Weapon Capsule Relay 24(343245)

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yotubesocialhd2
Posts: 97
Joined: Fri Mar 15, 2019 7:55 pm

Weapon Capsule Relay 24(343245)

Post by yotubesocialhd2 » Thu Jul 25, 2019 12:01 am

This is my recently made level:

https://megamanmaker.com/?level=343245

I hope you will like it! :D :D

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TheKman100
Posts: 74
Joined: Tue May 28, 2019 2:53 pm

Re: Weapon Capsule Relay 24(343245)

Post by TheKman100 » Thu Jul 25, 2019 1:05 am

I mean... it's okay. It's a functional level, but not a very interesting one.

See, each room stage have virtually the same format, and that format is enclosed pathways with enemies and weapon-specific gates. It's a format you do some creative things with, I'll give you that, but still a repetitive format. Repetition isn't fun, and you run the risk of boring your players that way.

If you plan to make a "Weapon Capsule Relay 25", I'd suggest making the paths less constrictive. Give the player more space to dodge attacks, and yourself more space to add enemies design your "gates". If you want, switch between open spaces and the more compact paths you're used to. Give the player some variation to keep them interested.
Latest five levels:
* The Room Revolving (337399)
* Cyclone Fortress 2 (339317)
* Mega Man Rock Force - Crypt Man (340099)
* Doc Robot Challenge - Slash Man (344629)
*MAGMML2 - Sheriff Man (345386)

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