THIS

General discussion of Mega Man Maker
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What do you think?

GROW UP! It's nothing dude, deal with it
6
15%
I feel you
34
85%
 
Total votes: 40

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LightDaemon
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THIS

Post by LightDaemon » Mon Apr 22, 2019 1:29 am

Image



:evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
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Snivymaster1337
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Re: THIS

Post by Snivymaster1337 » Mon Apr 22, 2019 1:49 am

I can relate...
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Feedback:tm:?

Also, check out my MMM fangame here.

Oh, and that's not all, I have two challenges/collabs going on, one for my level series (You can get sent to the post here), and you can get sent to the other here.

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Sixsack
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Re: THIS

Post by Sixsack » Mon Apr 22, 2019 4:40 am

The autotiler is such a dick sometimes
*sexy wiggle*

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Fati98
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Re: THIS

Post by Fati98 » Mon Apr 22, 2019 9:31 am

Yeah,I too hate that.I made a topic about that in feedback and suggestions forums a while ago.
This problem here since 1.1.I hope they will fix it sometime.
I hope I can describe what I want to say in English. :D
Also it would be nice if you play some of my levels.(They could be hard)
-Magnetic Central:https://megamanmaker.com/?level=324429
-Deep Ruins:https://megamanmaker.com/?level=330609

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Bean man
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Re: THIS

Post by Bean man » Mon Apr 22, 2019 10:10 am

As a person who loves aesthetics in a level, a manual tiler would be so beneficial.
Image

Don't hold me accountable for any/all of the dumb shit I've posted here.

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Re: THIS

Post by Mega Pokebattlerz » Mon Apr 22, 2019 5:04 pm

LightDaemon wrote:
Mon Apr 22, 2019 1:29 am
Image



:evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
I feel you man, I fucking despise that shit.
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Megamanvwxyz
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Re: THIS

Post by Megamanvwxyz » Mon Apr 22, 2019 5:26 pm

Unfortunately, I think we're stuck forever with the autoturd!
You can never have enough missiles!

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V1ralGam3r
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Re: THIS

Post by V1ralGam3r » Mon Apr 22, 2019 5:57 pm

It's annoying, but very easy to fix using the minimap drag.
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Re: THIS

Post by 02gn » Mon Apr 22, 2019 9:39 pm

bleargh

I... can't look.... at these anymore....

T... they need to b... be gone
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(Avatar drew by Xartin)

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LightDaemon
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Re: THIS

Post by LightDaemon » Mon Apr 22, 2019 9:57 pm

V1ralGam3r wrote:
Mon Apr 22, 2019 5:57 pm
It's annoying, but very easy to fix using the minimap drag.
I know but it screws every other screens up and it's tedious having to drag five screens, erase them and them because of some bad manipulation, I have to do it again.

Because unlike some people, my levels plays a lot with verticality and screen transitions.
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Gravitrax64
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Re: THIS

Post by Gravitrax64 » Mon Apr 22, 2019 10:01 pm

I don't like the auto tiler that much either but I've learned to accept it.
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UlticraftMTT
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Re: THIS

Post by UlticraftMTT » Tue Apr 23, 2019 3:07 am

While i don't think an autotiler is on the table right now, i do think they might be able to add a way to fix tiles that look like this.
Image

1/2/9/10 SFX Mod: viewtopic.php?f=15&p=91154#p91154
Game Boy Mod: viewtopic.php?f=15&t=10508

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MegaFan13
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Re: THIS

Post by MegaFan13 » Tue Apr 23, 2019 4:04 am

UlticraftMTT wrote:
Tue Apr 23, 2019 3:07 am
While i don't think an autotiler is on the table right now, i do think they might be able to add a way to fix tiles that look like this.
Hopefully, and did you mean A manual tiler, not auto tiler cause that’s already in the game
MM6 is the best MM game

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UlticraftMTT
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Re: THIS

Post by UlticraftMTT » Tue Apr 23, 2019 4:18 am

MegaFan13 wrote:
Tue Apr 23, 2019 4:04 am
UlticraftMTT wrote:
Tue Apr 23, 2019 3:07 am
While i don't think an autotiler is on the table right now, i do think they might be able to add a way to fix tiles that look like this.
Hopefully, and did you mean A manual tiler, not auto tiler cause that’s already in the game
Sort of, i mean a type of cursor that fixes the autotiler's mishaps as shown on this post.
Image

1/2/9/10 SFX Mod: viewtopic.php?f=15&p=91154#p91154
Game Boy Mod: viewtopic.php?f=15&t=10508

hail boognish

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Buster
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Re: THIS

Post by Buster » Tue Apr 23, 2019 4:10 pm

Grow up to using text editing. :v
A fangame Soon™ to be announced, maybe.
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LightDaemon
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Re: THIS

Post by LightDaemon » Tue Apr 23, 2019 6:26 pm

Buster wrote:
Tue Apr 23, 2019 4:10 pm
Grow up to using text editing. :v
I don't know how it is posible to fix this using text editing.
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Buster
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Re: THIS

Post by Buster » Tue Apr 23, 2019 6:54 pm

LightDaemon wrote:
Tue Apr 23, 2019 6:26 pm
Buster wrote:
Tue Apr 23, 2019 4:10 pm
Grow up to using text editing. :v
I don't know how it is posible to fix this using text editing.
You set the tile from a whatever tileset you want on whatever position you want to be the state you want :v
A fangame Soon™ to be announced, maybe.
Image

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LightDaemon
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Re: THIS

Post by LightDaemon » Tue Apr 23, 2019 7:09 pm

Buster wrote:
Tue Apr 23, 2019 6:54 pm
LightDaemon wrote:
Tue Apr 23, 2019 6:26 pm
Buster wrote:
Tue Apr 23, 2019 4:10 pm
Grow up to using text editing. :v
I don't know how it is posible to fix this using text editing.
You set the tile from a whatever tileset you want on whatever position you want to be the state you want :v
Ok I'll dig deeper into text editing then. ;)
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Staffy
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Re: THIS

Post by Staffy » Sat Apr 27, 2019 5:07 pm

It would be sweet to have a touch up mode where you can tweak tile states, after the bulk editing is done. That way, it satisfies everyone.

I'd be simple, just allow us to use this mode on preplaced blocks and left clicking on a tile cycles the block state through that tilesets options one way, and right clicking, the other. I mean it's basically the same idea that Yoku blocks use now. One of my pet peeves is that I can't specify the attachment location of spikes. This would solve that easily.

you could even use this mode to modify some if the timings of timed blocks to work locally/globally/by screen,or give them longer or shorter durations (I.e. setting a bomb block to 0 would auto explode it on screen transition, -useful for screen effects!- or manually setting the tangibility length of a yoku block so it activates and lasts more than one cycle, etc.)
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Mega1221
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Re: THIS

Post by Mega1221 » Sat Apr 27, 2019 5:25 pm

Every time I see that, I get mad and disgusted
Apparently some people can’t tell the difference between a fox and wolf

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