Wily Red Mountain Mines (ID:446355)

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Werty_Deluxe
Posts: 26
Joined: Sat Nov 14, 2020 9:00 pm
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Wily Red Mountain Mines (ID:446355)

Post by Werty_Deluxe » Tue Dec 08, 2020 1:52 am

Hey! I've got another level! Wily Red Mountain Caves
ID:446355
Length - medium
Difficulty - average

Captures:
Image


Image


Image


Image
I'm a Genius...

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Casual Builder
Posts: 671
Joined: Thu Apr 09, 2020 11:19 pm
Location: Russia

Re: Wily Red Mountain Mines (ID:446355)

Post by Casual Builder » Tue Dec 08, 2020 4:01 am

Seems like you've done a nice job. 8-)

Aesthetically, this level looks the part: blocks of rock in the checker-patterns complete with MM9's purple tones of the Wily Castle sky... magnificent. Design-wise, it certainly resembles Wily Castle stages from official Mega Man titles: enemy placement is in check and totally fair (even though fighting them on the conveyors is surely a higher degree challenge - but it's a fitting degree nonetheless); sticking only to certain types of enemies (Bomb Thrown's, MM3 Cannons, Yambows, Hammer Joes and Screw Bombers) is a smart strategy when it comes to planning - and laying out - makeshift Wily Castle stages.

I've got several issues with the level, though... Is it just me, or this level feels a bit on a longer side from the classic Mega Man stages? Sure, I've suffered a fair bit of "deaths" on the first playthrough (who wouldn't? ;) ), but coming back to the checkpoint and reaching another one feels like... taking a sufficient amount of time. And speaking of checkpoints... they sort-of "denote" the steady difficulty progression, but I think that they're spread farther away from each other than usual. Not a major issue, but it was worth pointing out.
I would also recommend to spice up this level with some more "suprises". Sure, you put up a single E-Tank that can be reached with Rush Coil... but I personally think that wouldn't be enough. You put quite a lot of open passageways - mostly in vertical sections; you could've made several extra rooms holding more goodies (health refills, weapon refills, etc.)
And one last thing... this level would be better if you allowed Mega Man to use some weapons. Mega-Busting your way through the level is certainly appreciated, but having something else in the arsenal could only enhance the experience in general.

With all that in mind, I can still declare your level to be amazing. Solving aforementioned issues would make it even greater - but it's all up to you. If Wily Red Mountain Mines would be considered as an Example Level for Mega Man Maker... I'd say it could have some good chances getting there.

Total Rating: 8.5/10
Casual Builder's gotta casual, yo. 8-)

Mata Nuuuui
Posts: 121
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Re: Wily Red Mountain Mines (ID:446355)

Post by Mata Nuuuui » Tue Dec 08, 2020 5:56 am

... and maybe try getting Vent Cystrals for playing this level on "their" YouTube gameplay video. :lol:
You can call me (as a 10 years old kid, ignore dumb accounts I made back about in 2018-2020 until recent days) whatever you want, but I won't cum back to this forums and even Mega Dork Community. again. EVER.

Werty_Deluxe
Posts: 26
Joined: Sat Nov 14, 2020 9:00 pm
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Re: Wily Red Mountain Mines (ID:446355)

Post by Werty_Deluxe » Tue Dec 08, 2020 1:23 pm

Thanks for the feedback, Casual Builder. I honestly like forcing the player into buster runs instead of letting them use weapons. It's too easy. I usually put the checkpoints 14-15 screens apart, which I think is actually closer together than Mega Man 11's checkpoints. I'm thinking of making a V2 for some other errors I made, which you may have not caught, as they are really just places where enemies can be, or places where I could put more walls. also cool pixel art.

Mata Nuuuui WHAT IS WITH YOU AND LEVELS GETTING PLAYED ON VENT CRYSTAL'S CHANNEL!
I'm a Genius...

Mata Nuuuui
Posts: 121
Joined: Sun Nov 15, 2020 5:48 am

Re: Wily Red Mountain Mines (ID:446355)

Post by Mata Nuuuui » Tue Dec 08, 2020 1:41 pm

Werty_Deluxe wrote:
Tue Dec 08, 2020 1:23 pm
Mata Nuuuui WHAT IS WITH YOU AND LEVELS GETTING PLAYED ON VENT CRYSTAL'S CHANNEL!
Wrong. This level isn't played on Vent Crystal's channel yet. Where's your proof to prove it?
You can call me (as a 10 years old kid, ignore dumb accounts I made back about in 2018-2020 until recent days) whatever you want, but I won't cum back to this forums and even Mega Dork Community. again. EVER.

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Bigvincent159
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Re: Wily Red Mountain Mines (ID:446355)

Post by Bigvincent159 » Tue Dec 08, 2020 1:55 pm

Mata Nuuuui wrote:
Tue Dec 08, 2020 1:41 pm
Werty_Deluxe wrote:
Tue Dec 08, 2020 1:23 pm
Mata Nuuuui WHAT IS WITH YOU AND LEVELS GETTING PLAYED ON VENT CRYSTAL'S CHANNEL!
Wrong. This level isn't played on Vent Crystal's channel yet. Where's your proof to prove it?
What ArE yOu TaLKinG aBOut :?: :?: :?: :?:
CONCRETE MAN IS AWESOME

Mata Nuuuui
Posts: 121
Joined: Sun Nov 15, 2020 5:48 am

Re: Wily Red Mountain Mines (ID:446355)

Post by Mata Nuuuui » Wed Dec 09, 2020 9:42 am

Bigvincent159 wrote:
Tue Dec 08, 2020 1:55 pm
Mata Nuuuui wrote:
Tue Dec 08, 2020 1:41 pm
Werty_Deluxe wrote:
Tue Dec 08, 2020 1:23 pm
Mata Nuuuui WHAT IS WITH YOU AND LEVELS GETTING PLAYED ON VENT CRYSTAL'S CHANNEL!
Wrong. This level isn't played on Vent Crystal's channel yet. Where's your proof to prove it?
What ArE yOu TaLKinG aBOut :?: :?: :?: :?:
Fanduber would like to IGNORE you
You can call me (as a 10 years old kid, ignore dumb accounts I made back about in 2018-2020 until recent days) whatever you want, but I won't cum back to this forums and even Mega Dork Community. again. EVER.

Shit the Bed
Posts: 12
Joined: Tue Mar 23, 2021 6:04 pm

Re: Wily Red Mountain Mines (ID:446355)

Post by Shit the Bed » Sat Apr 03, 2021 1:23 pm

Decent placements along non artificial challanges yet the stage was rather stagnant. Rooms were repeating themselves real hard. The theme carried carefully which is good but the tiling is somewhat underwhelming. I enjoyed my time despite stage going no where or pulling anything diffirent. I also did the stage no hit till bomb man fight in my first play.

Dessign: 6.8
Pacing: 6.5
Progession: 5.2
Creativity: 4.4

Total = 5.7
Trying to bring the perfectly balanced frustration to Megaman

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