TNT Blocks Ideas

Discuss level design, whether in general or related to your levels
Post Reply
D-Man
Posts: 122
Joined: Sun Dec 09, 2018 4:17 pm

TNT Blocks Ideas

Post by D-Man » Wed May 15, 2019 3:29 am

With 1.5 introducing TNT blocks, I decided to rework an explosives-themed level I made a while back. However, I am struggling to find unique ways to use them. If you have any interesting ideas, post them here, and we'll discuss them.
M11 content for 1.6!
Levels:
Darkness Crypt - Megaman (339203)
Excitement Emporium - Megaman (339627)
Disarmed Fortress 1 (340167)

User avatar
Snivymaster1337
Posts: 1309
Joined: Sun Jul 08, 2018 7:59 pm
Location: Arbor Area, Windmill Way.
Discord: Snivymaster1337#6543

Re: TNT Blocks Ideas

Post by Snivymaster1337 » Wed May 15, 2019 4:40 am

Here's a timer idea I cooked up for you.
Image
THE SNIVY OVERLORD HAS AWOKEN

Image

"It's too late to turn Back now!"

D-Man
Posts: 122
Joined: Sun Dec 09, 2018 4:17 pm

Re: TNT Blocks Ideas

Post by D-Man » Wed May 15, 2019 11:15 pm

Very interesting. A setup like this could be used to form a split path that locks up if the player isn't quick enough (with the fast path having a reward such as an E-Tank or Weapon Capsule.
After experimenting more with TNT myself, I made a setup similiar to the falling ice from Blizzard Wolfang's stage.
Image
Ladders indicate safe spots, and sliding is disabled.
Image
It would be easier to convey in a .gif, but I don't know how to make one.
M11 content for 1.6!
Levels:
Darkness Crypt - Megaman (339203)
Excitement Emporium - Megaman (339627)
Disarmed Fortress 1 (340167)

User avatar
LightDaemon
Posts: 1542
Joined: Wed Feb 07, 2018 10:18 am

Re: TNT Blocks Ideas

Post by LightDaemon » Tue May 21, 2019 9:40 pm

Snivymaster1337 wrote:
Wed May 15, 2019 4:40 am
Here's a timer idea I cooked up for you.
Image
be prepared to see your concept riped-off
Tired of Internet

User avatar
Buster
Posts: 258
Joined: Thu Jul 13, 2017 12:42 pm
Location: Poland
Discord: Buster#2302
Contact:

Re: TNT Blocks Ideas

Post by Buster » Sun Jun 16, 2019 12:05 am

You can check some out in one of my levels, Grenade Man's blasted scheme ( 318885 ).
A fangame Soon™ to be announced, maybe.
Image

D-Man
Posts: 122
Joined: Sun Dec 09, 2018 4:17 pm

Re: TNT Blocks Ideas

Post by D-Man » Mon Jun 17, 2019 1:41 am

Buster wrote:
Sun Jun 16, 2019 12:05 am
You can check some out in one of my levels, Grenade Man's blasted scheme ( 318885 ).
After playing your level, this is what I found out:
  • TNT Blocks will explode in a chain even if they are 1 block apart from each other
  • They can also be used to form tight jumping sections
I am currently trying to find a way to incorporate Dive Missile into these setups. Maybe I could place a Fire Met Spawner out of reach, and the player would need to destroy the Mets as soon as they spawn over a fuse?
M11 content for 1.6!
Levels:
Darkness Crypt - Megaman (339203)
Excitement Emporium - Megaman (339627)
Disarmed Fortress 1 (340167)

User avatar
Buster
Posts: 258
Joined: Thu Jul 13, 2017 12:42 pm
Location: Poland
Discord: Buster#2302
Contact:

Re: TNT Blocks Ideas

Post by Buster » Mon Jun 17, 2019 10:43 am

D-Man wrote:
Mon Jun 17, 2019 1:41 am
Buster wrote:
Sun Jun 16, 2019 12:05 am
You can check some out in one of my levels, Grenade Man's blasted scheme ( 318885 ).
After playing your level, this is what I found out:
  • TNT Blocks will explode in a chain even if they are 1 block apart from each other
  • They can also be used to form tight jumping sections
I am currently trying to find a way to incorporate Dive Missile into these setups. Maybe I could place a Fire Met Spawner out of reach, and the player would need to destroy the Mets as soon as they spawn over a fuse?
You could for example block Fire Mets with a Dive Missile weapon block, and require from people to free them in order to blow up an obstacle.
A fangame Soon™ to be announced, maybe.
Image

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest