Search found 713 matches

by 14Protoman
Mon Jan 20, 2020 4:59 am
Forum: Announcements
Topic: Spinning Wheel and Air Stone/Fire/Nut
Replies: 46
Views: 5285

Re: Spinning Wheel and Air Stone/Fire/Nut

I begin to think that much is missing for a simple new announcement, I hope it does not leave us empty-handed.
by 14Protoman
Sat Jan 18, 2020 12:46 am
Forum: Feedback and suggestions
Topic: What Do you Suggest in the Next Update?(1.6)
Replies: 17
Views: 302

Re: What Do you Suggest in the Next Update?(1.6)

Enemies: Robotic transport; Numetall; Shotom; Haiker n; Crunch gift; Elec crosser / xtender; Fire server; Shimobey; Sniper armor D; Shpider; Tank oven; Bunby balloon. Level objects: Solar man light; Blade man cart; Blast man bombs; Snow. Bosses: Solar man; Bounce man. Weapons: Bounce ball; Chain bla...
by 14Protoman
Fri Jan 17, 2020 6:57 pm
Forum: Resolved Suggestions
Topic: [DENIED AT THE MOMENT] Optional Bots
Replies: 3
Views: 88

Re: Optional Bots

DestroyerOfDestruction wrote:
Fri Jan 17, 2020 4:47 am
I don't know if an option to hide the bots is viable, but the five administrators have little time to modify the forums due to being busy in this game or other games. Being understaffed with any kind of moderators does not help.
Ok, thanks, you just lock it, thank you.
by 14Protoman
Fri Jan 17, 2020 6:55 pm
Forum: Feedback and suggestions
Topic: What Do you Suggest in the Next Update?(1.6)
Replies: 17
Views: 302

Re: Waiting for the Next Update V2

O...kay...and what are you going with that? what is your goal? are you going to suggest something else? If it's a thread for suggestions, I have mine. I do not know.
by 14Protoman
Thu Jan 16, 2020 11:58 pm
Forum: Resolved Suggestions
Topic: [DENIED AT THE MOMENT] Optional Bots
Replies: 3
Views: 88

[DENIED AT THE MOMENT] Optional Bots

I know it may be a personal whim, but I have an argument for what I would like to ask and I understand if the team is busy with 1.6 to ask for the forum, but that it is valid for another time that they might be fine. In the part to see who is connected, there is a link to show or hide guests in the ...
by 14Protoman
Thu Jan 16, 2020 5:04 pm
Forum: Feedback and suggestions
Topic: Danger Wrap Drops the bomb when the bubble hits a wall or a ceiling
Replies: 9
Views: 183

Re: Danger Wrap Drops the bomb when the bubble hits a wall or a ceiling

Royalguard wrote:
Thu Jan 16, 2020 4:50 pm
Weapons don't usually get an overhaul to how they function (other than minor tweaks and bug fixes) after being implemented, with the only exceptions in the past being being Wind Storm and Charge Kick., and Nado to a lesser extent.
What modified these weapons?
by 14Protoman
Thu Jan 16, 2020 1:34 am
Forum: Announcements
Topic: Spinning Wheel and Air Stone/Fire/Nut
Replies: 46
Views: 5285

Re: Spinning Wheel and Air Stone/Fire/Nut

Now that I think about it, this was very ambitious, although it seems that it offers us more than 1.5, sure although there have been many inconveniences and they said that, sure if it will be a good update, bump this thread because I realize that the spinning wheel is something interesting
by 14Protoman
Thu Jan 16, 2020 1:18 am
Forum: General discussion
Topic: Direct question for developers
Replies: 47
Views: 1586

Re: Direct question for developers

Please close the topic that the original purpose has been resolved a while ago
by 14Protoman
Wed Jan 15, 2020 5:47 pm
Forum: Feedback and suggestions
Topic: Danger Wrap Drops the bomb when the bubble hits a wall or a ceiling
Replies: 9
Views: 183

Re: Danger Wrap Drops the bomb when the bubble hits a wall or a ceiling

Just a small change suggestion for Bomb weapon from megaman 7 "Danger Wrap" I suggest that when the bubble hits a wall or a ceiling it will drop the actual bomb to leave it stuck on the ground for a while to self destruct itself or explode on contact if it hits an enemy rather than just exploding t...
by 14Protoman
Tue Jan 14, 2020 2:58 am
Forum: Feedback and suggestions
Topic: Weapons and strengths
Replies: 3
Views: 139

Re: Weapons and strengths

Anyone else think of a good balance with weapons weaknesses?
by 14Protoman
Tue Jan 14, 2020 2:56 am
Forum: General discussion
Topic: (Intuition) Bosses that can be in 1.6 and those that can't for it
Replies: 3
Views: 199

Re: NO Commando and Bounce Man!!!

I only waiting Pump Man (Or Chill Man / Solar Man) and Torch Man (or Tundra Man) and nobody else. Pump Man work like Wood Man and i don't consider it a problem in need of background water for use his attacks. Torch Man is a BADASS fire type robot master and he not look so difficult to add!!! We don...
by 14Protoman
Mon Jan 13, 2020 8:11 pm
Forum: General discussion
Topic: (Intuition) Bosses that can be in 1.6 and those that can't for it
Replies: 3
Views: 199

(Intuition) Bosses that can be in 1.6 and those that can't for it

After thinking about it, I have the intuition that bosses can be in 1.6 of MM10 and MM11 in the game, you may not agree with it, but I have a deduction from it. Probable bosses: Blade Man: surely many of you think, (What? Blade Man?) And the answer is yes, Blade Man, it is already a custom to see th...
by 14Protoman
Mon Jan 13, 2020 6:23 pm
Forum: Announcements
Topic: Blast Man
Replies: 80
Views: 4694

Re: Blast Man

I hope they don't leave us full January without announcements.
by 14Protoman
Mon Jan 13, 2020 5:31 pm
Forum: Feedback and suggestions
Topic: Weapons and strengths
Replies: 3
Views: 139

Re: Weapons and strengths

Yes D-man, that's right. I know they would benefit from other games so I think your idea is the best, and B.bomb has strength against two enemies of different games each and not exactly gabyoals or explosives. On the other hand, it would be good to have those opportunities, especially the bounce bal...
by 14Protoman
Mon Jan 13, 2020 3:35 am
Forum: General discussion
Topic: Playable Roll Mod Thread
Replies: 4
Views: 879

Re: Playable Roll Mod Thread

Not Roll but you would use Rokko Chan or Doropie from The Krion Conquest. Roll is a fighting robot in cartoon (NT Warrior), but still less powerful. Also she cannot move as Bass moves I think. there is different attack for Roll in MM2.5D and I liked it but none of original 10 games used her as play...
by 14Protoman
Sun Jan 12, 2020 11:24 pm
Forum: Feedback and suggestions
Topic: Weapons and strengths
Replies: 3
Views: 139

Weapons and strengths

As many of you know i am a fan of weapons with strength in enemies, at least since I met MM11. Then it occurs to me that MMM needs to consider some not to say several strengths, since there are some encumbered enemies that need a weapon that eradicates them in a balanced way, here are my ideas for w...
by 14Protoman
Sun Jan 12, 2020 3:27 pm
Forum: Level design discussion
Topic: Weapon Analysis - Flame Sword (by D-Man)
Replies: 7
Views: 253

Re: Weapon Analysis - Flame Sword (by D-Man)

Although it would have been better if your hitbox was at least 1.5 or 1.7 instead of just 1, because if not, it has little strength and it is dangerous to use it against almost all enemies. Saying that it is dangerous against almost all enemies is an exaggeration, because there are a few enemies th...
by 14Protoman
Sun Jan 12, 2020 3:02 am
Forum: Level design discussion
Topic: Weapon Analysis - Flame Sword (by D-Man)
Replies: 7
Views: 253

Re: Weapon Analysis - Flame Sword (by D-Man)

Although it would have been better if your hitbox was at least 1.5 or 1.7 instead of just 1, because if not, it has little strength and it is dangerous to use it against almost all enemies.
by 14Protoman
Sat Jan 11, 2020 9:27 pm
Forum: Announcements
Topic: Blast Man
Replies: 80
Views: 4694

Re: Blast Man

Napalm Crusher wrote:
Sat Jan 11, 2020 8:47 pm
Neo Cutman wrote:
Sat Jan 11, 2020 8:23 pm
LeonardMan wrote:
Sat Jan 11, 2020 7:54 pm

For me, the inclusion or not of the mid-gameplay Music Changer is what's going to make or break this update.
it's very important to me too
Honestly, I only care about the weapons added in the update... that was the main reason I didn't like 1.4
Same.
by 14Protoman
Sat Jan 11, 2020 3:23 pm
Forum: Level design discussion
Topic: Weapon Analysis - Flame Sword (by D-Man)
Replies: 7
Views: 253

Re: Weapon Analysis - Flame Sword (by D-Man)

You will have to innovate this gif in 1.6, since kaona geeno and ice blocks are added and if the enemies of Blast Man are also added it will have more strengths