ALL 65 missing weapons, classified by elemental theme
- LeonardMan
- Posts: 1341
- Joined: Sat Jul 15, 2017 11:55 am
ALL 65 missing weapons, classified by elemental theme
Yes, I counted all the weapons and utilities missing from Mega Man Maker as of the last announcement (when they announced Scramble Thunder), counting Gameboy games and MM&B, and it totals 65. The weapons in question are:
Earth:
Super Arm
Dust Crusher
Deep Digger
Spread Drill
Water:
Bubble Lead
Bubble Bomb
Salt Water
Water Balloon
Water Shield
Acid Barrier
Timespace:
Time Stopper
Centaur Flash
Black Hole
Astro Crush
Electric:
Spark Shock
Spark Chaser
Electric Shock
Thunder Bolt
Lightning Bolt
Plug Ball
Cut:
Gyro Attack
Yamato Spear
Screw Crusher
Slash Claw
Tengu Blade
Triple Blade
Bomb:
Napalm Bomb
Ballade Cracker
Photon Missile
Homing Sniper
Remote Mine
Chain Blast
Melee:
Break Dash
Pile Driver
Ice:
Freeze Cracker
Ice Wave
Ice Wall
Chill Spike
Tundra Storm
Fire:
Scorch Wheel
Wave Burner
Solar Blaze
Blazing Torch
Other:
Mirror Buster
Grab Buster
Junk Shield
Copy Vision
Magic Card
Rebound Striker
Bounce Ball
Utilities:
Rush Marine
Wire
Balloon
Beat Attack
Carry
Sakugarne
Tango
Rush Search
Beat Call
Rush Cycle
Rush Item
Rush Bomber
Rush Health
Beat Shield
Eddie Call
I estimate that the dev team will only finish adding all of these weapons AT THE VERY LEAST by update 1.11, that would be in year 2024 or so. Of course, that's if Mega Man Maker even makes it that far...
I'm still hoping for more water and ice weapons to be added sooner rather than later.
Earth:
Super Arm
Dust Crusher
Deep Digger
Spread Drill
Water:
Bubble Lead
Bubble Bomb
Salt Water
Water Balloon
Water Shield
Acid Barrier
Timespace:
Time Stopper
Centaur Flash
Black Hole
Astro Crush
Electric:
Spark Shock
Spark Chaser
Electric Shock
Thunder Bolt
Lightning Bolt
Plug Ball
Cut:
Gyro Attack
Yamato Spear
Screw Crusher
Slash Claw
Tengu Blade
Triple Blade
Bomb:
Napalm Bomb
Ballade Cracker
Photon Missile
Homing Sniper
Remote Mine
Chain Blast
Melee:
Break Dash
Pile Driver
Ice:
Freeze Cracker
Ice Wave
Ice Wall
Chill Spike
Tundra Storm
Fire:
Scorch Wheel
Wave Burner
Solar Blaze
Blazing Torch
Other:
Mirror Buster
Grab Buster
Junk Shield
Copy Vision
Magic Card
Rebound Striker
Bounce Ball
Utilities:
Rush Marine
Wire
Balloon
Beat Attack
Carry
Sakugarne
Tango
Rush Search
Beat Call
Rush Cycle
Rush Item
Rush Bomber
Rush Health
Beat Shield
Eddie Call
I estimate that the dev team will only finish adding all of these weapons AT THE VERY LEAST by update 1.11, that would be in year 2024 or so. Of course, that's if Mega Man Maker even makes it that far...
I'm still hoping for more water and ice weapons to be added sooner rather than later.
Bubble Bobble: 242483
Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066
Mr. Gimmick:
1: 178176
2: 178177
3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!
Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066
Mr. Gimmick:
1: 178176
2: 178177
3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!
Re: ALL 65 missing weapons, classified by elemental theme
>all
>no CFTF weapons
>no CFTF weapons
A fangame Soon™ to be announced, maybe.


- Blue_Bummer
- Posts: 218
- Joined: Sat Jun 22, 2019 7:38 pm
Re: ALL 65 missing weapons, classified by elemental theme
I find it interesting how some weapons in that particular game work differently for Mega Man as opposed to Bass (Forte).
https://megaman.fandom.com/wiki/Rockman ... Chousensha
What an amazing list of weapons/items LeonardMan posted.
That's both exciting and kinda depressing.LeonardMan wrote:I estimate that the dev team will only finish adding all of these weapons AT THE VERY LEAST by update 1.11, that would be in year 2024 or so. Of course, that's if Mega Man Maker even makes it that far...
Same here. Especially Freeze Cracker (MM7), Ice Wave (MM8) and Ice Wall (MM&B).I'm still hoping for more water and ice weapons to be added sooner rather than later.
- Royalguard
- Posts: 3467
- Joined: Mon Jul 24, 2017 1:20 pm
- Location: Ontario, Canada
- Discord: RoyalGuard#1135
Re: ALL 65 missing weapons, classified by elemental theme
If you also include Power Battle and Power Fighters arcade games, you also have the two additional Robot Master weapons Pharaoh Wave and Centaur Arrow.
Due to my current inability to play MMM in a satisfactory manner on either of my devices, I will be on hiatus from activity for an indefinite period of time.
- Blue_Bummer
- Posts: 218
- Joined: Sat Jun 22, 2019 7:38 pm
Re: ALL 65 missing weapons, classified by elemental theme
Centaur arrow seems kinda odd since it's direction is random (according to the Wiki).Royalguard wrote: ↑Sun Nov 03, 2019 6:46 pmIf you also include Power Battle and Power Fighters arcade games, you also have the two additional Robot Master weapons Pharaoh Wave and Centaur Arrow.
Pharaoh Wave looks like a simpler version of MM10 Solar Blaze (faster execution of double projectile). Can Pharaoh Wave also be used midair and does it have a higher rate of fire than Solar Blaze? If so that'd be a rockin' power to include in MMM.
https://youtu.be/z2Kc4ZB51rU?t=362
- LeonardMan
- Posts: 1341
- Joined: Sat Jul 15, 2017 11:55 am
Re: ALL 65 missing weapons, classified by elemental theme
Well, I usually put Challenger From The Future in the same bag as the two PC games and the Game Gear port. It's... not very good

Thank you, Blue_Bummer.Blue_Bummer wrote: ↑Sun Nov 03, 2019 6:40 pmWhat an amazing list of weapons/items LeonardMan posted

You forgot the Power Fighters version of Power Stone, the stone hand thing that goes along the floor and that the boss himself very rarely uses.Royalguard wrote: ↑Sun Nov 03, 2019 6:46 pmIf you also include Power Battle and Power Fighters arcade games, you also have the two additional Robot Master weapons Pharaoh Wave and Centaur Arrow.
So... If I listen to all of you and include the weapons you've mentioned, 10 weapons from CFTF (as Blue_Bummer pointed out, it's 5 for Mega Man and 5 for Bass), plus 3 more from Power Fighters, that adds 13 weapons, for a grand total of 78 missing weapons as of the last announcement.
That means it might take them until update 1.12 minimum to add ALL the weapons, which would be in year 2025 if MMM manages to go on for that long.
Bubble Bobble: 242483
Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066
Mr. Gimmick:
1: 178176
2: 178177
3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!
Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066
Mr. Gimmick:
1: 178176
2: 178177
3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!
Re: ALL 65 missing weapons, classified by elemental theme
Eat garbage. CFTF is neat. And its weapons are incredible.LeonardMan wrote: ↑Mon Nov 04, 2019 12:54 amWell, I usually put Challenger From The Future in the same bag as the two PC games and the Game Gear port. It's... not very good
And while DOS games were mentioned... All weapons from DOS 3 are predictably not even worth a glance, but the 3 weapons from DOS 1 are factually the most amazing weapons in the franchise.
Sonic Man's weapon: basically better Gemini Laser
Volt Man's weapon: makes you fully immune to enemy damage and kills every single enemy in that game in one hit except for just a small handful of them
Dyna Man's weapon: basically Drill Bomb that doesn't fly forward but explodes many, many, many, MANY times in one spot
Someone didn't do research. :vLeonardMan wrote: ↑Mon Nov 04, 2019 12:54 am10 weapons from CFTF (as Blue_Bummer pointed out, it's 5 for Mega Man and 5 for Bass)
There's only any actual disparity with Bullet Man's, Stove Man's and Komuso Man's weapons. The weapons for 2 remaining Dimensions may have different names but function in the exact same way.
Mega Vulcan: splits in 3 directions in a sort of weird way
Bass Vulcan: homes in on enemies
Flame Shower: a flamethrower you can walk with that flies up when you're done using it
Flame Mixer: the same thing but it's a circle around you
Barrier Wind/Bass Cyclone: a forward flying wall that eats projectiles and deals insane damage to enemies
Doppel Crash: better Break Dash
Doppel Attack: noclip
Time Switch/Time Bomb: stops time for a while and lets you move inside enemies and projectiles without taking damage
A fangame Soon™ to be announced, maybe.


Re: ALL 65 missing weapons, classified by elemental theme
These both sound pretty overpowered, though I doubt most players would mind.
Also, Dyna's weapon Nuclear Detonator seems more similar to Hyper Bomb, only it can damage the user.
The rest seem rather redundant compared to other weapons, so if they were considered, a lot of effort would have to go towards making them stand out.
King Knight coming soon.
Re: ALL 65 missing weapons, classified by elemental theme
Hyper Bomb you can remotely detonate and explodes a lot of times.
A fangame Soon™ to be announced, maybe.


- Neo Cutman
- Posts: 632
- Joined: Fri Apr 06, 2018 9:51 pm
Re: ALL 65 missing weapons, classified by elemental theme
I think the developers do not intend to include all weapons as well as all Robot Masters or even all gimmicks.
- LeonardMan
- Posts: 1341
- Joined: Sat Jul 15, 2017 11:55 am
Re: ALL 65 missing weapons, classified by elemental theme
That's sadly a very real possibility.Neo Cutman wrote: ↑Mon Nov 04, 2019 7:10 pmI think the developers do not intend to include all weapons as well as all Robot Masters or even all gimmicks.

Bubble Bobble: 242483
Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066
Mr. Gimmick:
1: 178176
2: 178177
3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!
Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066
Mr. Gimmick:
1: 178176
2: 178177
3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!
- Neo Cutman
- Posts: 632
- Joined: Fri Apr 06, 2018 9:51 pm
Re: ALL 65 missing weapons, classified by elemental theme
Since the project has no profit we don't know how long developers can work on it. Until today it has had several changes of spriters and other functions. We have to hope that WP can keep the project up to version 2.0 at least.LeonardMan wrote: ↑Mon Nov 04, 2019 7:52 pmThat's sadly a very real possibility.Neo Cutman wrote: ↑Mon Nov 04, 2019 7:10 pmI think the developers do not intend to include all weapons as well as all Robot Masters or even all gimmicks.![]()
Who is online
Users browsing this forum: No registered users and 2 guests