Search found 140 matches

by Lozof
Sun Oct 13, 2019 9:58 pm
Forum: Mega Man discussion
Topic: Mythological robot masters - Your favourites
Replies: 10
Views: 372

Mythological robot masters - Your favourites

In the old days people sure had some interesting ideas for monsters and unusual creatures: Centaurs, mermaids and tengus is pretty old fiction, while pharaohs where real, but were supposed to have godly powers. So which robot master based on mythological creatures / powers intrigues you the most?
by Lozof
Sun Oct 13, 2019 9:43 pm
Forum: Mega Man discussion
Topic: Favourite DLN poll
Replies: 5
Views: 193

Re: Favourite DLN poll

There seem to be some sort of themes behind those triplets, but it still looks rather confusing. Ideally you should only put one guy for each option. Yes, you can only make 10 options per poll, but even if you could create bigger polls, at one point you should rather work without it before it gets u...
by Lozof
Sun Oct 13, 2019 8:30 am
Forum: Feedback and suggestions
Topic: (Un)Locking slide, charge shot within a level
Replies: 7
Views: 430

Re: (Un)Locking slide, charge shot within a level

Well. I already have an idea: (Slide) : -Mega man can lock/unlock slide -Proto Man can lock/unlock slide -Bass can lock/unlock dash ( Charge Shot ): -Mega man can lock/unlock Charge Shot -Proto Man can lock/unlock Proto Strike -Bass can lock/unlock Double Jump Meaning, there would be only 2 capsule...
by Lozof
Sun Oct 13, 2019 8:25 am
Forum: Mega Man discussion
Topic: Your favourite Powered Up robot masters
Replies: 5
Views: 263

Re: Your favourite Powered Up robot masters

Mega1221 wrote:
Sun Oct 13, 2019 12:07 am
The guy with the most amazing voice, Elec Man
I can hear Elec Man already saying: "I win!" :D
by Lozof
Sat Oct 12, 2019 10:47 pm
Forum: Level showcase
Topic: Mega Man Powered Down v.1.2 - BUGFIX
Replies: 8
Views: 1306

Re: Mega Man Powered Down v.1.1 - BUGFIX

Release of V.1.1

Fixed a bug in Wily 3 that I wasn't told about until just recently. Level was replaced and the IDs are changed in the new folder.
by Lozof
Sat Oct 12, 2019 9:53 pm
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 124
Views: 12487

Re: Version 1.5.5.1

https://www.youtube.com/watch?v=Hg1LnYx0v04
For this glitch I've put two checkpoints over each other and put a key behind a teleporter. When I activate the upper checkpoint, collect the key and then respawn, the key can not be found anymore. Seperating the checkpoints resolved this issue.
by Lozof
Fri Oct 11, 2019 10:14 pm
Forum: Mega Man discussion
Topic: Your favourite Powered Up robot masters
Replies: 5
Views: 263

Re: Your favourite Powered Up robot masters

I vote for everlasting peace. besides joking, I like your poll questions and suggestions for 1.6, can I say you Dr.Wily, not Lozof? anyway. my answer is DRN.00A even though I never played powered up. I'm glad you like them. Although I'm not sure what polls I could do next since the "elemental" favo...
by Lozof
Fri Oct 11, 2019 7:08 pm
Forum: Mega Man discussion
Topic: Your favourite Powered Up robot masters
Replies: 5
Views: 263

Your favourite Powered Up robot masters

To accomodate my release of the Powered Down mod (a Mega Man Powered Up music mod + level pack) here's a quick poll for the robot masters of that game. Feel free to explain your opinion!
by Lozof
Fri Oct 11, 2019 6:55 pm
Forum: Feedback and suggestions
Topic: Bolts without shops
Replies: 4
Views: 478

Re: Bolts without shops

Collectibles would be a neat thing, but it would probably also mean an additional screen to show how much you actually found. I guess the best way would be currently to use keys if you don't need them otherwise in your level.
by Lozof
Fri Oct 11, 2019 6:49 pm
Forum: Feedback and suggestions
Topic: (Un)Locking slide, charge shot within a level
Replies: 7
Views: 430

Re: (Un)Locking slide, charge shot within a level

I also made a topic about that. https://megamanmaker.com/forum/viewtopic.php?f=6&t=9250 And yes, the truth is that I like your idea, although it would also be good to have capsules to enable double / medium damage and Proto strike for PM and Double jump for Bass. Yeah, mine is just on a rather simp...
by Lozof
Fri Oct 11, 2019 6:47 pm
Forum: Level showcase
Topic: Mega Man Powered Down v.1.2 - BUGFIX
Replies: 8
Views: 1306

Re: Mega Man Powered Down - Release of a music and level pack

Release of 1.0

After a slight marathon at the end I am proud to present the full version of "Mega Man Powered Down", a demake of Mega man Powered Up within Mega Man Maker. I hope you enjoy!
by Lozof
Fri Oct 11, 2019 1:00 pm
Forum: Feedback and suggestions
Topic: (Un)Locking slide, charge shot within a level
Replies: 7
Views: 430

(Un)Locking slide, charge shot within a level

We already have weapon capsules. That made me think, would it be useful / reasonable if there were capsules to lock or unlock the slide or charge shot? Since there are quite a few metroidvania levels, Mega Man could evolve even more with these features. On the other hand these features seem like the...
by Lozof
Fri Oct 11, 2019 12:45 pm
Forum: Mega Man discussion
Topic: How many health bars does Mega Man have?
Replies: 9
Views: 342

Re: How many health bars does Mega Man have?

True. In that case... MMX1-2 max health: 64 MMX3 max health: 80 MMX4-6 max health: 64 MMX8 max health: 64 MMZ1 and 3 max health: 64 MMZ2 and 4 max health: 128 You sure did dig up quite a lot of stuff nonetheless! It is quite interesting to think about how much a character does change in his stats t...
by Lozof
Thu Oct 10, 2019 7:12 pm
Forum: Level showcase
Topic: Mega Man Powered Down v.1.2 - BUGFIX
Replies: 8
Views: 1306

Re: Mega Man Powered Down - Final days until release!

Update 6

Introducing recreations of the Challenge stages! Play some of Mega Man's, Time Man's and ????????? challenges packed into one level each!
Only 23 hours to go!
by Lozof
Mon Oct 07, 2019 9:54 pm
Forum: Level showcase
Topic: Mega Man Powered Down v.1.2 - BUGFIX
Replies: 8
Views: 1306

Re: Mega Man Powered Down - Final days until release!

Update 5

Even the Powered Up songs are getting new versions; you can already listen to the Intro Stage.
And three more stages are in their testing phase, which will be revealed during these final days.
by Lozof
Mon Oct 07, 2019 9:28 pm
Forum: Mega Man discussion
Topic: Who of the robot masters is based on a warrior?
Replies: 0
Views: 446

Who of the robot masters is based on a warrior?

The cast of the first (and only?) annual robot tournament features robots from all around the world. Some scientists decided to design them like human warriors, which means Knight Man, Tomahawk Man and Yamato Man. Who else would you consider based on a human warrior? I was thinking about Sword Man a...
by Lozof
Mon Oct 07, 2019 9:05 pm
Forum: Mega Man discussion
Topic: Light robot masters - Your favourites
Replies: 3
Views: 213

Re: Light robot masters - Your favourites

i don't really see how pharaoh man, mars or solar man are light robot masters in fact, pharaoh man is weak to the weapon that is literally a flash of bright light Yes, it is again probably one of the more debateable topics, but they all have something that does indeed connect them to light: Pharaoh...
by Lozof
Sun Oct 06, 2019 3:13 pm
Forum: Mega Man discussion
Topic: Light robot masters - Your favourites
Replies: 3
Views: 213

Light robot masters - Your favourites

It is easy to forget that light carries around energy which can actually be pretty harmful. No wonder Wily made and recruited some of these guys, who will fight you with a deadly light show. That, and probably the fact that he can fight Light with light... So which one stands especially in good ligh...
by Lozof
Sun Oct 06, 2019 3:03 pm
Forum: Mega Man discussion
Topic: How many health bars does Mega Man have?
Replies: 9
Views: 342

Re: How many health bars does Mega Man have?

hmm... you also mentioned how sub-tanks added to main hp. if we consider this, then MM2 hp would be 140 MM3 and the other 9 E-Tanks capacitive games would have 280 hp. I think adding in sub- and E-tanks doesn't work that well since you can't use them on 0 hp and depending on the power of enemy atta...
by Lozof
Fri Oct 04, 2019 5:09 pm
Forum: Level showcase
Topic: Mega Man Powered Down v.1.2 - BUGFIX
Replies: 8
Views: 1306

Re: Powered Down Project - Defeat Wily ... and wait for more!

Update 4
Wily 4 and his Wily Machine theme is ready, but there is still more content to come... Stick to "Doctor Wrily" and "Lozof Music" on Youtube to see the final updates before the full release!