Fortress Assault ID: 335755

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Sticks
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Fortress Assault ID: 335755

Post by Sticks » Sat Jun 22, 2019 5:20 pm

A Wily level inspired...well....level! Mega Man must infiltrate Dr.Wily's Fortress and eliminate his first line of defense, Grenade Man. At the start you will find you can't progress to the right! You'll need to check out the nearby cave for a certain upgrade that'll help you throughout the stage. https://megamanmaker.com/?level=335755

Characters : Mega Man
Charge : Disabled
Slide : Enabled
Weapons : Mega Buster, Power Adaptor (Mandatory), Super Adapater (Mandatory at boss fight)
Difficulty : Medium (Might be a tad hard for newer players)
Length : Short-Medium (Leaning more on the short side but if you die a couple times that might extend the length.)


Image
The starting area.

Image
The Super Adaptor in the cave.

Image
Early area where the Super Adaptor is needed.

Image
One of the few jumps where a slide might come in handy, this is the last screenshot because the level isn't too long and I don't wanna spoil it all.

I will admit this level isn't that long but there's a few sections that you might struggle with, do keep in mind there are jumps where a slide is required or might be needed if you can't make it. I'm hoping my next stage will have more room for vertical sections, oh and this is my first actual uploaded level based around a Wily Fortress idea, although this one isn't really much of one, I just like the theme.

As with always, any and all feedback is appreciated!
Profile Name: StyxSticks

Waiting for 1.6 to put out any future levels.

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Brazencoronet17
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Re: Fortress Assault ID: 335755

Post by Brazencoronet17 » Wed Jul 03, 2019 12:28 pm

My main problem was the precise jumps. You often hit yourself agasinst the ceiling during minor jumps, so you'd have to make pixel-perfexct jumps. The pikeman during the early Power Adaptor sgment had pretty stupid placement.

Other than that, the level is fine. A bit bland at saome points, but good nonetheless. 85%
http://megamanroyale.com/ <- Play

BWAHAHAHA I AM NOW THE GAMECUBE

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Sticks
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Re: Fortress Assault ID: 335755

Post by Sticks » Wed Jul 03, 2019 2:51 pm

I did say slide-jumps were recommended.
Profile Name: StyxSticks

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Re: Fortress Assault ID: 335755

Post by Brazencoronet17 » Thu Jul 04, 2019 10:28 am

Sticks wrote:
Wed Jul 03, 2019 2:51 pm
I did say slide-jumps were recommended.
Yeah, but it just makes it inconvient, epsecially with the power adaptar.
http://megamanroyale.com/ <- Play

BWAHAHAHA I AM NOW THE GAMECUBE

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Sticks
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Re: Fortress Assault ID: 335755

Post by Sticks » Thu Jul 04, 2019 5:21 pm

True, but I wanted to make it like that so you gotta be quick on your toes with switching, like the Hammer Joe right after you get the SA
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Re: Fortress Assault ID: 335755

Post by TheCreativeEye » Sun Jul 07, 2019 12:15 pm

This is definitely one of my favorite MMM levels

The gimmick/enemy introduction and their usage were close to perfection. Sure, a few enemy placements weren't that decent, but still.
The checkpoint spacing was pretty decent, the aesthetics were pretty good, perhaps a little bland

I have almost nothing to complain about here, seriously, this level is very good, this is a solid 9/10, keep it up!
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