do the burst spikes have quick man's color, and why is wily spike 30 in a similar color scheme with crash man's tileset?

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astrostexanslugia
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do the burst spikes have quick man's color, and why is wily spike 30 in a similar color scheme with crash man's tileset?

Post by astrostexanslugia » Sat Nov 16, 2019 7:43 pm

1. Why are the burst man spikes similar to the color of the quick man tileset?
Image

2. And why does Wily spike 30 have a similar color scheme to crash man's tileset?
Image

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Brazencoronet17
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Re: do the burst spikes have quick man's color, and why is wily spike 30 in a similar color scheme with crash man's tile

Post by Brazencoronet17 » Sat Nov 16, 2019 8:00 pm

Quinseedinse.

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BenPlusMM
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Re: do the burst spikes have quick man's color, and why is wily spike 30 in a similar color scheme with crash man's tile

Post by BenPlusMM » Tue Nov 19, 2019 2:04 am

probably just a coincidence, but a welcome one.
Eggery.

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DAS
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Re: do the burst spikes have quick man's color, and why is wily spike 30 in a similar color scheme with crash man's tile

Post by DAS » Tue Nov 19, 2019 3:22 pm

The burst spikes look nothing like they do in MM7.
Image
I do things.

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I also play Splatoon 2 competitively now

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Royalguard
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Re: do the burst spikes have quick man's color, and why is wily spike 30 in a similar color scheme with crash man's tile

Post by Royalguard » Thu Nov 21, 2019 6:02 pm

astrostexanslugia wrote:
Sat Nov 16, 2019 7:43 pm
1. Why are the burst man spikes similar to the color of the quick man tileset?
Image

2. And why does Wily spike 30 have a similar color scheme to crash man's tileset?
Image
Neither Quick Man's stage nor Crash Man's stage had spikes originally, so having a spike from another game with a similar colour palette is actually quite beneficial, in terms of visually thematic level design.

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Re: do the burst spikes have quick man's color, and why is wily spike 30 in a similar color scheme with crash man's tile

Post by Gravitrax64 » Thu Nov 21, 2019 10:52 pm

DAS wrote:
Tue Nov 19, 2019 3:22 pm
The burst spikes look nothing like they do in MM7.
Image
same principle with the Top man spikes
I really needed to update my signature...
Image

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Re: do the burst spikes have quick man's color, and why is wily spike 30 in a similar color scheme with crash man's tile

Post by Brazencoronet17 » Fri Nov 22, 2019 12:41 pm

The top spikes, until the variant was added, was actually an unused object in mm3 data

astrostexanslugia
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Re: do the burst spikes have quick man's color, and why is wily spike 30 in a similar color scheme with crash man's tile

Post by astrostexanslugia » Sun Nov 24, 2019 5:20 pm

Royalguard wrote:
Thu Nov 21, 2019 6:02 pm
astrostexanslugia wrote:
Sat Nov 16, 2019 7:43 pm
1. Why are the burst man spikes similar to the color of the quick man tileset?
Image

2. And why does Wily spike 30 have a similar color scheme to crash man's tileset?
Image
Neither Quick Man's stage nor Crash Man's stage had spikes originally, so having a spike from another game with a similar colour palette is actually quite beneficial, in terms of visually thematic level design.
here is my example. Do you like it?
ImageImage

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