Page 1 of 1

Stage where killing boss doesn't end the stage

Posted: Fri Mar 16, 2018 5:09 pm
by DoctorLumen
I found this stage on the Most Popular queue. Somehow, with the string of doors at the end and the teleporters moving Megaman around, the stage doesn't end when Time Man dies.

Double K_O by MARISA789

https://megamanmaker.com/?level=200005

Re: Stage where killing boss doesn't end the stage

Posted: Fri Mar 16, 2018 6:16 pm
by Royalguard
There was a boss rush stage back in the day, where jumping into a teleporter just after beating a boss, would cancel the victory animation and stop the stage from ending. You could fight every boss in that level in one continuous streak.

viewtopic.php?p=8600#p8600

Re: Stage where killing boss doesn't end the stage

Posted: Sun Mar 25, 2018 5:20 pm
by LeonardMan
Royalguard wrote:
Fri Mar 16, 2018 6:16 pm
There was a boss rush stage back in the day, where jumping into a teleporter just after beating a boss, would cancel the victory animation and stop the stage from ending. You could fight every boss in that level in one continuous streak.

viewtopic.php?p=8600#p8600
Does that bug still work in the current version?

Re: Stage where killing boss doesn't end the stage

Posted: Sun Mar 25, 2018 8:50 pm
by Royalguard
LeonardMan wrote:
Sun Mar 25, 2018 5:20 pm
Royalguard wrote:
Fri Mar 16, 2018 6:16 pm
There was a boss rush stage back in the day, where jumping into a teleporter just after beating a boss, would cancel the victory animation and stop the stage from ending. You could fight every boss in that level in one continuous streak.

viewtopic.php?p=8600#p8600
Does that bug still work in the current version?
I'm not sure as of now, I haven't tested that level in 1.3 yet.

Re: Stage where killing boss doesn't end the stage

Posted: Wed Mar 28, 2018 10:45 pm
by Brazencoronet17
I did a similar tghing: to make a wily stage themed- level with o music, I found a glitch using teleporters an crashman to cancel all music and make.. you know!

Re: Stage where killing boss doesn't end the stage

Posted: Thu Mar 29, 2018 10:47 pm
by NerdinaNutshell
I honestly think that it would be a nice feature to have multiple bosses in a level without stopping, but it seems kinda hard to program don't you think

Re: Stage where killing boss doesn't end the stage

Posted: Fri Mar 30, 2018 5:51 pm
by LeonardMan
NerdinaNutshell wrote:
Thu Mar 29, 2018 10:47 pm
I honestly think that it would be a nice feature to have multiple bosses in a level without stopping, but it seems kinda hard to program don't you think
I proposed one solution in another thread, where the variables for each boss's weaknesses, immunity and music would be turned into arrays, and include one more array that determines whether each boss ends the level when defeated or not.

Re: Stage where killing boss doesn't end the stage

Posted: Fri May 18, 2018 1:16 pm
by JayManPWR
I agree that the possibility to have multiple bosses in a stage would be a great thing to implement.

I'm working on a stage project that would be way more interesting if I could have multiple bosses (since they could be protecting the power-up needed to proceed to the next part of the level).

But then, I can already see the troll-levels with 10 bosses slashing at you the moment you start the level!! :twisted: :twisted: :twisted:

Re: Stage where killing boss doesn't end the stage

Posted: Thu Jun 21, 2018 2:36 pm
by Dranius7
i like the way bosses were handled in MaGMML2. Bosses that ended the level dropped an Energy Element.

Perhaps bosses in Mega Man Maker could have a setting for whether to drop a stage ending Element or not.

Downside: level file size would increase, and the way levels are saved would need to be changed. This would most likely break all levels from any version before it.

Re: Stage where killing boss doesn't end the stage

Posted: Thu Jun 21, 2018 8:16 pm
by MTZPyra
Image
I don't think i did the stage right.

Re: Stage where killing boss doesn't end the stage

Posted: Fri Jun 22, 2018 3:02 am
by RandomCatDude
MTZPyra wrote:
Thu Jun 21, 2018 8:16 pm
Image
"Anonymous caller does not have storage.objects.get access to discord/attachments/434141352813658122/459451265257046017/unknown.png." Use imgur, dude.

Re: Stage where killing boss doesn't end the stage

Posted: Fri Jun 22, 2018 9:30 pm
by Yoshi2018
RandomCatDude wrote:
Fri Jun 22, 2018 3:02 am
MTZPyra wrote:
Thu Jun 21, 2018 8:16 pm
Image
"Anonymous caller does not have storage.objects.get access to discord/attachments/434141352813658122/459451265257046017/unknown.png." Use imgur, dude.
Really? I had no problem.

Re: Stage where killing boss doesn't end the stage

Posted: Sat Jun 23, 2018 1:57 am
by MTZPyra
RandomCatDude wrote:
Fri Jun 22, 2018 3:02 am
"Anonymous caller does not have storage.objects.get access to discord/attachments/434141352813658122/459451265257046017/unknown.png." Use imgur, dude.
Okay, i didn't know Imgur existed, thank you.
I dislike Imgur now.

Re: Stage where killing boss doesn't end the stage

Posted: Sat Jun 23, 2018 6:44 am
by RandomCatDude
MTZPyra wrote:
Sat Jun 23, 2018 1:57 am
I dislike Imgur now.
uhm

Re: Stage where killing boss doesn't end the stage

Posted: Sat Jun 23, 2018 11:10 am
by MTZPyra
RandomCatDude wrote:
Sat Jun 23, 2018 6:44 am
MTZPyra wrote:
Sat Jun 23, 2018 1:57 am
I dislike Imgur now.
uhm
Okay i think i MIGHT be getting the hand of Imgur. Sometimes can't get it to do what i want it to do, and at first glance it seems to be confusing.

Signature: Maybe Imgur's not confusing, and i was just being a retard. ¯\_(ツ)_/¯

Re: Stage where killing boss doesn't end the stage

Posted: Sat Jun 23, 2018 12:30 pm
by Royalguard
As much as I like Imgur for use with forums and the like, Discord really seems to hate showing .Gif files I upload to Imgur for whatever reason.