ALL 65 missing weapons, classified by elemental theme

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LeonardMan
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ALL 65 missing weapons, classified by elemental theme

Post by LeonardMan » Sun Nov 03, 2019 4:57 pm

Yes, I counted all the weapons and utilities missing from Mega Man Maker as of the last announcement (when they announced Scramble Thunder), counting Gameboy games and MM&B, and it totals 65. The weapons in question are:

Earth:
Super Arm
Dust Crusher
Deep Digger
Spread Drill

Water:
Bubble Lead
Bubble Bomb
Salt Water
Water Balloon
Water Shield
Acid Barrier

Timespace:
Time Stopper
Centaur Flash
Black Hole
Astro Crush

Electric:
Spark Shock
Spark Chaser
Electric Shock
Thunder Bolt
Lightning Bolt
Plug Ball

Cut:
Gyro Attack
Yamato Spear
Screw Crusher
Slash Claw
Tengu Blade
Triple Blade

Bomb:
Napalm Bomb
Ballade Cracker
Photon Missile
Homing Sniper
Remote Mine
Chain Blast

Melee:
Break Dash
Pile Driver

Ice:
Freeze Cracker
Ice Wave
Ice Wall
Chill Spike
Tundra Storm

Fire:
Scorch Wheel
Wave Burner
Solar Blaze
Blazing Torch

Other:
Mirror Buster
Grab Buster
Junk Shield
Copy Vision
Magic Card
Rebound Striker
Bounce Ball

Utilities:
Rush Marine
Wire
Balloon
Beat Attack
Carry
Sakugarne
Tango
Rush Search
Beat Call
Rush Cycle
Rush Item
Rush Bomber
Rush Health
Beat Shield
Eddie Call

I estimate that the dev team will only finish adding all of these weapons AT THE VERY LEAST by update 1.11, that would be in year 2024 or so. Of course, that's if Mega Man Maker even makes it that far...

I'm still hoping for more water and ice weapons to be added sooner rather than later.
Bubble Bobble: 242483

Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066

Mr. Gimmick:
1: 178176
2: 178177
3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!

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Buster
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Re: ALL 65 missing weapons, classified by elemental theme

Post by Buster » Sun Nov 03, 2019 5:13 pm

>all
>no CFTF weapons
A fangame Soon™ to be announced, maybe.
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Blue_Bummer
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Re: ALL 65 missing weapons, classified by elemental theme

Post by Blue_Bummer » Sun Nov 03, 2019 6:40 pm

Buster wrote:
Sun Nov 03, 2019 5:13 pm
>all
>no CFTF weapons
I find it interesting how some weapons in that particular game work differently for Mega Man as opposed to Bass (Forte).

https://megaman.fandom.com/wiki/Rockman ... Chousensha

What an amazing list of weapons/items LeonardMan posted.
LeonardMan wrote:I estimate that the dev team will only finish adding all of these weapons AT THE VERY LEAST by update 1.11, that would be in year 2024 or so. Of course, that's if Mega Man Maker even makes it that far...
That's both exciting and kinda depressing.
I'm still hoping for more water and ice weapons to be added sooner rather than later.
Same here. Especially Freeze Cracker (MM7), Ice Wave (MM8) and Ice Wall (MM&B).

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Royalguard
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Re: ALL 65 missing weapons, classified by elemental theme

Post by Royalguard » Sun Nov 03, 2019 6:46 pm

If you also include Power Battle and Power Fighters arcade games, you also have the two additional Robot Master weapons Pharaoh Wave and Centaur Arrow.
Due to my current inability to play MMM in a satisfactory manner on either of my devices, I will be on hiatus from activity for an indefinite period of time.

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Blue_Bummer
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Re: ALL 65 missing weapons, classified by elemental theme

Post by Blue_Bummer » Sun Nov 03, 2019 7:12 pm

Royalguard wrote:
Sun Nov 03, 2019 6:46 pm
If you also include Power Battle and Power Fighters arcade games, you also have the two additional Robot Master weapons Pharaoh Wave and Centaur Arrow.
Centaur arrow seems kinda odd since it's direction is random (according to the Wiki).

Pharaoh Wave looks like a simpler version of MM10 Solar Blaze (faster execution of double projectile). Can Pharaoh Wave also be used midair and does it have a higher rate of fire than Solar Blaze? If so that'd be a rockin' power to include in MMM.

https://youtu.be/z2Kc4ZB51rU?t=362

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LeonardMan
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Re: ALL 65 missing weapons, classified by elemental theme

Post by LeonardMan » Mon Nov 04, 2019 12:54 am

Buster wrote:
Sun Nov 03, 2019 5:13 pm
>all
>no CFTF weapons
Well, I usually put Challenger From The Future in the same bag as the two PC games and the Game Gear port. It's... not very good :| ...Though I like the fact the bullets that bounced off an invulnerable enemy can still harm things (and the miniboss in the Aircon Man stage is outright designed around that mechanic, which I find awesome!) and Komuso Man is worthy of appearing in a real Mega Man game because he's cool as fuck... But other than those things, I don't consider it part of the "canon".
Blue_Bummer wrote:
Sun Nov 03, 2019 6:40 pm
What an amazing list of weapons/items LeonardMan posted
Thank you, Blue_Bummer. :)
Royalguard wrote:
Sun Nov 03, 2019 6:46 pm
If you also include Power Battle and Power Fighters arcade games, you also have the two additional Robot Master weapons Pharaoh Wave and Centaur Arrow.
You forgot the Power Fighters version of Power Stone, the stone hand thing that goes along the floor and that the boss himself very rarely uses.

So... If I listen to all of you and include the weapons you've mentioned, 10 weapons from CFTF (as Blue_Bummer pointed out, it's 5 for Mega Man and 5 for Bass), plus 3 more from Power Fighters, that adds 13 weapons, for a grand total of 78 missing weapons as of the last announcement.

That means it might take them until update 1.12 minimum to add ALL the weapons, which would be in year 2025 if MMM manages to go on for that long.
Bubble Bobble: 242483

Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066

Mr. Gimmick:
1: 178176
2: 178177
3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!

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Buster
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Location: Poland
Discord: Buster#2302
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Re: ALL 65 missing weapons, classified by elemental theme

Post by Buster » Mon Nov 04, 2019 1:05 am

LeonardMan wrote:
Mon Nov 04, 2019 12:54 am
Buster wrote:
Sun Nov 03, 2019 5:13 pm
>all
>no CFTF weapons
Well, I usually put Challenger From The Future in the same bag as the two PC games and the Game Gear port. It's... not very good :|
Eat garbage. CFTF is neat. And its weapons are incredible.

And while DOS games were mentioned... All weapons from DOS 3 are predictably not even worth a glance, but the 3 weapons from DOS 1 are factually the most amazing weapons in the franchise.
Sonic Man's weapon: basically better Gemini Laser
Volt Man's weapon: makes you fully immune to enemy damage and kills every single enemy in that game in one hit except for just a small handful of them
Dyna Man's weapon: basically Drill Bomb that doesn't fly forward but explodes many, many, many, MANY times in one spot
LeonardMan wrote:
Mon Nov 04, 2019 12:54 am
10 weapons from CFTF (as Blue_Bummer pointed out, it's 5 for Mega Man and 5 for Bass)
Someone didn't do research. :v

There's only any actual disparity with Bullet Man's, Stove Man's and Komuso Man's weapons. The weapons for 2 remaining Dimensions may have different names but function in the exact same way.
Mega Vulcan: splits in 3 directions in a sort of weird way
Bass Vulcan: homes in on enemies
Flame Shower: a flamethrower you can walk with that flies up when you're done using it
Flame Mixer: the same thing but it's a circle around you
Barrier Wind/Bass Cyclone: a forward flying wall that eats projectiles and deals insane damage to enemies
Doppel Crash: better Break Dash
Doppel Attack: noclip
Time Switch/Time Bomb: stops time for a while and lets you move inside enemies and projectiles without taking damage
A fangame Soon™ to be announced, maybe.
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D-Man
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Re: ALL 65 missing weapons, classified by elemental theme

Post by D-Man » Mon Nov 04, 2019 3:03 am

Buster wrote:
Mon Nov 04, 2019 1:05 am
Volt Man's weapon: makes you fully immune to enemy damage and kills every single enemy in that game in one hit except for just a small handful of them

Doppel Attack: noclip
These both sound pretty overpowered, though I doubt most players would mind.

Also, Dyna's weapon Nuclear Detonator seems more similar to Hyper Bomb, only it can damage the user.

The rest seem rather redundant compared to other weapons, so if they were considered, a lot of effort would have to go towards making them stand out.
King Knight coming soon.

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Buster
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Re: ALL 65 missing weapons, classified by elemental theme

Post by Buster » Mon Nov 04, 2019 2:05 pm

D-Man wrote:
Mon Nov 04, 2019 3:03 am
Also, Dyna's weapon Nuclear Detonator seems more similar to Hyper Bomb, only it can damage the user.
Hyper Bomb you can remotely detonate and explodes a lot of times.
A fangame Soon™ to be announced, maybe.
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Neo Cutman
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Re: ALL 65 missing weapons, classified by elemental theme

Post by Neo Cutman » Mon Nov 04, 2019 7:10 pm

I think the developers do not intend to include all weapons as well as all Robot Masters or even all gimmicks.

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LeonardMan
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Re: ALL 65 missing weapons, classified by elemental theme

Post by LeonardMan » Mon Nov 04, 2019 7:52 pm

Neo Cutman wrote:
Mon Nov 04, 2019 7:10 pm
I think the developers do not intend to include all weapons as well as all Robot Masters or even all gimmicks.
That's sadly a very real possibility. :(
Bubble Bobble: 242483

Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066

Mr. Gimmick:
1: 178176
2: 178177
3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!

User avatar
Neo Cutman
Posts: 632
Joined: Fri Apr 06, 2018 9:51 pm

Re: ALL 65 missing weapons, classified by elemental theme

Post by Neo Cutman » Mon Nov 04, 2019 8:22 pm

LeonardMan wrote:
Mon Nov 04, 2019 7:52 pm
Neo Cutman wrote:
Mon Nov 04, 2019 7:10 pm
I think the developers do not intend to include all weapons as well as all Robot Masters or even all gimmicks.
That's sadly a very real possibility. :(
Since the project has no profit we don't know how long developers can work on it. Until today it has had several changes of spriters and other functions. We have to hope that WP can keep the project up to version 2.0 at least.

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