The Text Editor, And You!

Discuss level design, whether in general or related to your levels
Hapax
Posts: 45
Joined: Fri Jul 28, 2017 3:56 pm

Re: The Text Editor, And You!

Post by Hapax » Sun Jun 09, 2019 5:27 pm

Hey there. I've written a question a few months ago regarding tiles the player can pass through. Here's part of the answer I recieved, which helped me achieve this effect in one of my levels, Explorer 2.
Zephadus wrote:
Wed Jan 09, 2019 7:56 pm

When editing in the text editor, the K and J values of the 4 tiles you're looking for are as follows:
Image
I've actually used the help provided in this thread to make a super secret area in my level Explorer 2. I now understand how to use K36 J36, K36 J53, K53 J36 and K53 J53 to make "illusion blocks". However, I'm not sure how to identify the values of the other tiles. Could someone please help me find the values or coordinates of the entire grid? I know at least some of the values are 1, 18, 36, 53, 71, 123, 141, ... what am I missing? Also, how can one view a given tileset completely, such as:

Image

Image

Image

Thanks in advance

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Zephadus
Posts: 271
Joined: Sun Jan 07, 2018 8:17 am
Location: Canada

Re: The Text Editor, And You!

Post by Zephadus » Mon Jun 10, 2019 3:13 pm

Hapax wrote:
Sun Jun 09, 2019 5:27 pm
I now understand how to use K36 J36, K36 J53, K53 J36 and K53 J53 to make "illusion blocks". However, I'm not sure how to identify the values of the other tiles. Could someone please help me find the values or coordinates of the entire grid? I know at least some of the values are 1, 18, 36, 53, 71, 123, 141, ... what am I missing?
It's been a while since I've played with Notepad editing, so someone correct me if I'm wrong, but...
Basically, just open the tileset in an image editing program, and you'll notice that all those values you're editing correspond to the corners of each tile.
To find the coordinates for different tiles, simply find the coordinates in the image editor.
Hapax wrote:
Sun Jun 09, 2019 5:27 pm
Also, how can one view a given tileset completely?
Honestly, I'm not sure how people ripped those, but most of them are up on the wiki.
They all follow the same pattern, just different graphics, so the coordinates will all be the same for any one particular use.
ImageImageImage
I relinquish my rights to any and all pixel art that I produce to the Mega Man Maker team, in the unlikely event that they like it enough to use it.

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Silent Haxorus
Posts: 5
Joined: Sun Aug 05, 2018 7:27 pm

Re: The Text Editor, And You!

Post by Silent Haxorus » Mon Jun 10, 2019 5:42 pm

Hapax wrote:
Sun Jun 09, 2019 5:27 pm
I've actually used the help provided in this thread to make a super secret area in my level Explorer 2. I now understand how to use K36 J36, K36 J53, K53 J36 and K53 J53 to make "illusion blocks". However, I'm not sure how to identify the values of the other tiles. Could someone please help me find the values or coordinates of the entire grid? I know at least some of the values are 1, 18, 36, 53, 71, 123, 141, ... what am I missing?
Image

Maybe this can help. Not sure why you need to know this, though. Manual tiling, perhaps?
Hax 'n Slash!

Hapax
Posts: 45
Joined: Fri Jul 28, 2017 3:56 pm

Re: The Text Editor, And You!

Post by Hapax » Mon Jun 10, 2019 8:04 pm

Thank you this is perfect!

Yes, I'm manual tiling in order to achieve a particular aesthetic effect.

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