Search found 622 matches

by 14Protoman
Sun Nov 03, 2019 3:52 pm
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 161
Views: 12195

Re: Mega Man 11's Anniversary

What weighs me the most is not having any new announcement of the version that motivates me to keep coming to the forums.
by 14Protoman
Mon Oct 28, 2019 3:52 am
Forum: Level design discussion
Topic: Weapon analysis-Flame sword
Replies: 5
Views: 283

Re: Weapon analysis-Flame sword

Too bad, and that I liked your idea, maybe it is better idea to do some with enemies, but I have an idea, if you have such a hard time making such publications, what if you tell them to me and I help you with the post, just pass the gif and I will pay more attention next time. So like becoming an e...
by 14Protoman
Mon Oct 28, 2019 1:40 am
Forum: Level design discussion
Topic: Weapon analysis-Flame sword
Replies: 5
Views: 283

Re: Weapon analysis-Flame sword

Well that was quick. I haven't even finished the Power Stone analysis that I started today. Some things that were missed: Flame Sword can destroy the train-like Shupponpons in Clown Man's stage The player cannot move while swinging the Sword on the ground The original weapon has 15 frames of animat...
by 14Protoman
Sun Oct 27, 2019 9:18 pm
Forum: Level design discussion
Topic: Weapon analysis-Flame sword
Replies: 5
Views: 283

Weapon analysis-Flame sword

Flame Sword is an MM8 weapon added to Mega Man Maker in version 1.5.0. Type: Fire / Melee. Power: 6 (2x2x2) In MM8, the fire sword is a weapon that serves both combat and exploration, since it serves to defeat most of the enemies with between 1 and 2 hits, it can detonate the TNTs of the grenade lev...
by 14Protoman
Sun Oct 27, 2019 8:25 pm
Forum: Level design discussion
Topic: Weapon Analysis - Pharaoh Shot
Replies: 12
Views: 561

Re: Weapon Analysis - Pharaoh Shot

D-man, i like your idea, i'm going to do the weapon analysis too, so I hope it doesn't bother you, today I'm going to do one with Flame sword. I guess... I was going to do Flame Sword eventually, but I lack the drive to consistently put out these kinds of posts. Also, I'm still waiting for the upda...
by 14Protoman
Sun Oct 27, 2019 7:25 pm
Forum: Level design discussion
Topic: Weapon Analysis - Pharaoh Shot
Replies: 12
Views: 561

Re: Weapon Analysis - Pharaoh Shot

D-man, i like your idea, i'm going to do the weapon analysis too, so I hope it doesn't bother you, today I'm going to do one with Flame sword.
by 14Protoman
Sun Oct 27, 2019 7:19 pm
Forum: General discussion
Topic: YouTube Gamers who play Levels
Replies: 7
Views: 573

Re: YouTube Gamers who play Levels

I have a channel too, just find 14protoman in YouTube
by 14Protoman
Sat Oct 26, 2019 5:35 pm
Forum: General discussion
Topic: Enemies and level items that interact with certain weapons
Replies: 3
Views: 292

Re: Enemies and level items that interact with certain weapons

Sometimes i think no one cares my topics
by 14Protoman
Fri Oct 25, 2019 8:34 pm
Forum: General discussion
Topic: Enemies and level items that interact with certain weapons
Replies: 3
Views: 292

Enemies and level items that interact with certain weapons

First of all, I put this in general discussion, because in Comments and suggestions it would be a suggestion, not a wish list, instead, I am speaking with understandable arguments and with which I am looking for new physics for the game. Those assets that interact with fire, water or electricity, am...
by 14Protoman
Thu Oct 24, 2019 8:46 pm
Forum: Feedback and suggestions
Topic: (Un)Locking slide, charge shot within a level
Replies: 7
Views: 430

Re: (Un)Locking slide, charge shot within a level

Well. I already have an idea: (Slide) : -Mega man can lock/unlock slide -Proto Man can lock/unlock slide -Bass can lock/unlock dash ( Charge Shot ): -Mega man can lock/unlock Charge Shot -Proto Man can lock/unlock Proto Strike -Bass can lock/unlock Double Jump Meaning, there would be only 2 capsule...
by 14Protoman
Tue Oct 15, 2019 8:34 pm
Forum: Feedback and suggestions
Topic: My suggestion list
Replies: 6
Views: 439

Re: My suggestion list

Sorry for reliving the thread, but I want to know.
Do you think Chill spike will be added?
by 14Protoman
Mon Oct 14, 2019 1:08 pm
Forum: Feedback and suggestions
Topic: Proto shield (Weapon)
Replies: 7
Views: 498

Re: Proto shield (Weapon)

DSN001 wrote:
Mon Oct 14, 2019 9:18 am
Kun fu Cuts Man wrote:
Mon Oct 14, 2019 2:56 am
Proto Man with double shield.
apparently he can need doble shield since he takes double damage. I consider he taking his helmet off. presumedly he would take quadruple damage
Or it can simply be exclusive to Mega man, with Proto man and Basa you only change to Proto Coil and Treble bost.
by 14Protoman
Sun Oct 13, 2019 3:36 am
Forum: Forum games
Topic: Guess my weakness - if one exists that is.
Replies: 108
Views: 11891

Re: Guess my weakness - if one exists that is.

Yes, but my strength is totally infinite and Saitama does not compare, Beerus either and a Footholder either, if they are nothing, imagine soon man, that at least they, supposedly cannot beat them, then he will never have a chance against me, Saitama is not stronger than a titan, he is only stronger...
by 14Protoman
Sat Oct 12, 2019 3:06 pm
Forum: General discussion
Topic: What are you looking forward to?
Replies: 2
Views: 304

Re: What are you looking forward to?

The truth, I just hope they add new pickups.
by 14Protoman
Fri Oct 11, 2019 9:37 pm
Forum: Feedback and suggestions
Topic: Proto shield (Weapon)
Replies: 7
Views: 498

Proto shield (Weapon)

I, 14Protoman, also known as Blues, have a shield that in the seventh game of the franchise, I decide to give it to my brother, 13Megaman (just kidding, there is no user with that name), the case is, Why is he not in the game? It would be a good option that one day be in it as a utility and serve to...
by 14Protoman
Fri Oct 11, 2019 9:29 pm
Forum: Feedback and suggestions
Topic: (Un)Locking slide, charge shot within a level
Replies: 7
Views: 430

Re: (Un)Locking slide, charge shot within a level

I also made a topic about that. https://megamanmaker.com/forum/viewtopic.php?f=6&t=9250 And yes, the truth is that I like your idea, although it would also be good to have capsules to enable double / medium damage and Proto strike for PM and Double jump for Bass. Yeah, mine is just on a rather simp...
by 14Protoman
Fri Oct 11, 2019 3:33 pm
Forum: Feedback and suggestions
Topic: (Un)Locking slide, charge shot within a level
Replies: 7
Views: 430

Re: (Un)Locking slide, charge shot within a level

I also made a topic about that.

viewtopic.php?f=6&t=9250

And yes, the truth is that I like your idea, although it would also be good to have capsules to enable double / medium damage and Proto strike for PM and Double jump for Bass.
by 14Protoman
Fri Oct 11, 2019 12:09 am
Forum: Forum games
Topic: Guess my weakness - if one exists that is.
Replies: 108
Views: 11891

Re: Guess my weakness - if one exists that is.

Yes, I can live up to it and I will explain why: It is said that Blast is equal to or stronger than him. Saitama what I am looking for was to overcome the limits. Beerus could defeat him just by making him a hakai. Beerus Weakus Blast's strength has never been seen or proven Can this PLEASE stop de...
by 14Protoman
Thu Oct 10, 2019 1:20 am
Forum: Forum games
Topic: Guess my weakness - if one exists that is.
Replies: 108
Views: 11891

Re: Guess my weakness - if one exists that is.

Do you eat babies and spit them out so they can kill you? Gods can beat titans. There are opponents Saitama can't beat (Accelerator, Footholders) but he can't be beaten himself. Even an opponent like accelerator who could redirect every punch toward Saitama couldn't kill him and Saitama couldn't ki...