accumulation of evils

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aosmic
Posts: 18
Joined: Tue Jan 07, 2020 3:59 pm

accumulation of evils

Post by aosmic » Thu Mar 19, 2020 2:24 pm

A snowy fortress full of enemies and hazards


Type: Traditional.

Screen: 35

Difficulty: Easy-medium.

Characters: Mega Man.


https://megamanmaker.com/?level=386998

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memelord69
Posts: 510
Joined: Sun Jul 23, 2017 3:43 am

Re: accumulation of evils

Post by memelord69 » Thu Mar 19, 2020 3:08 pm

You need to find someone to play your levels. This level is nothing but cheap deaths and soft locks if you go into it blind. The only way to learn what you're supposed to do throughout most of the level is to take a death or look at the editor.
I also noticed you had a bunch of health pickups, usually in front of big monsters. This makes me suspect you knew your level suffered from enemy spam, but you kept it anyway
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aosmic
Posts: 18
Joined: Tue Jan 07, 2020 3:59 pm

Re: accumulation of evils

Post by aosmic » Thu Mar 19, 2020 4:16 pm

Thank you for the feedback will take your thoughts into consideration. To be honest though I was unaware to the enemy spam. I felt I had tried to have a fine balance between enemies and level hazards. Thank you for spending the time to play and critique.

aosmic
Posts: 18
Joined: Tue Jan 07, 2020 3:59 pm

Re: accumulation of evils

Post by aosmic » Thu Mar 26, 2020 5:22 am

more feedback would be appreciated

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Filibuster22
Posts: 32
Joined: Sat Mar 21, 2020 8:50 pm

Re: accumulation of evils

Post by Filibuster22 » Thu Mar 26, 2020 9:42 am

aosmic wrote:
Thu Mar 26, 2020 5:22 am
more feedback would be appreciated

Image


- The first screen of the stage is your business card. There the player can see your talent and design sensibilities and it's also where they'll get to know what the level is about, recognize the theme, get in the mood, have some space to check the arsenal and movement options. For that reason it's recomended to give the player some space with no enemies at the start.

- Try and avoid using enemies as blockades and place them in such way that feels organic and it's fun to fight.

- Try and change the height at least every 5 screens, unless you really have a reason to keep going straight, otherwise it gets very monotuous.

Image
Last edited by Filibuster22 on Thu Mar 26, 2020 9:29 pm, edited 1 time in total.

aosmic
Posts: 18
Joined: Tue Jan 07, 2020 3:59 pm

Re: accumulation of evils

Post by aosmic » Thu Mar 26, 2020 11:49 am

thank you so much and will implement your thoughts into how i make and design levels from now on.

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