About weakness effect

General discussion of Mega Man Maker
Post Reply
User avatar
14Protoman
Posts: 1171
Joined: Mon Oct 15, 2018 2:24 pm
Location: Argentina

About weakness effect

Post by 14Protoman » Sat Jan 12, 2019 3:59 am

Hello, it's me, 14Protoman and I want to talk about ideas:
At the end of last year I published a topic about the effects of weakness and how they might work if some people remember.
It is also true that just a few days ago I published a kind of "Game in the game" called Megaman 12, in fact, that effect of weakness is marked in a little more than half of the robot masters and in the mid-stage.
But, let's talk about what really should interest us: "The effect of weakness".
As you know, in mega man 7, 8 e & Bass the Robot masters react negatively when attacked with their weakness, except Dynamo man, instead King does it for him; but. What if I told you that that already exists in several megaman games a long time ago?
And well folks, that's what we're going to talk about in this thread:
About weakness effect
In the megaman saga all games have specific bosses or specific special weapons that allow us to feel like MM7 bosses, which could be the next if we consider it in MMM in future versions.

-Bosses:
* Cut man of MM1 recoils when hit.
* Elec Man of MM1 also backs down with that criterion.
* Heat man from MM2 gets angry and hits you when you hit him.
* Hard man of MM3 sometimes tends to fail with its impact if you slow down with Time slow, although this does not depend on that you make it slow but it gives you more chances to fail.
* Toad man of MM4 stays still and has a sprite that makes him stay still longer if you hit him with a durable weapon like C.bomber or Swim at the exact moment.
* Knight man of MM6 can be distracted if you repel his mace from behind.
* Magma man of MM9 can lose its flames if you remove them with an absorbing or stirring weapon.

-Weapons:
* Time slow allows you to slow down the time to slow down the boss who is weak to him.
* Time stopper allows you to stop time along with the weak boss to the.
* Flash stopper allows you to stop time and the boss too, but this lets you shoot the opponent.
* Centaur flash can stop a second the time and then damage the enemy.
* Tornado blow can blow the shots of a boss causing them to have to use them again.
* Chill spike can freeze the boss (RM only) that is weak to him.
* Shine can reflect or repel the shots of some bosses.
* Multi-hit weapons can hit a boss several times, so one with special effects could sit still for a while with one of them.

What do you say, guys?

User avatar
14Protoman
Posts: 1171
Joined: Mon Oct 15, 2018 2:24 pm
Location: Argentina

Re: About weakness effect

Post by 14Protoman » Sat Jan 12, 2019 4:23 pm

What do you think guys?

User avatar
14Protoman
Posts: 1171
Joined: Mon Oct 15, 2018 2:24 pm
Location: Argentina

Re: About weakness effect

Post by 14Protoman » Mon Jan 14, 2019 3:50 pm

You do not think anything? comment, let's go.

User avatar
PoisonousGas
Posts: 892
Joined: Sun Oct 29, 2017 8:44 pm
Location: Probably Brazil...

Re: About weakness effect

Post by PoisonousGas » Tue Jan 15, 2019 2:44 am

Let's go Pikachu or Let's go Eevee? LOL

Well... this is interesting... i guess...
Somebody once told me that Rock is gonna Roll me...
I ain't the sharpest Metal Blade in the shed...



Image´ I'm already hyped for 1.5. >:]

Post Reply

Who is online

Users browsing this forum: Google [Bot] and 25 guests