Direct question for developers

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14Protoman
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Direct question for developers

Post by 14Protoman » Tue Dec 17, 2019 2:31 am

There is a question that you have never answered and that is useful for the forum, since we would stop insisting so much for things that we should not.
What are the bosses we should not suggest, Wrecking? The names of them, the blacklist, those that do not work in specific fields, that a developer tells us please, is a key question.

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Blue_Bummer
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Re: Direct question for developers

Post by Blue_Bummer » Tue Dec 17, 2019 3:54 am

14Protoman wrote:
Tue Dec 17, 2019 2:31 am
There is a question that you have never answered and that is useful for the forum, since we would stop insisting so much for things that we should not.
What are the bosses we should not suggest, Wrecking? The names of them, the blacklist, those that do not work in specific fields, that a developer tells us please, is a key question.





:P
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Royalguard
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Re: Direct question for developers

Post by Royalguard » Tue Dec 17, 2019 4:59 am

Some things are best kept vague. What you don't know, can't disappoint you.
Royalguard wrote:
Sun Dec 15, 2019 12:01 am
The reason there isn't a "Boss Robot Master Blacklist" is the same reason why there isn't "Playable Boss Robot Masters". If the staff where to actively state what Robot Masters are/are not worthy of special treatment in MMM, its going to ultimately lead to community divide, and the people who are fans of the "Unworthy Robot Masters" are going to get upset and clash with those who are fans of the "Worthy Robot Masters". The last thing we need is the MMM community at war with itself.
The MMM staff being vague about the "blacklist" is probably for the best.

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LeonardMan
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Re: Direct question for developers

Post by LeonardMan » Tue Dec 17, 2019 11:38 am

14Protoman wrote:
Tue Dec 17, 2019 2:31 am
The names of them, the blacklist, those that do not work in specific fields
As far as I'm aware, only Gemini Man and Gravity Man.

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14Protoman
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Re: Direct question for developers

Post by 14Protoman » Tue Dec 17, 2019 1:19 pm

Royalguard wrote:
Tue Dec 17, 2019 4:59 am
Some things are best kept vague. What you don't know, can't disappoint you.
Royalguard wrote:
Sun Dec 15, 2019 12:01 am
The reason there isn't a "Boss Robot Master Blacklist" is the same reason why there isn't "Playable Boss Robot Masters". If the staff where to actively state what Robot Masters are/are not worthy of special treatment in MMM, its going to ultimately lead to community divide, and the people who are fans of the "Unworthy Robot Masters" are going to get upset and clash with those who are fans of the "Worthy Robot Masters". The last thing we need is the MMM community at war with itself.
The MMM staff being vague about the "blacklist" is probably for the best.
Well, but that is a problem for people, I see no reason for such a stupidity discussion to be formed, let's be realistic, if we keep expectations that will never be fulfilled, it is not funny that we have them, if they tell us what expectations we should not have, however, we could remain realistic and live up to the circumstances of the forum and not so many unconfirmed things would be requested.In addition, war and conflict may have started since wp published the unconfirmed functions in feedback and suggestions.

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Re: Direct question for developers

Post by WreckingPrograms » Tue Dec 17, 2019 5:02 pm

By creating a blacklist for bosses, we would significantly reduce the amount of possible additions, which in turn makes it easy to guess which bosses will be added next. We want to keep that surprise factor, so we'll leave it up to the community to speculate which bosses work and which don't ;)

Besides, just because we deem a boss infeasible at the moment does not mean they will never have a chance. We may get new ideas about their implementation that makes them possible to add regardless. As such, we couldn't create a true blacklist even if we wanted to.
Created this game, I guess.

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LeonardMan
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Re: Direct question for developers

Post by LeonardMan » Tue Dec 17, 2019 5:41 pm

14Protoman wrote:
Tue Dec 17, 2019 2:31 am
What are the bosses we should not suggest?
I believe you should ask yourself the following three questions:

1) Does the boss jump around a lot in big arcs?

2) Does at least one of the boss's attacks go through tiles?

3) Does the boss fire in the direction of the player?

If at least two of those questions have yes for an answer, then the boss is viable.

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14Protoman
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Re: Direct question for developers

Post by 14Protoman » Tue Dec 17, 2019 7:18 pm

LeonardMan wrote:
Tue Dec 17, 2019 5:41 pm
14Protoman wrote:
Tue Dec 17, 2019 2:31 am
What are the bosses we should not suggest?
I believe you should ask yourself the following three questions:

1) Does the boss jump around a lot in big arcs?

2) Does at least one of the boss's attacks go through tiles?

3) Does the boss fire in the direction of the player?

If at least two of those questions have yes for an answer, then the boss is viable.
Yes, but Gemini Man complies with the three slogans.

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Re: Direct question for developers

Post by LeonardMan » Tue Dec 17, 2019 8:37 pm

14Protoman wrote:
Tue Dec 17, 2019 7:18 pm
LeonardMan wrote:
Tue Dec 17, 2019 5:41 pm
14Protoman wrote:
Tue Dec 17, 2019 2:31 am
What are the bosses we should not suggest?
I believe you should ask yourself the following three questions:

1) Does the boss jump around a lot in big arcs?

2) Does at least one of the boss's attacks go through tiles?

3) Does the boss fire in the direction of the player?

If at least two of those questions have yes for an answer, then the boss is viable.
Yes, but Gemini Man complies with the three slogans.
No.

1) Gemini Man does not jump "a lot". He makes one jump, then RUNS ALL THE WAY to the other side. He NEEDS a flat floor! He does not comply with this.

2) Well, technically his normal bullet (but not the Gemini Laser) goes through tiles, I guess he half-complies with this one.

3) Gemini Man does not aim his shot straight at you. He can only fire left or right. The laser rebounds, but it's not aimed specifically at the player. He does not comply with this one.

Total score: 0.5 out of 3. Not viable.

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Re: Direct question for developers

Post by Royalguard » Tue Dec 17, 2019 10:27 pm

LeonardMan wrote:
Tue Dec 17, 2019 5:41 pm
I believe you should ask yourself the following three questions:

1) Does the boss jump around a lot in big arcs?

2) Does at least one of the boss's attacks go through tiles?

3) Does the boss fire in the direction of the player?

If at least two of those questions have yes for an answer, then the boss is viable.
According to that criteria...

Quick Man
1) Yes. Quick Man regularly jumps high into the air.
2) Yes. Quick Boomerangs pass through tiles.
3) Yes. Quick Boomerangs do home in on the player's location in both steps of the weapon's movement.

Quick Man fits all three perfectly. That said, I don't think many people would classify him as "fun" by any means.

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LeonardMan
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Re: Direct question for developers

Post by LeonardMan » Tue Dec 17, 2019 10:50 pm

Royalguard wrote:
Tue Dec 17, 2019 10:27 pm
LeonardMan wrote:
Tue Dec 17, 2019 5:41 pm
I believe you should ask yourself the following three questions:

1) Does the boss jump around a lot in big arcs?

2) Does at least one of the boss's attacks go through tiles?

3) Does the boss fire in the direction of the player?

If at least two of those questions have yes for an answer, then the boss is viable.
According to that criteria...

Quick Man
1) Yes. Quick Man regularly jumps high into the air.
2) Yes. Quick Boomerangs pass through tiles.
3) Yes. Quick Boomerangs do home in on the player's location in both steps of the weapon's movement.

Quick Man fits all three perfectly. That said, I don't think many people would classify him as "fun" by any means.
Not fun, but he's still viable, and was already on an irregular floor to begin with.

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14Protoman
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Re: Direct question for developers

Post by 14Protoman » Sat Dec 21, 2019 9:26 pm

WreckingPrograms wrote:
Tue Dec 17, 2019 5:02 pm
By creating a blacklist for bosses, we would significantly reduce the amount of possible additions, which in turn makes it easy to guess which bosses will be added next. We want to keep that surprise factor, so we'll leave it up to the community to speculate which bosses work and which don't ;)

Besides, just because we deem a boss infeasible at the moment does not mean they will never have a chance. We may get new ideas about their implementation that makes them possible to add regardless. As such, we couldn't create a true blacklist even if we wanted to.
Wow! Only now I am seeing this. So this reaffirms the fact that the unconfirmed functions are not deconfirmed forever and that one day the game will be complete, right?

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Nigel Chinclucker
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Re: Direct question for developers

Post by Nigel Chinclucker » Sun Dec 22, 2019 12:30 am

LeonardMan wrote:
Tue Dec 17, 2019 10:50 pm
Royalguard wrote:
Tue Dec 17, 2019 10:27 pm
LeonardMan wrote:
Tue Dec 17, 2019 5:41 pm
I believe you should ask yourself the following three questions:

1) Does the boss jump around a lot in big arcs?

2) Does at least one of the boss's attacks go through tiles?

3) Does the boss fire in the direction of the player?

If at least two of those questions have yes for an answer, then the boss is viable.
According to that criteria...

Quick Man
1) Yes. Quick Man regularly jumps high into the air.
2) Yes. Quick Boomerangs pass through tiles.
3) Yes. Quick Boomerangs do home in on the player's location in both steps of the weapon's movement.

Quick Man fits all three perfectly. That said, I don't think many people would classify him as "fun" by any means.
Not fun, but he's still viable, and was already on an irregular floor to begin with.
He could certainly be made better than he is in the official game.
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Re: Direct question for developers

Post by Brazencoronet17 » Wed Dec 25, 2019 8:52 pm

1. Gemini Man

^
|
That's the list

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NikoPalad67140
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Re: Direct question for developers

Post by NikoPalad67140 » Mon Jan 06, 2020 5:06 pm

This question is for DestroyerOfDestruction and WreckingPrograms : do you have any ideas when the 1.6 can come?
Creators, don't panic! If you run out of ideas, I'll help you with my Construction Guide.
Here it is. Check it out and have fun!

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Re: Direct question for developers

Post by 14Protoman » Mon Jan 06, 2020 5:39 pm

NikoPalad67140 wrote:
Mon Jan 06, 2020 5:06 pm
This question is for DestroyerOfDestruction and WreckingPrograms : do you have any ideas when the 1.6 can come?
That question is not answered, plus there are times when they do not even know when it arrives, how much you can get closer now is an announcement.

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Re: Direct question for developers

Post by DestroyerOfDestruction » Mon Jan 06, 2020 6:46 pm

NikoPalad67140 wrote:
Mon Jan 06, 2020 5:06 pm
This question is for DestroyerOfDestruction and WreckingPrograms : do you have any ideas when the 1.6 can come?
:roll:

I have no idea, since I am not a developer of this game, and even if I were, I couldn't estimate the release date. I am just a moderator that watches over the three public platforms. For now, I have no access to the developer server whatsoever.

Wrecking or another developer would say that it would release when it's ready, not a day sooner, not a day later. As far as I know, the update was delayed due to personal difficulties.

I'd theorize on it, but some people would take what I say as the gospel and assume it to be factual data.
I am currently moderating the three main community platforms.

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Re: Direct question for developers

Post by NikoPalad67140 » Mon Jan 06, 2020 7:27 pm

Okay. Now, Wrecking, will you install the Double Gear System? If yes, I wish it can be toggled on/off like Mega Man's slide or Bass' diuble jump.
Creators, don't panic! If you run out of ideas, I'll help you with my Construction Guide.
Here it is. Check it out and have fun!

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14Protoman
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Re: Direct question for developers

Post by 14Protoman » Mon Jan 06, 2020 8:54 pm

NikoPalad67140 wrote:
Mon Jan 06, 2020 7:27 pm
Okay. Now, Wrecking, will you install the Double Gear System? If yes, I wish it can be toggled on/off like Mega Man's slide or Bass' diuble jump.
Don't strain, Wrecking won't tell you even if the whole community insists.
DestroyerOfDestruction wrote:
Mon Jan 06, 2020 6:46 pm
I'd theorize on it, but some people would take what I say as the gospel and assume it to be factual data.
By the way destroyer. What are your theories? I want to know because they make me curious and distract me from waiting.

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Re: Direct question for developers

Post by DestroyerOfDestruction » Mon Jan 06, 2020 9:46 pm

NikoPalad67140 wrote:
Mon Jan 06, 2020 7:27 pm
Okay. Now, Wrecking, will you install the Double Gear System? If yes, I wish it can be toggled on/off like Mega Man's slide or Bass' diuble jump.
Wrecking is adamant that pre-released content is to be kept secret until it is revealed in an announcement. The other developers will not speak about it either, since revealing things from the dev server without Wrecking's permission is strictly forbidden.
I am currently moderating the three main community platforms.

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