PLEASE STOP PUTTING DROP SHADOWS UNDER EVERY TILE

Discuss level design, whether in general or related to your levels
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Fluff Man
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PLEASE STOP PUTTING DROP SHADOWS UNDER EVERY TILE

Post by Fluff Man » Sat Oct 12, 2019 2:13 pm

Just please, it looks meh at best and causes tons of lag. I’ve had to download the levels go into the editor and remove them just to make the level playable.
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D-Man
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Re: PLEASE STOP PUTTING DROP SHADOWS UNDER EVERY TILE

Post by D-Man » Sat Oct 12, 2019 8:32 pm

Fluff Man wrote:
Sat Oct 12, 2019 2:13 pm
Just please, it looks meh at best and causes tons of lag. I’ve had to download the levels go into the editor and remove them just to make the level playable.
I didn't think drop shadows were a large contributor to lag until you pointed it out.

By the way, how do you suppose drop shadows can be used to their full effect? I hear often that they don't look good in outdoor settings.
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Re: PLEASE STOP PUTTING DROP SHADOWS UNDER EVERY TILE

Post by Diamond Wolf » Sat Oct 12, 2019 10:13 pm

It makes no sense for the sky to be shaded.

As a general rule, if the background is far off in the distance (i.e. the tile isn't attached to the background if the level were in a 3D space), then it doesn't need a shadow.

If an area is underwater, then you actually have to sacrifice water space to add drop shadows, in turn sacrificing more space you could use for enemies, gimmicks, etc. than water alone already does. From a practical perspective there should not be shadows in underwater sections.
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Re: PLEASE STOP PUTTING DROP SHADOWS UNDER EVERY TILE

Post by Brazencoronet17 » Mon Oct 21, 2019 10:06 pm

I only use them for a vertical transition for BGs with poor vertical wrap.
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Stray Lamb
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Re: PLEASE STOP PUTTING DROP SHADOWS UNDER EVERY TILE

Post by Stray Lamb » Wed Nov 27, 2019 5:44 pm

Do they really? That's a shame, i love to get creative with them. But i'd imagine them causing lag, given how they are single tile objects that the program (probably) has to keep in memory so they can be called every instance the player enters a room. Only speculating tho, no idea how the game actually works
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Fluff Man
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Re: PLEASE STOP PUTTING DROP SHADOWS UNDER EVERY TILE

Post by Fluff Man » Wed Nov 27, 2019 7:39 pm

Stray Lamb wrote:
Wed Nov 27, 2019 5:44 pm
Do they really? That's a shame, i love to get creative with them. But i'd imagine them causing lag, given how they are single tile objects that the program (probably) has to keep in memory so they can be called every instance the player enters a room. Only speculating tho, no idea how the game actually works
I’m not saying don’t use them, far from it. it’s just it looks ugly and from what I can tell causes lag when people put it under every single tile in their level.
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DAS
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Re: PLEASE STOP PUTTING DROP SHADOWS UNDER EVERY TILE

Post by DAS » Thu Nov 28, 2019 1:44 am

You just realized what you're forcing us to do, right?
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Fluff Man
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Re: PLEASE STOP PUTTING DROP SHADOWS UNDER EVERY TILE

Post by Fluff Man » Thu Nov 28, 2019 11:09 pm

DAS wrote:
Thu Nov 28, 2019 1:44 am
You just realized what you're forcing us to do, right?
???
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