(Collab with Punguy06) Plant Man Hideout

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LightDaemon
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(Collab with Punguy06) Plant Man Hideout

Post by LightDaemon » Tue Dec 18, 2018 12:37 am

This level was supposed to be submited for the contest but due to an uploading problem, we couldn't submit it on time.
The level was made with no other than the great Phunguy06.

EDIT : This level can't be uploaded for some reasons... So here's the file : https://www.dropbox.com/s/ecd5e1re5eo4m ... .mmlv?dl=0

Put it in C:\Users\XXX\AppData\Local\MegaMaker\Levels



Difficulty : Normal
Weapons : Buster only - No charge shot
Length : ~ 30 screens
Characters : Mega Man only
E-Tank : 1 (secret location)
Boss : Plant Man
Plot : Plant Man and his animals attack Santa Claus hideout.

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Last edited by LightDaemon on Fri Dec 21, 2018 3:40 am, edited 3 times in total.
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Yoshi2018
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Re: (Collab with Punguy06) Plant Man Hideout

Post by Yoshi2018 » Wed Dec 19, 2018 12:09 am

I couldn't find the level.
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LightDaemon
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Re: (Collab with Punguy06) Plant Man Hideout

Post by LightDaemon » Wed Dec 19, 2018 1:03 am

Me too

EDIT : I'll ask Phunguy to upload it
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LightDaemon
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Re: (Collab with Punguy06) Plant Man Hideout

Post by LightDaemon » Thu Dec 20, 2018 7:29 am

Ok just download the file... I'm sorry this level can't be uploaded...
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Nigel Chinclucker
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Re: (Collab with Punguy06) Plant Man Hideout

Post by Nigel Chinclucker » Thu Dec 20, 2018 5:55 pm

I don't know how you could think it's a normal difficulty, but it's definitely not. There isn't even a checkpoint until 30 screens into the level. Yes, thirty screens in, and I get a checkpoint, and then there's even more I have to go through. This doesn't even count the extra screens where I thought there were pits. It just feels way crowded, and the space between the beginning and the checkpoint is ridiculous. I quit after I died at the squid miniboss.
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Yoshi2018
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Re: (Collab with Punguy06) Plant Man Hideout

Post by Yoshi2018 » Thu Dec 20, 2018 7:11 pm

This is a perfect level. (Pardon the video's brain farts.)
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zaezar
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Re: (Collab with Punguy06) Plant Man Hideout

Post by zaezar » Thu Dec 20, 2018 7:41 pm

Amazing level, well worth the download hassle

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LightDaemon
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Re: (Collab with Punguy06) Plant Man Hideout

Post by LightDaemon » Fri Dec 21, 2018 3:24 am

Nigel Chinclucker wrote:
Thu Dec 20, 2018 5:55 pm
I don't know how you could think it's a normal difficulty, but it's definitely not. There isn't even a checkpoint until 30 screens into the level. Yes, thirty screens in, and I get a checkpoint, and then there's even more I have to go through. This doesn't even count the extra screens where I thought there were pits. It just feels way crowded, and the space between the beginning and the checkpoint is ridiculous. I quit after I died at the squid miniboss.
Indeed, the level is a bit too hard to be considered as "normal difficulty". The absence of bottomless pits was intended to give the player another chance but we didn't want to throw health at him otherwise we thought it would be too easy. I admit the difficulty and the checkpoint placement was kinda flawed here.

Sorry you didn't like the level. If you want to give the level another try, we can re-ajust the difficulty.
This is a perfect level. (Pardon the video's brain farts.)
Thank you very much! We appreciate the video!
Amazing level, well worth the download hassle
Thank you!


I modified the file :

- I added health spawners so the level should be easier.
- I added a tile at the bomb platforms section (after the first mini-boss) so you can't skip it ;)
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LightDaemon
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Re: (Collab with Punguy06) Plant Man Hideout

Post by LightDaemon » Sat Dec 29, 2018 8:15 pm

So now the level is uploaded but I had to get rid of the underwater sections and all the pits where there're extra rooms and teleporters. I added a few checkpoints. Should be easier.

https://megamanmaker.com/?level=287042
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Nickelasse
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Re: (Collab with Punguy06) Plant Man Hideout

Post by Nickelasse » Wed Jan 09, 2019 5:57 pm

I liked the level, it had some neat platforming with the flying time-bombs and I felt like the elecbeam traps were utilized pretty well. As for the enemy placement; I liked the enemy placement for the most part, I believe everything can be dodged if you just know how to tackle each segment but it can be a rather challenging stage at times, especially towards the end where the serpentflies start to engage the player while you're on top of the flying bombs, either way, I thought everything was manageable!

Pretty fun stage, you guys. Keep up the good work!

I recorded my playthrough, here it is if you'd like to check it out:



Regular link: https://www.youtube.com/watch?v=ipGE3CULgYI&t=624s
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Building easier levels made me realize how difficult it is to keep a stage "light" yet interesting at the same time. It is a fun challenge projected to the creator rather than to the player. ;)

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Re: (Collab with Punguy06) Plant Man Hideout

Post by Royalguard » Tue Jan 15, 2019 4:34 pm

I really enjoyed this level.

The challenges where difficult but fair for the most part, and each of the level's sections had an interesting and easy on the eyes visual style.

I think the level went slightly overboard with the large variety of level gimmicks it uses, to the point where I'm not really sure what the level's theme is supposed to be, but its a minor nitpick. Some gimmicks could have been given better introductions as well.

I actually really liked this level's boss fight, its really fun to hover in the air and dodge around projectiles, and feels fair to fight.
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phunguy06
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Re: (Collab with Punguy06) Plant Man Hideout

Post by phunguy06 » Tue Jan 15, 2019 8:39 pm

uhm excuse me but who is punguy06
I have embarked on phunguy06's Amazing World Tour™!

Firstly, I'm stopping somewhere local - England!


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Also, I now have a Youtube channel. Check it out, if you like, I dunno.

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LightDaemon
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Re: (Collab with Punguy06) Plant Man Hideout

Post by LightDaemon » Tue Jan 15, 2019 10:36 pm

Royalguard wrote:
Tue Jan 15, 2019 4:34 pm
I really enjoyed this level.

The challenges where difficult but fair for the most part, and each of the level's sections had an interesting and easy on the eyes visual style.

I think the level went slightly overboard with the large variety of level gimmicks it uses, to the point where I'm not really sure what the level's theme is supposed to be, but its a minor nitpick. Some gimmicks could have been given better introductions as well.

I actually really liked this level's boss fight, its really fun to hover in the air and dodge around projectiles, and feels fair to fight.
:D :D :D
phunguy06 wrote:
Tue Jan 15, 2019 8:39 pm
by phunguy06 » Tue Jan 15, 2019 9:39 pm
He's stupidly stupid.
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