Wall Man (ID: 289465 )

Showcase your own levels here. Make sure to provide the level ID, a description and at least one screenshot
Post Reply
User avatar
Buster
Posts: 242
Joined: Thu Jul 13, 2017 12:42 pm
Location: Poland
Discord: Buster#2302
Contact:

Wall Man (ID: 289465 )

Post by Buster » Sat Jan 12, 2019 6:15 pm

https://megamanmaker.com/?level=289465

This level is sort of a bad joke.

Wall Man! The theme of the level are walls! That stop you, push you, kill you, are destructible, are undestructible or deflect your bullets! This level has it all in a tight package. Have fun!

Image

Image

Image

Image

Image

Image

Image

And after you bang your head on all possible walls, take on Wall Man! His power? Spawning walls! When you jump!
Image
A fangame Soon™ to be announced, maybe.
Image

User avatar
LightDaemon
Posts: 1528
Joined: Wed Feb 07, 2018 10:18 am

Re: Wall Man (ID: 289465 )

Post by LightDaemon » Sat Jan 12, 2019 6:36 pm

I should check this level out.

-LightDaemon sees the pics-

Maybe not.
Tired of Internet

User avatar
Bean man
Posts: 2460
Joined: Fri Jul 27, 2018 9:49 pm
Location: Wherever you're hiding your beans
Discord: Bean man#9687

Re: Wall Man (ID: 289465 )

Post by Bean man » Sat Jan 12, 2019 6:41 pm

There are few things in this world I hate, but that boss fight...

Really enjoyed the level, was very fun.
Image

1.5 for life!... until 1.6

User avatar
Buster
Posts: 242
Joined: Thu Jul 13, 2017 12:42 pm
Location: Poland
Discord: Buster#2302
Contact:

Re: Wall Man (ID: 289465 )

Post by Buster » Sat Jan 12, 2019 6:50 pm

LightDaemon wrote:
Sat Jan 12, 2019 6:36 pm
I should check this level out.

-LightDaemon sees the pics-

Maybe not.
pls
A fangame Soon™ to be announced, maybe.
Image

User avatar
LightDaemon
Posts: 1528
Joined: Wed Feb 07, 2018 10:18 am

Re: Wall Man (ID: 289465 )

Post by LightDaemon » Sat Jan 12, 2019 6:57 pm

Raged quit. The level looks fine but there should be a checkpoint before the lasers section.
Tired of Internet

User avatar
Blueroseman
Posts: 21
Joined: Wed Jan 31, 2018 10:32 pm

Re: Wall Man (ID: 289465 )

Post by Blueroseman » Sat Jan 12, 2019 11:26 pm

Good visuals,good challenges and a creative boss fight.
A pretty nice Level,I would say.

But seriuously,there was a time my finger couldn't keep up the 'shooting key' in this boss fight,so in the following try I just accepted the projectiles from Totem Polen and charged the Mega Buster until the boss died.

User avatar
Buster
Posts: 242
Joined: Thu Jul 13, 2017 12:42 pm
Location: Poland
Discord: Buster#2302
Contact:

Re: Wall Man (ID: 289465 )

Post by Buster » Sat Jan 12, 2019 11:39 pm

Blueroseman wrote:
Sat Jan 12, 2019 11:26 pm
Good visuals,good challenges and a creative boss fight.
A pretty nice Level,I would say.

But seriuously,there was a time my finger couldn't keep up the 'shooting key' in this boss fight,so in the following try I just accepted the projectiles from Totem Polen and charged the Mega Buster until the boss died.
Yeah, well, I really would love if this game had an autofire button.
A fangame Soon™ to be announced, maybe.
Image

User avatar
Yoshi2018
Posts: 3739
Joined: Thu Mar 29, 2018 11:54 pm
Contact:

Re: Wall Man (ID: 289465 )

Post by Yoshi2018 » Sun Jan 13, 2019 1:38 am

The way I won the boss fight was to camp on the ladders at the left and use charge shots.

This is a good level, however I feel like the Quick Laser sections were more rushing and taking damage/ making mistakes. Also I don't know if that is how I was supposed to handle the boss, I shouldn't have to break a challenge in order to enjoy it.
I am inactive. If you see me, consider yourself unlucky.

Hapax
Posts: 45
Joined: Fri Jul 28, 2017 3:56 pm

Re: Wall Man (ID: 289465 )

Post by Hapax » Sun Jan 13, 2019 6:59 am

This level was more fun than I thought it would be. Challenging but not too difficult. The boss battle is genius! :D

User avatar
Buster
Posts: 242
Joined: Thu Jul 13, 2017 12:42 pm
Location: Poland
Discord: Buster#2302
Contact:

Re: Wall Man (ID: 289465 )

Post by Buster » Sun Jan 13, 2019 9:55 am

Yoshi2018 wrote:
Sun Jan 13, 2019 1:38 am
The way I won the boss fight was to camp on the ladders at the left and use charge shots.
OH BOY THAT SLOWDOWN. I'm so sorry.

That cheesing though... Yeah, I'm bad at cheeseproofing.
A fangame Soon™ to be announced, maybe.
Image

User avatar
LightDaemon
Posts: 1528
Joined: Wed Feb 07, 2018 10:18 am

Re: Wall Man (ID: 289465 )

Post by LightDaemon » Sun Jan 13, 2019 1:05 pm

Overall the level has interesting ideas but they are quite weirdly put together since there's no breath for the player and it mostly felt messy, thought I had quite a good flow.

For instance the hot dog + totem section felt obnoxious, especially after a checkpoint and before a laser section. Some enemies/gimmicks on the other hand just don't work. For instance the first jlaser section was bland (I died the first time because I waited like an idiot but if you instantly make your way to the other side the lasers don't seem to chase you) and many enemies can be cheesed or you just damage boost which is quite unpleasant.

It's a quite a mess after all. You can feel the messiness in the visuals, but maybe that's the reason why you said the level was a bad joke.

But it's definitely better than what I thought when I saw the pictures! :D

I think the level could be better with a bit of tweaking here and there. More than a bit actually.

6/10.
Tired of Internet

User avatar
Yoshi2018
Posts: 3739
Joined: Thu Mar 29, 2018 11:54 pm
Contact:

Re: Wall Man (ID: 289465 )

Post by Yoshi2018 » Sun Jan 13, 2019 4:11 pm

Buster wrote:
Sun Jan 13, 2019 9:55 am
Yoshi2018 wrote:
Sun Jan 13, 2019 1:38 am
The way I won the boss fight was to camp on the ladders at the left and use charge shots.
OH BOY THAT SLOWDOWN. I'm so sorry.

That cheesing though... Yeah, I'm bad at cheeseproofing.
My videos are 50% slower than my actual gameplay.
I am inactive. If you see me, consider yourself unlucky.

User avatar
Buster
Posts: 242
Joined: Thu Jul 13, 2017 12:42 pm
Location: Poland
Discord: Buster#2302
Contact:

Re: Wall Man (ID: 289465 )

Post by Buster » Sun Jan 13, 2019 4:17 pm

LightDaemon wrote:
Sun Jan 13, 2019 1:05 pm
but if you instantly make your way to the other side the lasers don't seem to chase you
Lasers do chase you, but the sections are very forgiving. Less forgiving as time goes on, but enough to chill through sections, make and fix a lot of mistakes, and fight enemies at people's own pace.
LightDaemon wrote:
Sun Jan 13, 2019 1:05 pm
and many enemies can be cheesed or you just damage boost which is quite unpleasant.
mwell you could just play the level as it was intended y'know

Thanks for playing and enjoying though.
A fangame Soon™ to be announced, maybe.
Image

User avatar
LightDaemon
Posts: 1528
Joined: Wed Feb 07, 2018 10:18 am

Re: Wall Man (ID: 289465 )

Post by LightDaemon » Mon Jan 14, 2019 2:16 pm

mwell you could just play the level as it was intended y'know
With all the lasers chasing you, I thought damage boost was the best option. Nothing much in the level design prevent the player from doing so.

It's easy to say : "play the level as it was intented" when you have easier ways of beating it.
Tired of Internet

User avatar
Buster
Posts: 242
Joined: Thu Jul 13, 2017 12:42 pm
Location: Poland
Discord: Buster#2302
Contact:

Re: Wall Man (ID: 289465 )

Post by Buster » Mon Jan 14, 2019 7:12 pm

LightDaemon wrote:
Mon Jan 14, 2019 2:16 pm
mwell you could just play the level as it was intended y'know
With all the lasers chasing you, I thought damage boost was the best option. Nothing much in the level design prevent the player from doing so.

It's easy to say : "play the level as it was intented" when you have easier ways of beating it.
I was being sarcastic :( I'd like to cheeseproof it any better, but there's really no good way to force people into fighting enemies that are supposed to act as walls. Maybe if we had the skull crushers and skull walls from MM11 Wily 2 (because it's pretty much a remake of that level).
A fangame Soon™ to be announced, maybe.
Image

User avatar
Royalguard
Posts: 3245
Joined: Mon Jul 24, 2017 1:20 pm
Location: Ontario, Canada
Discord: RoyalGuard#1135

Re: Wall Man (ID: 289465 )

Post by Royalguard » Tue Jan 15, 2019 3:39 pm

Pretty interesting level. The challenges feel well put together, but I think it could do with a bit more polish in some places.

The boss fight, although interesting in concept, is a pain on the fingers in execution. It is also extremely drawn out, to the point of tedium due to the beefy HP of the respawning enemies. Really not fun to fight, in my opinion.
Due to my current inability to play MMM in a satisfactory manner on either of my devices, I will be on hiatus from activity for an indefinite period of time.

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests