Search found 715 matches

by 14Protoman
Wed Dec 25, 2019 2:24 am
Forum: Feedback and suggestions
Topic: Power gear MM8 weapons
Replies: 4
Views: 328

Power gear MM8 weapons

I know that it may not happen, but if when the double gear system is implemented it occurs to the developers to use it for all the weapons of the 11 games, I came up with ideas for the MM8: Mega ball could throw a larger ball, more directly 8-ball than when it hits something directly exploding causi...
by 14Protoman
Wed Dec 25, 2019 2:11 am
Forum: General discussion
Topic: Possible reason why 1.6 is taking so long
Replies: 5
Views: 305

Re: Possible reason why 1.6 is taking so long

Being really honest I seriously don't see DG any use in this game. Why? Would there be a fun of using DG tho? For me, no. I already feel overpowered with a roster of a lot of weapons and destroying enemies on the way. I don't know what anyone thinks of my thoughts, but that's just me... Me too, but...
by 14Protoman
Tue Dec 24, 2019 11:40 pm
Forum: General discussion
Topic: Possible reason why 1.6 is taking so long
Replies: 5
Views: 305

Possible reason why 1.6 is taking so long

Ok, here i come: Double gear system. Yes, i know. If we remember the first announcement of 1.6, WP said it would not take as long to take 1.6 as with 1.5, but as we know, he first said they need more time to finish, so they took more, then I think that golden storm said that it was for school and un...
by 14Protoman
Tue Dec 24, 2019 11:24 pm
Forum: Feedback and suggestions
Topic: Torch Man
Replies: 3
Views: 188

Re: Torch Man

Yes, and in addition, we could make your presentation different from that of the others, that is, instead of falling like all the Robot Masters, it is mostly waiting for you with your arms crossed and gives back, like Grenade Man, that could give other possibilities. It would also be a fun thing if ...
by 14Protoman
Tue Dec 24, 2019 1:11 pm
Forum: Feedback and suggestions
Topic: Ice enemies should freeze frozen things.
Replies: 9
Views: 338

Re: Ice enemies should freeze frozen things.

Yes, the more interactions the better. I don't know if you noticed, but if you look carefully, you will see that in the Wily Firewall announcement what destroys the Ice block is the Air Fire projectile, so the ice blocks could probably be destroyed by various enemies and fire objects. Don't tell me...
by 14Protoman
Mon Dec 23, 2019 10:03 pm
Forum: Level showcase
Topic: Test level-Vulcan man
Replies: 2
Views: 188

Test level-Vulcan man

Another level of advancement to MM13, if you have 30 likes, when the game comes out, I will do so, obviously changing the quicksand and laser sand for the fire wall.
ID:366340
by 14Protoman
Sun Dec 22, 2019 11:48 pm
Forum: Feedback and suggestions
Topic: Ice enemies should freeze frozen things.
Replies: 9
Views: 338

Re: Ice enemies should freeze frozen things.

D-Man wrote:
Sun Dec 22, 2019 3:34 pm
On top of ice and fire interactions, there should also be interaction for water-based enemies/bosses (namely Bubble Man). These enemies should be able to douse Oil Fires, Flame Pillars, and Fire Beams with their attacks.
Yes, nice point.
by 14Protoman
Sun Dec 22, 2019 3:38 pm
Forum: Fan challenges
Topic: Snivy's Adventure - Robot Master Challenge.
Replies: 7
Views: 307

Re: Snivy's Adventure - Robot Master Challenge.

Could you post an updated BL? The one you give us is from version 1.4 and the game only breaks
by 14Protoman
Sun Dec 22, 2019 2:11 pm
Forum: Feedback and suggestions
Topic: Ice enemies should freeze frozen things.
Replies: 9
Views: 338

Re: Ice enemies should freeze frozen things.

I'm all for enemies with ice or snow themed attacks freezing things like Flame Pillars, sounds like people could get a lot of mileage out of something like that. The more enemy/boss/weapon interactions there are with level objects, the better. Wow, for the first time you say something that doesn't ...
by 14Protoman
Sun Dec 22, 2019 6:12 am
Forum: General discussion
Topic: Emergency spam
Replies: 0
Views: 139

Emergency spam

I know it is a nuisance to you such a publication, but it is an emergency. The Armor challenge that I published in the fan challenges subforum is about to expire at the end of the year and that I postponed. I don't want to have a single level to evaluate, so please interested users, you can publish ...
by 14Protoman
Sun Dec 22, 2019 6:09 am
Forum: Feedback and suggestions
Topic: Ice enemies should freeze frozen things.
Replies: 9
Views: 338

Re: Ice enemies should freeze frozen things.

Yes, we also have a good justification, if a weapon or enemy of fire can melt, explode or burn tricks, I do not see why not for those of ice, if even sparkman can stop F. Mettal spawners. I hope it is a distraction from developers and not something intentional.
by 14Protoman
Sun Dec 22, 2019 5:53 am
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 134
Views: 15045

Re: Version 1.5.5.1

I found an error, as we can see in this video that I uploaded exclusively for the forum, if you put a big fish and on top of it a push block, the latter will fall on the ground and the fish will cross it only to then get stuck on it instead of being crushed as his physics imposes it. https://www.you...
by 14Protoman
Sun Dec 22, 2019 3:20 am
Forum: Feedback and suggestions
Topic: Ice enemies should freeze frozen things.
Replies: 9
Views: 338

Ice enemies should freeze frozen things.

I speak of the enemies that engender ice, that is.
Au au; Squidon Icicle Teck; Kaona geeno and Ice man should be able to freeze the pillars of flame and the wall of fire that is to come, or else, they make no sense, the enemies of fire and their weapons can melt blocks of ice, burn oil and TNT.
by 14Protoman
Sun Dec 22, 2019 2:53 am
Forum: Level showcase
Topic: KFCMan´ s Adventure [Fangame]
Replies: 17
Views: 598

Re: KFCMan´ s Adventure [Fangame]

weaknesses please.
by 14Protoman
Sat Dec 21, 2019 9:26 pm
Forum: General discussion
Topic: Direct question for developers
Replies: 47
Views: 1623

Re: Direct question for developers

By creating a blacklist for bosses, we would significantly reduce the amount of possible additions, which in turn makes it easy to guess which bosses will be added next. We want to keep that surprise factor, so we'll leave it up to the community to speculate which bosses work and which don't ;) Bes...
by 14Protoman
Sat Dec 21, 2019 3:31 am
Forum: Level showcase
Topic: KFCMan´ s Adventure [Fangame]
Replies: 17
Views: 598

Re: KFCMan´ s Adventure [Fangame]

WOW, Is finally here.
by 14Protoman
Fri Dec 20, 2019 6:09 pm
Forum: General discussion
Topic: I know why it's taking so long.
Replies: 36
Views: 1300

Re: I know why it's taking so long.

I think that the reason it's taking a while for 1.6 to be released. Its because the Developers of MMM are going to outdo themselves in a very big way! Take 1.5 for example. I did not in a million years expect multiple bosses and such! Trust me It's going to be very well worth the wait and i think w...
by 14Protoman
Thu Dec 19, 2019 9:28 pm
Forum: Feedback and suggestions
Topic: Dear WreckingPrograms
Replies: 5
Views: 249

Re: Direct question for developers

Dear WreckingPrograms I want to recreate the orignal levels from Mega Man 1 but some elements are missing: -Enemies : Fleas, Bladers, Pengs, Peng Spawner, Sniper Joes, Super Cutters, Bombombs -Level objects : Fireball, Lava, Guts Man's rails -Tiles : Bomb Man Spikes -Weapons : Super Arm -Robot Mast...
by 14Protoman
Tue Dec 17, 2019 7:18 pm
Forum: General discussion
Topic: Direct question for developers
Replies: 47
Views: 1623

Re: Direct question for developers

What are the bosses we should not suggest? I believe you should ask yourself the following three questions: 1) Does the boss jump around a lot in big arcs? 2) Does at least one of the boss's attacks go through tiles? 3) Does the boss fire in the direction of the player? If at least two of those que...
by 14Protoman
Tue Dec 17, 2019 1:19 pm
Forum: General discussion
Topic: Direct question for developers
Replies: 47
Views: 1623

Re: Direct question for developers

Some things are best kept vague. What you don't know, can't disappoint you. The reason there isn't a "Boss Robot Master Blacklist" is the same reason why there isn't "Playable Boss Robot Masters". If the staff where to actively state what Robot Masters are/are not worthy of special treatment in MMM...