TNT Blocks Ideas

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D-Man
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TNT Blocks Ideas

Post by D-Man » Wed May 15, 2019 3:29 am

With 1.5 introducing TNT blocks, I decided to rework an explosives-themed level I made a while back. However, I am struggling to find unique ways to use them. If you have any interesting ideas, post them here, and we'll discuss them.
Waiting for King Knight and The Delicious Last Course
Levels:
Darkness Crypt - Megaman (339203)
Excitement Emporium - Megaman (339627)
Trinitro Towers - Megaman (344128)
Cascade Pipeway - Megaman (349271)
Doc Wave V.2 (350661)

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Snivymaster1337
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Location: Arbor Area, Windmill Way.
Discord: Snivymaster1337#6543

Re: TNT Blocks Ideas

Post by Snivymaster1337 » Wed May 15, 2019 4:40 am

Here's a timer idea I cooked up for you.
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THE SNIVY OVERLORD HAS AWOKEN

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"It's too late to turn Back now!"

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D-Man
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Re: TNT Blocks Ideas

Post by D-Man » Wed May 15, 2019 11:15 pm

Very interesting. A setup like this could be used to form a split path that locks up if the player isn't quick enough (with the fast path having a reward such as an E-Tank or Weapon Capsule.
After experimenting more with TNT myself, I made a setup similiar to the falling ice from Blizzard Wolfang's stage.
Image
Ladders indicate safe spots, and sliding is disabled.
Image
It would be easier to convey in a .gif, but I don't know how to make one.
Waiting for King Knight and The Delicious Last Course
Levels:
Darkness Crypt - Megaman (339203)
Excitement Emporium - Megaman (339627)
Trinitro Towers - Megaman (344128)
Cascade Pipeway - Megaman (349271)
Doc Wave V.2 (350661)

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LightDaemon
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Re: TNT Blocks Ideas

Post by LightDaemon » Tue May 21, 2019 9:40 pm

Snivymaster1337 wrote:
Wed May 15, 2019 4:40 am
Here's a timer idea I cooked up for you.
Image
be prepared to see your concept riped-off
Tired of Internet

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Buster
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Location: Poland
Discord: Buster#2302
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Re: TNT Blocks Ideas

Post by Buster » Sun Jun 16, 2019 12:05 am

You can check some out in one of my levels, Grenade Man's blasted scheme ( 318885 ).
A fangame Soon™ to be announced, maybe.
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D-Man
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Re: TNT Blocks Ideas

Post by D-Man » Mon Jun 17, 2019 1:41 am

Buster wrote:
Sun Jun 16, 2019 12:05 am
You can check some out in one of my levels, Grenade Man's blasted scheme ( 318885 ).
After playing your level, this is what I found out:
  • TNT Blocks will explode in a chain even if they are 1 block apart from each other
  • They can also be used to form tight jumping sections
I am currently trying to find a way to incorporate Dive Missile into these setups. Maybe I could place a Fire Met Spawner out of reach, and the player would need to destroy the Mets as soon as they spawn over a fuse?
Waiting for King Knight and The Delicious Last Course
Levels:
Darkness Crypt - Megaman (339203)
Excitement Emporium - Megaman (339627)
Trinitro Towers - Megaman (344128)
Cascade Pipeway - Megaman (349271)
Doc Wave V.2 (350661)

User avatar
Buster
Posts: 279
Joined: Thu Jul 13, 2017 12:42 pm
Location: Poland
Discord: Buster#2302
Contact:

Re: TNT Blocks Ideas

Post by Buster » Mon Jun 17, 2019 10:43 am

D-Man wrote:
Mon Jun 17, 2019 1:41 am
Buster wrote:
Sun Jun 16, 2019 12:05 am
You can check some out in one of my levels, Grenade Man's blasted scheme ( 318885 ).
After playing your level, this is what I found out:
  • TNT Blocks will explode in a chain even if they are 1 block apart from each other
  • They can also be used to form tight jumping sections
I am currently trying to find a way to incorporate Dive Missile into these setups. Maybe I could place a Fire Met Spawner out of reach, and the player would need to destroy the Mets as soon as they spawn over a fuse?
You could for example block Fire Mets with a Dive Missile weapon block, and require from people to free them in order to blow up an obstacle.
A fangame Soon™ to be announced, maybe.
Image

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