List of enemies by game that arn't in Megaman Maker

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WitherSnow
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List of enemies by game that arn't in Megaman Maker

Post by WitherSnow » Mon Sep 23, 2019 9:31 pm

I will attempt to document all enemies that haven't been added yet.
I will also attempt to grade how excited I would be to see them in game on a scale of 1 to 4
with only the hypest enemies getting a 4+ Obviously my hype is based on what that enemy can do in a level or particular situation.
If you want to fallow along I recommend this site: https://megaman.fandom.com/wiki/List_of_enemies
My experience is as fallows:

I know and have completed 9 and 10. (Well almost 9)
I have played and completed 2.
I've dabbled in 4, 5, 6 and 7.
Here's the scoring system.

Obviously a 1 is disinterest.
A 2 is average.
A 3 is a decent amount of interest
A 4 is a high amount of interest
A 4+ is in indication that I would be elated to see it ingame.

Any other comments I have will be listed as well.
So without further

Mega Man 1

Enemy : : : : : : :Rating Comment

Bumbi Heli : : : :2 : : : : : : Cute name for a fucking obnoxious helicopter
Bombomb : : : :3 : : : : : : A nice intercept in platforming challenges when used fairly
Pepe : : : : : : ; : 3 : : : : : : Has a lot of uses
Kamadoma : : 2 : : : : : : :Are these the guys the devs put above ladders? I always thought they were screws
Super Cutter : :? : : : : : : :Can't remember what these are. Are they the things that spout cutters? if so 4

Now that was a short list, but a short start is always good so that newcomers can get their feet wet with something new. So now let's get a bit lengthier.

Mega Man 2

Enemy : : : : : : : : : Rating : : Comment

Lantern Fish : : : : :2 : : : : : : :Nice underwater obstacle
Snapper : : : : : : : 3 : : : : : : :From the brief glimpse I saw they seem to fall and patrol a ledge. Useful
Lightning Lord : : :3 : : : : : : I didn't see him shoot but it could be useful for sky levels
Goblin : : : : : : : : : 1 : : : : : : :Meh, these were always annoying.
Atomic Chicken : 3 : : : : : : This would be dope for long horizontal sections
M-445 : : : : : : : : :1 : : : : : : :The M totally doesn't stand for metroid. Though like metroid, this enemy sucks
Mole : : : : : : : : : : 1 : : : : : : : I don't play many levels but this guy would make me never want to touch a level again.
Monking : : : : : : :3 : : : : : : : If he could hang on ceilings that would be dope.
Pipi : : : : : : : : : : :4+ : : : : : :A great enemy for grinding spots without handing them an instaheal and a great obstacle!
ScWorm : : : : : : :2 : : : : : : :Would be neat, I guess...
Sniper Armor : : :3 : : : : : : : These guys are annoying! I want 'em!
Spring Head : : : 3 : : : : : : : If they're like the dudes in MM10 make it a 4

Hazard : : : : : : :Rating : :Comment

Acid : : : : : : : : :4+ : : : : :A great hazard for caves and the like. You could even make it leak from a container of red water!

A bit bigger but that's what you get with a sequel. On to Megaman 3!

Megaman 3

Enemy : : : : : : : : : :Rating : : : Comment

Bolton & Nutton : : 4 : : : : : : : Though Bolton was fired (Thank Christ) Having Nutton would be a neat addition.
Bomb Flier : : : : : : 4+ : : : : : : I love the way they look and act. Would love to see this.
Bomber Pepe : : : :3 : : : : : : : Pepe's more destructive cousin. Him and his eggs can pay a visit. But.... not to my house..
Bikky : : : : : : : : : : :3 : : : : : : : :He's a big guy for you, and so I'm for him. Let him n the game why not!?
Have Su Bee : : : : 4 : : : : : : : :A 4 for enemy hype but a 6 for hive design.
Dada : : : : : : : : : : 3 : : : : : : : Bounce along into the 3 grade.
Elec'n : : : : : : : : : : 4 : : : : : : : Sounds like a cool enemy that could create a sticky situation
Electric Gate : : : : :4+ : : : : : :A great obstacle for almost any level.
Giant Springer : : : 3 : : : : : : :A nice big enemy to fill up space
Junk Golem : : : : : 4+ : : : : : : A great enemy that could be a threat in tight scenarios.
Junk Block : : : : : : 4+ : : : : : : Spawners of this thing would be epic
Jamacy : : : : : : : : 4+ : : : : : : Dude, having an enemy that can monopolize ladder space would be sick!
Hologram : : : : : : :4+ : : : : : : This would be so cool! No longer would we have to make our floors dark tiles.
Metall DX : : : : : : : 4 : : : : : : : :A flying Metool is cool with me!
Needle Press : : : : 4+ : : : : : : :A great hazard to be able to slide through!
Nitron : : : : : : : : : :4+ : : : : : : :The fire makes it great for oil in stages.
Parasyu : : : : : : : : 3 : : : : : : : : If their trajectory is changed by rain make it a 4
Penpen : : : : : : : : :3 : : : : : : : : Useful along with Pepe. Their spawner if included might increase the score a bit.
Pickleman Bull : : : 2 : : : : : : : : Sure. Could be useful.

Holy Crap that was a lot of enemies! Already I've begun to find new favorites!

Megaman 4

Enemy Rating Comment

100 Watton : : : : : :3 : : : : : : :Could be good to have a light based flying enemy
Battan : : : : : : : : : 3 : : : : : : :Has plenty of uses.
Battonton : : : : : : :1 : : : : : : :Seems almost exactly like the MM2 bat.
Biree : : : : : : : : : : 3 : : : : : : :I would love more ground crawling enemies.
Boulder : : : : : : : : 3 : : : : : : Would be a nice obstacle on par with the acid.
Swallown : : : : : : :3 : : : : : : Any flying enemy is fine with me.
Dompan : : : : : : : 3 : : : : : : Even without the light gimmick the fireworks are cool.
Gyotot : : : : : : : : :4+ : : : : :I can't believe it! An actually useful fish!
Haehaey : : : : : : :4 : : : : : : Heyheyhey! This flying bot is good for aerial attacks!
Helipon : : : : : : : : 3 : : : : : : A space filler enemy but a cool space filler
Hover : : : : : : : : : :4 : : : : : :Super useful for tight clench corridors.
Imorm : : : : : : : : 3 : : : : : : Ceiling based enemies are awesome.
Jumbig : : : : : : : :4 : : : : : : Big Eye but fair.
Ladder Press : : : :4 : : : : : : Super useful.
Mantan 3 : : : : : I can hardly mantan my excitement for a cool new water enemy.
Mono Roaders 3 : : : : : : Kinda like the turbo thing but smaller.
Puyoyon 2 : : : : : : Kinda neat I guess.
Rackaser 3 : : : : : :More aerial enemies are always welcome.
Ratton 1 : : : : : :"You're a street rat! You were born a street rat, you'll die a street rat, & your flees will morn you!"
Sasor- Scorpion 4 Neat enemy that actually uses sand to it's advantage instead of falling through like a dunce.
Sea Mine 2 "Be Mine" Sea Mine. If it acts like the one in MM9 make it a 1.
Tom Boy 1 Basically the springman enemies.
Up N Down 3 Again as long as it's used fairly!
Ringring 4+ Ringringring! "Oh hello, it's Saturn, the best planet. I'm calling on behalf of Ringing."
(Alright you want a real reason this gets 4+?) It's a nice space filler that can be used in literally any situation creating an obstacle that isn't difficult or unfair on it's own but when combined with other enemies on this list or in the game it makes that section a bit fuller. It's the perfect example of a synergy enemy, something you could put into any situation and that part of the level comes out better as a result. There is no bad way to use this enemy as long as you're trying to make a well designed stage.

Hoo Boy! Who knew Megaman had so many enemies! Well when one realizes he has accumulated so many enemies all one can do is simply move on to the next game which is Megaman 5!

Megaman 5

Enemy Rating Comment

Apache Joe : : : : :4 Great to see another air based enemy to start off with.
Bombier : : : : : : : :4 Again seeing enemies that attack in or from the air is always a plus.
Cannon : : : : : : : : 3 Same as Mono Roader.
Cocco : : : : : : : : : 4 I'm Coocoo for Cocco. Sounds like a good pace breaker enemy.
Dachone : : : : : : : 4 A good sudden threat to introduce to the level and add some challenge.
Foojeen : : : : : : : : 3 A great enemy to occupy spiked areas and attack you from below.
Gravitron : : : : : : :2 A cool addition I guess.
Crab Mine : : : : : :2 Ceiling attackers are always good
Irucan : : : : : : : : : 3 Another fish that actively attacks you. This time it's dolphin flavored!
Jet Bomb : : : : : : 4 Bullet type enemies are awesome. This one can do some real damage.
Mizzile : : : : : : : : : 3 Again, play nice with these things.
Mousubil : : : : : : : 2 "Oh what do we have here? A street mouse!"
Nobita 2 Might be cool.
Rembakun 4 Considering this guy has thrice the bombs he should get a 12.
Rider Joe 3 If `they can ride on water, easily a 4+
Rounder 2 Sounds more annoying than fun.
Sumatran 4+ A fast enemy for long stretches of level that serves as a quick challenge.
Taban 2 Only slightly more interesting than the bats. I prefer the Chrono Trigger character.
Tatepakkan 2 Kinda like sniper Joe.
Toss machine 4 Sounds like a fun enemy to use
Twin Cannon 3 Certainly a neat take on the cannon enemy.
V 1 Eh...
Yudon 3 I swear this enemy made it in the game but if not 3.
Asteroid 4+ Sounds like a super fun hazard.
Crystal 3 Cool for the same reasons as the boulder.
Gas/Steam 4 A neat hazard to dodge.

These games just keep getting bigger and bigger.
I mean geez! With the number of robots running around It's almost unbelievable that there hasn't been some sort of robot tournament! Oh wait..........

Megaman 6

Enemy Rating Comment

Brown 3 A neat idea that has it's uses
Cannon Joe 3 A neat cannon/Joe crossover.
Choker Oh 3 A nice filler enemy that has some decent uses.
Fire Boy 4 Son of Fire Man. A great use in stages with oil.
Heli Buton 4 Neat helicopter made to look like a Hercules Beetle. Neat!
Jet Buton 4 Cool for nature/forest stages.
Hotchkiss'n 4+ This guy is kinda cool! A flying stapler that makes more obstacles.
Molier 3 Drill Man called, he wants his son back.
Pandeeta 4+ My favorite concept art so far. I like big enemies that break up the pace a little
Peat 3 Nice to have a small flying enemy.
Pelicanu 3 Copter based flying enemy with a projectile? Oh Inafune you're too kind!
Power Slam 2 "Is the new "hopping" giant"
Shigaraky 4 Also great concept art. Another large pace-breaky enemy.
Skull Walker 2 It's an enemy.
SW-525 2 It's an enemy, but this time it explodes!
SpringFacedBomb 3 A neat enemy that has two uses.
Submarine Flier 4+ Just like the bomb flier but for water.
Tadahou 3 A nice enemy to guard a higher ledge.
Tatebo 4 Cannons that arc are better than cannons that don't
Teck 2 Good for sliding under I guess....
Wall Blaster II 1 Eh

You all know the saying "You can only go up from here"? Well that's true! It's time to go 16 Bit with Megaman 7

Mega Man 7

Enemy Rating Comment

Astro Zombeg 4 Would be interesting. Kinda like Mummera
Bomb Sleigh 4 "A sleigh with bombs" Ya think!
Boufooh 4 I'm a big fan of this one.
Coil'n 2 It's bouncy
Count Bomb NEO 4 I really want this skin for the bomb.
Derusu Bee 3 More bees for mees.
Driver Cannon 2 Cannons are always good projectile enemies I guess.
Dust Crusher 3 Neat concept. I hope it can be used anywhere.
Gilliam Knight 4 If it's mechanics are as they are in 7 this would be a 4+
Heli Metall 3 Another flying met.
Kerone 2 Who doesn't love hopping enemies?
Kintot 2 Another fish, sure why not.
Ragger 3 Watch out! That blade is sharp!
Tamagodon 2 These guys could be useful I guess.
Technodon 3 Another spike runner.
Tel Tel 4+ It being able to make the screen rainy is actually really cool.
W. Machine Mini 2

Hey w'Megaman I fowgot to give you the grwocery wist. We're having wettuce for dinner tonight.
You know it, you love it, you mock it. It's Megaman 8

Mega Man 8

Enemy Rating Comment

Aloha Dodonpa 3 Interesting idea that could fit a nature/beach theme.
Ammoner 3 A weird snail enemy for underwater stages.
Clime 4+ Don't think we've seen a multi-segment enemy before.
Gori : : : : : : : : : : :4 I'm a fan of giant enemies that pose a threat as big as their size.
Hogale 4 Interesting idea of dropping different stuff depending on the stage or background,in this case.
Kaizock 4 The fact that "Kaizo" is in his name kinda makes me anxious.
Kao de Kana 3 If it drops from "faces" that could be cool if you don't see it.
Kao de Mehda 4 A giant insta-death hammer? Count me in!
Kao na Gonha 4 I hope the fireballs pass through walls.
Kemumakin 3 These are the guys that fart multicolor in Frost Man's stage. Could be neat to use.
Kikyoon 3 A big flying enemy? Sure, why not!?
Metrenger 4+ I also really dig enemy spawners
Monopellen 3 Another projectile copter.
Murragatori 4 Endless swarms of death birds? Sure why not come join the party.
Onbuubattan 3 The first name I had to copy/paste They really did not give a shit about translations did they?
Potpm 4+ Their slime makes them more of a threat as it stops Mega Man in his tracks.
Shupponpon 2 It's a train.
Sharurun 3 Cannot stress enough how fairly these guys have to be used.
Sydeka 4 Another big enemy to break up the flow of the level.
Tencrow 4 Don't be fooled, there aren't 10 of them.
Thorny Vine 3 Could be a good obstacle in nature/forest levels.

Wow! Dr. Wiwy you certailwy have a wrot of wobots.
Now on to the second best Mega Man game in the new millenium, Megaman 9

Mega Man 9

Enemy Rating Comment

Ballonboo 4 A solid enemy with a super neat mechanic
Bunby Catcher 4+ Was super disappointed to see it MIA in 1.5 WreckingPrograms plz fix.
Camouflametail 4 I can imagine people being such cunts with this enemy.
Delspider 4+ The ones in 10 look better but I love them both all the same
Detarnayappa 3 Is it even possible to use them fairly?
Jump roller 4+ These guys would be great for oil sections.
Machine Gun Joe 4 Everything's better with rapid fire!
Octone 3 These guys are fucking annoying but I would use them a lot.
Popo Heli 4+ Again, good for oil/fire stages. A good pace breaker in general.
Scissors 4 A great enemy that can surprise you.
Smapler 4+ A better and faster Gyree. I would love to see these guys get in.
Shadow 3 Would be interesting to use.
UpDown Platforms 4+ The ones in concrete Man's stage. I really want to see them ingame.

Mega Man 9 is symbolic of a simpler time. Where the internet really got it's boom. Where people made hard games for the sake of being hard and Capcom embraced that! When the game came out I kept hearing how hard it was even though I had never played a Mega Man game before. I watched SonikDude101's playthrough of it and I was hooked! I loved it and watched it to the end! But this would not be the game where I first dipped my feet into the Mega Man pool. The game that is solely responsible for me writing these words and the game that I have the most nostalgia over is...........!!!

Mega Man 10

So here we are at last with "just another Mega Man game" I know a good amount of the enemies documented here will be in the next update but I wanted to rank them anyway so you know my thoughts on them. By the way, as a fun little guess, I'm guessing 1.6 will come out on the 26th or October 6th. Let's see if I'm right! Now on to the list!

Enemy Rating Comment

Arigock G 4+ I like this guy due to the sheer amount of projectiles and how that can be used to take up empty space. He's difficult but never unfair and that's great!
Bari Lil 4 The weight based puzzles will be insane! Even without that this is still a fantastic enemy that I can't wait to get my hands on!
Bomb Potton 4 An aerial enemy with projectiles is and always will be a favorite! It just adds the right amount of spice to a blank sky and that's good enough to be hyped about!
Cargou Q 4+ And we have another land enemy with projectiles. Even putting this thing in the air on a platform sounds cool. A simple enemy, but one of mine own heart.
Darspider 4+ I like this guy in MM10 better.It's just what I'm used to.
Dockalocker 3 Kinda unpredictable and annoying. Can easily breach into unfair territory if overused. Exercise caution when placing this guy folks!
Furaibon 3 Probably my favorite of the pit assholes. Again, caution!
Garinkou 4 This guy just serves to mess up your day! But when used wisely he can be a small space filler in an open area. Yeah I'm watchin' you buddy! You're on thin ice!
Halker N 3 A simple passage blocker that can also be a mild threat.
Kaona Geeno 4+ These guys are awesome! I love projectile enemies that don't take up too much space. You can easily pair this up with any enemy and that's a good thing.
Little Pachipachi 4+ Even without the Octobulb this would be a phenomanal water enemy.
Mecha Pitcher 4+ Another fantastic enemy that doesn't monopolize the whole screen and allows for other enemy combinations! I think you're seeing a theme here.
Merserker 4+ Truly a great foe! It's fast, threatening and of course leaves plenty of room for other enemies and obstacles.
Molemole 1 Come back when you've apologized for what happened in endless mode!
Oshitsu 4 Oh shit Sue! It's Oshitsu! It's really only one of a few enemies that is meant to stall you. It's an enemy that's not too big but can still dish the damage when needed.
Piliden 4 Definately a chunkier enemy than the others but it goes down in a couple triple blades. It has many uses and is a good space filler. Not as synergistic as some other enemies though.
Pointan 3 Kinda stupid and gimmocky IMO. It's very hard to avoid damage from these guys. Sorry.......but I had to make a point.......
Searchy 4+ This is frickin' dope as hell dude. The conveyer belt changing thing is really cool that's all I gotta say.
Sepa Roader 4 I like the pun but these things are WAY too fast to be fair to dodge!
Shotom 4+ Again a good pun on Shot 'em. This is my favorite aerial enemy in the series and I can't quite explain why.
Shrimparge 91 3 It's a fish and a neat one at that. Nothing else I gotta say on this one.
Sola 0 4+ Come to think of it this is the only enemy aside sniped Joe to have an invulnerability period. A great enemy that can be used in almost any situation.
Sprinklan 4 Join the Spring Klan with Sprinklan. These are nice simple ledge guarding enemies.
Swallowegg 4 An aerial projectile enemy that can mix with other land enemies. You already know how I feel.
Waltrot 4+ I love how this enemy leaves room for other enemies by mainly sticking to ceilings and walls.
Yonbain 4+ It figures a replicating enemy would be a good space filler.
Robotransport 4+ If it can go on spikes than fuck the system I'll give it a 5!

Do you see it? Do you see the design of these enemies shine through? Only one of the new enemies has any period where you can't attack. All of the enemies are more aggressive. More aggressive enemies means they don't waste time with defense. That means you're not sitting on your ass waiting for the enemy to do something. Instead it's a constant rush of how should I deal with this guy.
And that's the end of that chapter! I won't add 11 until 1.6 is actually out.
Below will be a changelog for when new updates hit. It will also have the removed line if you want to read it. I hope you enjoyed this. This took way longer than I ever thought it would. Thank you for reading, below this line is the total points of each Mega Man game.

Game Points Comment

Mega Man 10-14 It wouldn't take much to add some of these in in an update.
Mega Man 2 30 I can see why people say 2 is the best.
Mega Man 3 75 Purely by dent of having the most enemies 3 takes the trilogy cake.
Mega Man 4 72 Mega Man 4 has some neat enemies
Mega Man 5 81 I always thought that this one was the most uninspired but the enemies are really cool.
Mega Man 6 68 With Mega Man traveling the world no wonder there are so many different enemies
Mega Man 7 54 7 was kindameh in the enemy department.
Mega Man 8 79 Ohmygod could at least a few of these names be in english
Mega Man 9 55 I'd say a third of MM9's enemies are missing and that explains the low score.
Mega Man 10 113 The obvious winner of them all. 10 is almost perfect in the enemy department.

EDIT: It seems to have formatted in a way that's hard to understand. Give me a few hours to do other stuff and I'll start tinkering with how to make it look nicer. Thanks!
Last edited by WitherSnow on Mon Oct 07, 2019 6:27 pm, edited 3 times in total.

WitherSnow
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Re: List of enemies by game that arn't in Megaman Maker

Post by WitherSnow » Mon Sep 23, 2019 9:34 pm

Reserved Post. This will be the changelog.

Change 1:

Removed Gobots because I'm an idiot
Removed Surumaker because I'm an even bigger idiot.

Removed text:

Gobots : : : : : : : : :2 : : : : : : : I'm not gonna go nuts for Gobots. Still neat though.
Surumaker : : : : : :3 : : : : : : : Now introducing:... Suru Maker!
Last edited by WitherSnow on Tue Sep 24, 2019 1:01 am, edited 2 times in total.

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DestroyerOfDestruction
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Re: List of enemies by game that arn't in Megaman Maker

Post by DestroyerOfDestruction » Mon Sep 23, 2019 11:25 pm

Gobots already is in the game.
You may warn me about problems in the MMM platforms.

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Re: List of enemies by game that arn't in Megaman Maker

Post by DSN001 » Fri Oct 18, 2019 4:42 pm

I'm glad you list them. Also for minibosses, boss doors won't be opened before player defeat them. I wish you had written minibosses bold or in different colour.
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Re: List of enemies by game that arn't in Megaman Maker

Post by Buster » Fri Oct 18, 2019 5:59 pm

Organized or comprehensive this ain't.
A fangame Soon™ to be announced, maybe.
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Re: List of enemies by game that arn't in Megaman Maker

Post by Royalguard » Fri Oct 18, 2019 6:36 pm

WitherSnow wrote:
Mon Sep 23, 2019 9:31 pm
Electric Gate : : : : :4+ : : : : : :A great obstacle for almost any level.
Er... Its called "Electric Gabyoall".
Due to my current inability to play MMM in a satisfactory manner on either of my devices, I will be on hiatus from activity for an indefinite period of time.

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Re: List of enemies by game that arn't in Megaman Maker

Post by JJTA1211 » Fri Oct 18, 2019 9:20 pm

WitherSnow wrote:
Mon Sep 23, 2019 9:31 pm
Do you see it? Do you see the design of these enemies shine through? Only one of the new enemies has any period where you can't attack. All of the enemies are more aggressive. More aggressive enemies means they don't waste time with defense. That means you're not sitting on your ass waiting for the enemy to do something. Instead it's a constant rush of how should I deal with this guy.
And that's the end of that chapter! I won't add 11 until 1.6 is actually out.
Below will be a changelog for when new updates hit. It will also have the removed line if you want to read it. I hope you enjoyed this. This took way longer than I ever thought it would. Thank you for reading, below this line is the total points of each Mega Man game.
Yep, that's a lot of enemies.
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Re: List of enemies by game that arn't in Megaman Maker

Post by Nigel Chinclucker » Sun Oct 20, 2019 2:17 am

Buster wrote:
Fri Oct 18, 2019 5:59 pm
Organized or comprehensive this ain't.
It's organized fairly well, it's just really close together. And a lot to read.
My Most Popular Levels:
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Re: List of enemies by game that arn't in Megaman Maker

Post by Royalguard » Sun Oct 20, 2019 2:30 am

Nigel Chinclucker wrote:
Sun Oct 20, 2019 2:17 am
Buster wrote:
Fri Oct 18, 2019 5:59 pm
Organized or comprehensive this ain't.
It's organized fairly well, it's just really close together. And a lot to read.
It also notably lacks any kind of images.
Due to my current inability to play MMM in a satisfactory manner on either of my devices, I will be on hiatus from activity for an indefinite period of time.

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Re: List of enemies by game that arn't in Megaman Maker

Post by Napalm Crusher » Fri Oct 25, 2019 9:25 pm

Mate... you forgot Returning Monking... it's like the Monking but easier to implement
I'm only a guy who wants to see Junk Shield in Mega Man Maker... that's it.

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