Enemies by element

General discussion of Mega Man Maker
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14Protoman
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Enemies by element

Post by 14Protoman » Sun Sep 15, 2019 1:32 pm

I already made a topic about chil spike and how it can work, but in a moment I talked about enemies of ice and fire, and I want to talk about that now, about elementary enemies.
First of all, I will only talk about specific elements that I only say for what it is to affect the theme of the game, that is, Water; Ice; Fire; Electricity; Bomb; Wind; Divisible and Armored. Let's start:

Ice (all those who should be able to survive freezing with Chill spike):
Kaona geeno
Icycle Teck
Au au
Squidon
Hoo Hoo (only the ice one, although it is redundant for having 1hp)
Rabbiton of Tundra man
Ice eye.

Fire (same as the previous one, but that can interact with level objects):
Tackle fire
Hothead
Hotdog
Fire Telly
Pooker (It may not burn oil or TNT, but it may float on this first, enough argument to be immune)
Fire mettal
Fire mettal spawner (I mean, it is immune to everything and is not destroyed)
Fire totem
Lamper
Fire Air (redundant)
Fire server.

Electricity (those that can give Spring man a magnetic power and stop the Fire Mettal spawners):
Watcher
Kaminary kagoro
Octobulb
Elec crosser
Elec xtender
Electriri
The one that looks like a giree with fuse man fuses.
Dread spark.

Water (those who change their behavior in the land):
Shrink
Gyoraibo
Sru-21/p
Gabgyo
Shell'n
Surumaker
Okosuboton
Shrimparge91
Droppy and brothers

Bomb (those that although you destroy, will explode or imply leaving you a blow of last breath, but that Hornet chaser can destroy without exploding them):
Killer bullet
Walking bomb
Gockroach s nest (leaves you a roach if you break it)
Cary carry
Okosuboton (but Hornet chaser doesn't kill him)
Arigock g (mine)
Furaibon
Shimobey
Fire server

Divisible (Those who if receive a normal blow are divided into two, but separate damage weapons like Flame sword can destroy without any problem):
Crabbot
Puckapucker
Brain breack
Blader tank
Bari III
Kaona geeno.

Armored (Those who possess a shield, are also those that can be destroyed in some cases only with the weaknesses of okosuboton, giree or Gabyoal)
Pickel man
All sniper Joe's
All Shield attackers
Skullmet (but un the back)
Ben k
Kakinbatank
Mawaru c
Tatepakan.

Wind (Those who can push you through wind, there are none that create tornadoes, typhoons or so far, also those that interact with the wind)
Matasaburo
Yaffu
Nombrellan
Furaibon
Ice eye.

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14Protoman
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Re: Enemies by element

Post by 14Protoman » Tue Nov 05, 2019 6:20 pm

What do you think can be added? Let me know, I think something else must be added

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14Protoman
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Re: Enemies by element

Post by 14Protoman » Fri Nov 15, 2019 3:08 pm

Please

Fluff Man
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Re: Enemies by element

Post by Fluff Man » Fri Nov 15, 2019 7:11 pm

What do you want us to say? There’s not much to add. Personally I think it isn’t necessary and the team should just focus on other features, but that’s just me.
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