Second anniversary announcement

Knight Man's Circles also would be a good skin for conveyor belts. Imagine that you could make an actual train with these wheels.