Search found 207 matches

by Blue_Bummer
Thu Oct 10, 2019 9:06 pm
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 161
Views: 12192

Re: Mega Man 11's Anniversary

Me and AppendixoftheCards were mostly concerned about what we believe to be a lack of ambition when it comes to level and challenge ideas
Would be great if you could build a following of people looking for exactly that, challenge, using a subscription feature.
by Blue_Bummer
Thu Oct 10, 2019 9:00 pm
Forum: Feedback and suggestions
Topic: Top Spin
Replies: 7
Views: 315

Re: Top Spin

We already have the Top Spin weapon. I believe he's suggesting a buff for Top Spin. we could not use top spin in ground, now ? I think he wants to be able to spin while on the ground. It can currently only be used while in midair. https://wiki.megamanmaker.com/index.php/Top_Spin Sounds like a good ...
by Blue_Bummer
Thu Oct 10, 2019 12:36 pm
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 161
Views: 12192

Re: Mega Man 11's Anniversary

You know, I actually think about things like that everyday. Making levels, posting them online; it's just a constant struggle between what I'd think would be fun and what the general populace can handle. I'm pretty good at convincing myself that MMM is still fun. An inherent problem of players not ...
by Blue_Bummer
Wed Oct 09, 2019 12:49 pm
Forum: Feedback and suggestions
Topic: Stardroids from Mega Man 5 on Gameboy and my thoughts
Replies: 3
Views: 463

Re: Stardroids from Mega Man 5 on Gameboy and my thoughts

So much great content from this little recognized Mega Man game. I truly hope the Devs give it a turn someday in the future. Anyone who missed it, there's also a Stardroid Weapon poll.. https://megamanmaker.com/forum/viewtopic.php?f=6&t=9146 But a huge number of people would love to see Sunstar. I'd...
by Blue_Bummer
Mon Oct 07, 2019 1:47 pm
Forum: Feedback and suggestions
Topic: Powers/abilities from other games (CAMEO Weapons)
Replies: 24
Views: 1765

Re: Powers/abilities from other games (CAMEO Weapons)

RDash75 wrote:Spindash:
Game:Sonic 2
Color:Blue and Light Purple
Power:Mega Man turns to Ball From and Charging, Letting go will Mega Man Spins but attacks
The Sonic Spindash idea intrigues me. I like that.
Image
by Blue_Bummer
Mon Oct 07, 2019 1:41 pm
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 161
Views: 12192

Re: Mega Man 11's Anniversary

Yeah that's maroonish. Besides, the NES sprites... So it all boils down to if the Devs use the ingame colors, or the media (pictures/drawings) to base the colors of the sprites... plus like Brazen stated how those colors convert into the NES palettes. Or this photo could totally be someone else's e...
by Blue_Bummer
Sun Oct 06, 2019 2:50 am
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 161
Views: 12192

Re: Mega Man 11's Anniversary

Mega1221 wrote:
Sat Oct 05, 2019 7:50 pm
There’s a problem, Fuse Man’s eyes are Purple. So it can’t be him
Ingame photos look like red eyes for some reason?

Image
by Blue_Bummer
Sun Oct 06, 2019 2:44 am
Forum: Feedback and suggestions
Topic: Ver 1.6 Robot Master Poll
Replies: 13
Views: 708

Re: Ver 1.6 Robot Master Poll

Uranus wrote:
Sat Oct 05, 2019 5:38 pm
Where is Nitro Man?
He's in Mega Man 10.
by Blue_Bummer
Sun Oct 06, 2019 2:40 am
Forum: Feedback and suggestions
Topic: MM10 Weapons Poll
Replies: 33
Views: 1834

Re: MM10 Weapons Poll

Because the Developers are awesome. Because the Developers think outside the box. Because the Developers are innovative. Because the Developers have good taste. first two reasons are ok. But these weapons are from a different game so they cannot be innonative also these are not good weapons to me s...
by Blue_Bummer
Sat Oct 05, 2019 4:22 pm
Forum: Feedback and suggestions
Topic: Ver 1.6 Robot Master Poll
Replies: 13
Views: 708

Re: Ver 1.6 Robot Master Poll

Top and Charge exists. Actually let´ s not derail this in to the inconsistencies of the deconfirmed list and existing rm that were implemented. I know this might spark a fuse on this thread I'm just going by what the I was told by those in authority, if you have any issues it's with who wrote the d...
by Blue_Bummer
Sat Oct 05, 2019 12:37 pm
Forum: Feedback and suggestions
Topic: Ver 1.6 Robot Master Poll
Replies: 13
Views: 708

Re: Ver 1.6 Robot Master Poll

Tundra Man seems to be the most-voted RM, but from what I've seen of him, his attack pattern mostly consists of him just skating around, hoping to deal contact damage. He only uses his Tundra Storm once after activating his Speed Gear, which limits what can be done with him. While not a overly impr...
by Blue_Bummer
Sat Oct 05, 2019 12:26 pm
Forum: Feedback and suggestions
Topic: MM10 Weapons Poll
Replies: 33
Views: 1834

Re: MM10 Weapons Poll

By the way does somebody know why 3 weapons ( shine-nado-perfect freeze )that are not in the game are added to this game? Because the Developers are awesome. Because the Developers think outside the box. Because the Developers are innovative. Because the Developers have good taste. and will this nu...
by Blue_Bummer
Fri Oct 04, 2019 4:03 pm
Forum: Feedback and suggestions
Topic: Buff Suggestion for Chill Spike
Replies: 9
Views: 604

Re: Buff Suggestion for Chill Spike

I'm not too sold on letting Chill Spike create enemy-platforms, since airborne enemies frozen by this weapon fall straight down. Besides, it already has a notable advantage over Ice Slasher since both the gel and spikes can actually deal damage. Good observation. In light of both of those points an...
by Blue_Bummer
Fri Oct 04, 2019 2:47 pm
Forum: Feedback and suggestions
Topic: Buff Suggestion for Chill Spike
Replies: 9
Views: 604

Re: Buff Suggestion for Chill Spike

Let me add I also support the original posters mention of freezing enemies and using them as platforms ala Metroid style using Chill Spike. I don't see why the Ice Slasher can't have this ability, especially since Ice Man's version of the attack in MMPU could do this. ..Or even Ice Slasher like the ...
by Blue_Bummer
Fri Oct 04, 2019 2:13 pm
Forum: Feedback and suggestions
Topic: Ver 1.6 Robot Master Poll
Replies: 13
Views: 708

Re: Ver 1.6 Robot Master Poll

Bounce Man would be an interesting boss for MMM if they could manage to program him. He spends most of the battle moving in the air and bouncing off walls, never walking on the ground. This would allow him to easily traverse uneven terrain (Astro Man is similar in that he also is always airborne). ...
by Blue_Bummer
Fri Oct 04, 2019 2:09 pm
Forum: Feedback and suggestions
Topic: Ver 1.6 Robot Master Poll
Replies: 13
Views: 708

Re: Ver 1.6 Robot Master Poll

MM10 Blade Man - requires walls and ceilings for attack pattern Nitro Man - requires level floor for attack pattern Grenade Man exists. When you battle him in an area that doesn´ t have walls, this happens For Blade, he could simply cling on the side of the screen; like Grenade does; The Devs could...
by Blue_Bummer
Fri Oct 04, 2019 12:41 pm
Forum: Feedback and suggestions
Topic: Ver 1.6 Robot Master Poll
Replies: 13
Views: 708

Re: Ver 1.6 Robot Master Poll

A few people used all their votes for MM11 which throws the voting system off. Not sure if they don't care, can't read English, or both. :roll: It's extremely unlikely 3 MM11 robot masters will be in patch 1.6 because the Developers tend to do 2 robot masters for each MegaMan game featured per patch...
by Blue_Bummer
Fri Oct 04, 2019 12:29 pm
Forum: Feedback and suggestions
Topic: MM10 Weapons Poll
Replies: 33
Views: 1834

Re: MM10 Weapons Poll

I want only MKN weapons from MM10 for now. By the way does somebody know why 3 weapons that are not in the game are added to this game and will this number increase? All these weapons are in the game. You have not played MM10 special stages. https://megaman.fandom.com/wiki/Mega_Man_10 EDIT: If I ha...
by Blue_Bummer
Thu Oct 03, 2019 4:52 pm
Forum: Feedback and suggestions
Topic: Ver 1.6 Robot Master Poll
Replies: 13
Views: 708

Ver 1.6 Robot Master Poll

Version 1.6 theme is MegaMans 10 and 11. Sheep Man is currently the only robot master unveiled. Each MMM update tends to contain 4 robot masters, likely 2 apiece from MM10 and MM11. Only robot masters that can work in uneven terrain and don't require massive transformations in their attack patterns ...
by Blue_Bummer
Thu Oct 03, 2019 2:56 pm
Forum: Feedback and suggestions
Topic: Multiple boss weaknesses/immunities
Replies: 12
Views: 629

Re: Multiple boss weaknesses/immunities

Good ideas all around, maybe we can settle on a compromise. Here's a little something I put together just now: https://i.imgur.com/JmyLaBF.png 2x, 3x, 4x: These multiply the weapon's base damage, so if a weapon normally hits for 4 units, a 3x will hit for 12. 1/2 , 1/4 , 1/8 : These divide the weap...