I haven't seen any good levels since 1.5

Discuss level design, whether in general or related to your levels
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LightDaemon
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I haven't seen any good levels since 1.5

Post by LightDaemon » Mon Jul 15, 2019 10:27 pm

I know 1.6 hype is coming, and obviously, people are going to be bored about 1.5.

But being honest here, I haven't seen any good levels or really interesting concept with 1.5, while there was so much to do.

You think I'm wrong? Well prove me wrong genious, hand me over some links.
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D-Man
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Re: I haven't seen any good levels since 1.5

Post by D-Man » Tue Jul 16, 2019 12:48 am

LightDaemon wrote:
Mon Jul 15, 2019 10:27 pm
I know 1.6 hype is coming, and obviously, people are going to be bored about 1.5.

But being honest here, I haven't seen any good levels or really interesting concept with 1.5, while there was so much to do.

You think I'm wrong? Well prove me wrong genious, hand me over some links.
Before I go and look for levels, first you would need to define what exactly is a "good level". Once you do, I'll try and find some.
King Knight coming soon.

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phunguy06
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Re: I haven't seen any good levels since 1.5

Post by phunguy06 » Tue Jul 16, 2019 8:18 am

Well, okay then. Here's one of my 'genious' levels, Data Man. Enjoy yourself, I guess.

https://megamanmaker.com/?level=326121 (ID: 326121)
merry crimbo buckaroos

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Brazencoronet17
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Re: I haven't seen any good levels since 1.5

Post by Brazencoronet17 » Tue Jul 16, 2019 9:20 am

phunguy06 wrote:
Tue Jul 16, 2019 8:18 am
Well, okay then. Here's one of my 'genious' levels, Data Man. Enjoy yourself, I guess.

https://megamanmaker.com/?level=326121 (ID: 326121)
"Genius level"!? DAMN RIGHT THAT IS GENIUS! THE AESTHETICS! THE ENEMY PLACEMENT! The gimmicks! It's all so amazing! It feels like a real Mega Man level and surpasses many at that! 100/100
http://megamanroyale.com/ <- Play

BWAHAHAHA I AM NOW THE GAMECUBE

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LightDaemon
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Re: I haven't seen any good levels since 1.5

Post by LightDaemon » Tue Jul 16, 2019 7:31 pm

D-Man wrote:
Tue Jul 16, 2019 12:48 am
LightDaemon wrote:
Mon Jul 15, 2019 10:27 pm
I know 1.6 hype is coming, and obviously, people are going to be bored about 1.5.

But being honest here, I haven't seen any good levels or really interesting concept with 1.5, while there was so much to do.

You think I'm wrong? Well prove me wrong genious, hand me over some links.
Before I go and look for levels, first you would need to define what exactly is a "good level". Once you do, I'll try and find some.
Alright, don't act blind. :roll:

A nice concept that is well executed and that takes advantage of all the new 1.5 features.
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LightDaemon
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Re: I haven't seen any good levels since 1.5

Post by LightDaemon » Tue Jul 16, 2019 7:32 pm

phunguy06 wrote:
Tue Jul 16, 2019 8:18 am
Well, okay then. Here's one of my 'genious' levels, Data Man. Enjoy yourself, I guess.

https://megamanmaker.com/?level=326121 (ID: 326121)
Yeah.



But no.
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D-Man
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Re: I haven't seen any good levels since 1.5

Post by D-Man » Tue Jul 16, 2019 10:20 pm

LightDaemon wrote:
Tue Jul 16, 2019 7:31 pm
Alright, don't act blind. :roll:

A nice concept that is well executed and that takes advantage of all the new 1.5 features.
These are the closest things to "good" that I've played since 1.5.
First we have Cyclone Fortress 2, by TheKman100:
https://megamanmaker.com/?level=339317
It's a remake of his first level, and features extensive use of the 1.5 weapon Tornado Hold. A major improvement, both aesthetically and mechanically. Even so, the way Nombrellan spawners are placed makes me sick. Pales in comparison to the example level, Whirlpool Ocean.

There's also The Infected Zone by noovax/Draedon:
https://megamanmaker.com/?level=328461
Features a cheap, forced-damage Astro Man fight (though you're probably desensitized to that), and extremely punishing Flying Shell rooms. Beyond that, this level makes nice usage of Astro Gates, as both elevators and crushers.

Finally, there's Fortress Assault by StyxSticks:
https://megamanmaker.com/?level=335755
While lacking in 1.5-introduced objects, it still manages to be a moderately challenging Wily-esque stage. Features a balanced use of the standard Buster and the Power Adaptor, though I still think saving the Super Adaptor for the very end was unecessary.
King Knight coming soon.

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Sticks
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Re: I haven't seen any good levels since 1.5

Post by Sticks » Wed Jul 17, 2019 3:07 am

(i agree with your last statement i was wanting to use the super adaptor or jet adaptor earlier but went ahead and just put it at the end, i might make another level a lot like that, oh and thanks for recommending my stage as an uh, kinda good 1.5 stage)
Profile Name: StyxSticks

Waiting for 1.6 to put out any future levels.

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