Mega Man Maker needs more weapons from MM7

General discussion of Mega Man Maker
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Blue_Bummer
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Re: Mega Man Maker needs more weapons from MM7

Post by Blue_Bummer » Sat Feb 22, 2020 3:39 pm

I hope the developers use some of your ideas.
I do hope I inspire them in some small way. They're certainly an inspiration to the rest of us. :)

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Blue_Bummer
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Re: Mega Man Maker needs more weapons from MM7

Post by Blue_Bummer » Mon Mar 02, 2020 5:49 pm

The Devs have taken inspiration from Mario Maker in the past.

How about combining MM7 Scorch Wheel's ability to light rooms with flame light sourcing of Mario Maker 2? Add the ability to have rooms completely dark (without the floor light object) and Scorch Wheel provide light like this. Great ideas for new challenges here.

Image

This dark room mechanic could also work in conjunction with MM7 Thunder Bolt, which could light rooms for the split second it is fired.

https://youtu.be/6885Gk5BpK0?t=330

Mega Man 2 also had completely dark rooms that were only lit by the enemy ChangeKey Maker/HotHead.

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DestroyerOfDestruction
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Re: Mega Man Maker needs more weapons from MM7

Post by DestroyerOfDestruction » Wed Mar 04, 2020 5:56 am

Blue_Bummer wrote:
Mon Mar 02, 2020 5:49 pm
The Devs have taken inspiration from Mario Maker in the past.

How about combining MM7 Scorch Wheel's ability to light rooms with flame light sourcing of Mario Maker 2? Add the ability to have rooms completely dark (without the floor light object) and Scorch Wheel provide light like this. Great ideas for new challenges here.

Image

This dark room mechanic could also work in conjunction with MM7 Thunder Bolt, which could light rooms for the split second it is fired.

https://youtu.be/6885Gk5BpK0?t=330

Mega Man 2 also had completely dark rooms that were only lit by the enemy ChangeKey Maker/HotHead.
Scorch Wheel stopped the darkness if the player used it to light candles. It is in a section of Shade Man's stage.
I am currently moderating the three main community platforms.

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Royalguard
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Re: Mega Man Maker needs more weapons from MM7

Post by Royalguard » Wed Mar 04, 2020 10:11 am

Clearly, what weapon need needs to be added from MM7 to MMM, is Rush Search.

(This suggestion is half joke, half serious.)

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Blue_Bummer
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Re: Mega Man Maker needs more weapons from MM7

Post by Blue_Bummer » Wed Mar 04, 2020 6:49 pm

DestroyerOfDestruction wrote:
Wed Mar 04, 2020 5:56 am

Scorch Wheel stopped the darkness if the player used it to light candles. It is in a section of Shade Man's stage.
Yes but that's a very limited use. As I've said previously in other posts in this thread, the idea of allowing Scorch Wheel to provide light is inspired by that gimmick from MM7 of lighting candles. If used in this particular manner it allows for a greater variety of use in lighting without the limitations of having a candle object.

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Blue_Bummer
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Re: Mega Man Maker needs more weapons from MM7

Post by Blue_Bummer » Sun Jul 05, 2020 8:28 pm

Blue_Bummer wrote:
Mon Mar 02, 2020 5:49 pm
The Devs have taken inspiration from Mario Maker in the past.

How about combining MM7 Scorch Wheel's ability to light rooms with flame light sourcing of Mario Maker 2? Add the ability to have rooms completely dark (without the floor light object) and Scorch Wheel provide light like this. Great ideas for new challenges here.

Image

This dark room mechanic could also work in conjunction with MM7 Thunder Bolt, which could light rooms for the split second it is fired.

https://youtu.be/6885Gk5BpK0?t=330

Mega Man 2 also had completely dark rooms that were only lit by the enemy ChangeKey Maker/HotHead.

Another weapon that could be utilized in conjunction with a "Dark Room Object" is MM8's Flash Bomb that could slightly add light to dark rooms when exploding.

Lighting Dark Rooms in MM8

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Royalguard
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Re: Mega Man Maker needs more weapons from MM7

Post by Royalguard » Mon Jul 06, 2020 1:09 am

Blue_Bummer wrote:
Sun Jul 05, 2020 8:28 pm
Add the ability to have rooms completely dark (without the floor light object)
If only we had the light switch object from Mega Man IV on Gameboy. Add the option to have the switch default to the "Off" position and the room would be dark the moment you enter it.

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