Mega Man 1/2/9/10 SFX Mod for Mega Man Maker 1.6

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UlticraftMTT
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Mega Man 1/2/9/10 SFX Mod for Mega Man Maker 1.6

Post by UlticraftMTT » Wed Feb 26, 2020 11:02 pm

Didn't want to necropost on my old mod thread so i made a new one. This is a currently lite port of the 1/2/9/10 SFX mod from 1.5. I ommitted features such as Mega Man's 9 and 10 palette and Japanese enemy names because those would take more time and 1.6 isn't fully done with bug fixes. I will add those features once all of 1.6's bug patches are finished but for now the mod only has sound effects.

Link to the old thread for more details:

viewtopic.php?f=15&t=8240

Version 1.0.3 for Mega Man Maker 1.6.0:

https://www.dropbox.com/sh/m4t3it27uozt ... wUkJa?dl=0

Version 1.0.4 for Mega Man Maker 1.6.1.1:

https://www.dropbox.com/sh/1dc6tzjjlub7 ... Zgw2a?dl=0

Version 1.0.5 for Mega Man Maker 1.6.2:

https://www.dropbox.com/sh/gg1etg74npku ... eWD_a?dl=0

Version 1.0.6 for Mega Man Maker 1.6.3:

https://www.dropbox.com/sh/l5wimwm9f80x ... 9azla?dl=0
Last edited by UlticraftMTT on Mon Mar 23, 2020 8:11 pm, edited 5 times in total.
Image

1/2/9/10 SFX Mod: viewtopic.php?f=15&p=91154#p91154
Game Boy Mod: viewtopic.php?f=15&t=10508

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Re: Mega Man 1/2/9/10 SFX Mod for Mega Man Maker 1.6

Post by TREMIC1 » Fri Feb 28, 2020 7:44 pm

UlticraftMTT wrote:
Wed Feb 26, 2020 11:02 pm
Didn't want to necropost on my old mod thread so i made a new one. This is a currently lite port of the 1/2/9/10 SFX mod from 1.5. I ommitted features such as Mega Man's 9 and 10 palette and Japanese enemy names because those would take more time and 1.6 isn't fully done with bug fixes. I will add those features once all of 1.6's bug patches are finished but for now the mod only has sound effects.

Link to the old thread for more details:

viewtopic.php?f=15&t=8240

Version 1.0.3 for Mega Man Maker 1.6.0:

https://www.dropbox.com/sh/m4t3it27uozt ... wUkJa?dl=0

Version 1.0.4 for Mega Man Maker 1.6.1.1:

https://www.dropbox.com/sh/1dc6tzjjlub7 ... Zgw2a?dl=0
Ah man this is awesome. So clean. Even if you do go back wanting to add those "extra: features, I really hope/think it would be cool myself if you kept a stripped down version containing just the SFX edits like these. That's really all I want until they are added to the game officially (if ever for that matter)

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Re: Mega Man 1/2/9/10 SFX Mod for Mega Man Maker 1.6

Post by MrDocrobot » Mon Mar 02, 2020 12:16 am

TREMIC1 wrote:
Fri Feb 28, 2020 7:44 pm
UlticraftMTT wrote:
Wed Feb 26, 2020 11:02 pm
Didn't want to necropost on my old mod thread so i made a new one. This is a currently lite port of the 1/2/9/10 SFX mod from 1.5. I ommitted features such as Mega Man's 9 and 10 palette and Japanese enemy names because those would take more time and 1.6 isn't fully done with bug fixes. I will add those features once all of 1.6's bug patches are finished but for now the mod only has sound effects.

Link to the old thread for more details:

viewtopic.php?f=15&t=8240

Version 1.0.3 for Mega Man Maker 1.6.0:

https://www.dropbox.com/sh/m4t3it27uozt ... wUkJa?dl=0

Version 1.0.4 for Mega Man Maker 1.6.1.1:

https://www.dropbox.com/sh/1dc6tzjjlub7 ... Zgw2a?dl=0
Ah man this is awesome. So clean. Even if you do go back wanting to add those "extra: features, I really hope/think it would be cool myself if you kept a stripped down version containing just the SFX edits like these. That's really all I want until they are added to the game officially (if ever for that matter)
I've experienced the extra features in the 1.5 version of this MOD and I personally appreciate the MM9/10 palette swap, the Mega Man 2/9 music and the extra tweaks given to certain enemies. Such as the Met being stylized to represent how it looked in Mega Man 9. With it's more shiny look to it's helmet and the bullets representing the normal met bullets instead of the Mega Man 1 bullets.

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Re: Mega Man 1/2/9/10 SFX Mod for Mega Man Maker 1.6

Post by supersmashgaming » Sun Mar 08, 2020 3:12 am

UlticraftMTT wrote:
Wed Feb 26, 2020 11:02 pm
Didn't want to necropost on my old mod thread so i made a new one. This is a currently lite port of the 1/2/9/10 SFX mod from 1.5. I ommitted features such as Mega Man's 9 and 10 palette and Japanese enemy names because those would take more time and 1.6 isn't fully done with bug fixes. I will add those features once all of 1.6's bug patches are finished but for now the mod only has sound effects.

Link to the old thread for more details:

viewtopic.php?f=15&t=8240

Version 1.0.3 for Mega Man Maker 1.6.0:

https://www.dropbox.com/sh/m4t3it27uozt ... wUkJa?dl=0

Version 1.0.4 for Mega Man Maker 1.6.1.1:

https://www.dropbox.com/sh/1dc6tzjjlub7 ... Zgw2a?dl=0
To be honest I really like the sfx from 1/2/9/10. Thanks for this mod.
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Re: Mega Man 1/2/9/10 SFX Mod for Mega Man Maker 1.6

Post by ZepperFang » Sun Mar 08, 2020 1:39 pm

UlticraftMTT wrote:
Wed Feb 26, 2020 11:02 pm
Didn't want to necropost on my old mod thread so i made a new one. This is a currently lite port of the 1/2/9/10 SFX mod from 1.5. I ommitted features such as Mega Man's 9 and 10 palette and Japanese enemy names because those would take more time and 1.6 isn't fully done with bug fixes. I will add those features once all of 1.6's bug patches are finished but for now the mod only has sound effects.
Uh... Waiting for 1.6.2 now. :roll:

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Re: Mega Man 1/2/9/10 SFX Mod for Mega Man Maker 1.6

Post by UlticraftMTT » Mon Mar 09, 2020 3:55 pm

ZepperFang wrote:
Sun Mar 08, 2020 1:39 pm
UlticraftMTT wrote:
Wed Feb 26, 2020 11:02 pm
Didn't want to necropost on my old mod thread so i made a new one. This is a currently lite port of the 1/2/9/10 SFX mod from 1.5. I ommitted features such as Mega Man's 9 and 10 palette and Japanese enemy names because those would take more time and 1.6 isn't fully done with bug fixes. I will add those features once all of 1.6's bug patches are finished but for now the mod only has sound effects.
Uh... Waiting for 1.6.2 now. :roll:
Done.
Image

1/2/9/10 SFX Mod: viewtopic.php?f=15&p=91154#p91154
Game Boy Mod: viewtopic.php?f=15&t=10508

hail boognish

Upcoming mods: Mega Man Maker Plus 2

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Re: Mega Man 1/2/9/10 SFX Mod for Mega Man Maker 1.6

Post by UlticraftMTT » Sun Apr 26, 2020 5:38 am

A bit of a necropost, but this is a new thing i've done.

I have now ported the Extra Feature version of the 1/2/9/10 SFX mod, while still keeping a "Lite" version, per request of a few users.

Download Link:

https://www.dropbox.com/sh/0bwvads707c8 ... pboZa?dl=0

This ports all old extras from 1.5, and adds a few new things:

Kouker and Rotating Platform's names have been corrected to Kouker Q and Daidine respectively.

MM2 Sniper Joe's name has been changed to Returning Sniper Joe.

Marktherence's Mega Man 11 music, to go with the 7 and 8 music replacements due to Mega Man Maker's music style sounding too modern and full for NES limitations.

And i've also made some improvements to backgrounds and tilesets, none of these changes should majorly affect any levels:

Wood BG 1: Raised the leaves to the top of the screen so it loops with Wood BG 3 and resembles the original stage more.

Bubble Tile and Bubble Tile (Alt): Added chain tiles.

Air Tile: Added Onis, they appear in 1x horizontal tile placements.

MM2 Wily 1 Tile: Added small holes, and also added the circular tiles used towards and during the Mecha Dragon fight.

MM2 Wily 3 Tile: Removed the Guts Tank boss room tile and replaced it with the original stage's 1x horizontal and singular tiles.

Shade Tile: Removed the pink metal tiles and replaced them with more grass and dirt, to allow more flexible grass placement.

Jewel Tile: Added jewels (Shinies), which occasionally show up on inner corner tiles.

Tornado Tile: Improved the 1x horizontal tiles.

Galaxy Tile: Changed the inner corner tiles to be the square tiles, making the tile much more aesthetically pleasing to use.

MM9 Wily 1 Tile: Added pillars between the rocks.

MM9 Wily 2 Tile, MM9 Wily 2 Tile 2, and MM9 Wily 3 Tile: Basically, i made them much more game accurate.

MM9 Endless Tile and its alts: Don't know if i made these more game accurate, but i personally think i made them look way better.
Image

1/2/9/10 SFX Mod: viewtopic.php?f=15&p=91154#p91154
Game Boy Mod: viewtopic.php?f=15&t=10508

hail boognish

Upcoming mods: Mega Man Maker Plus 2

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Re: Mega Man 1/2/9/10 SFX Mod for Mega Man Maker 1.6

Post by Shadow444 » Sun Apr 26, 2020 9:45 am

UlticraftMTT wrote:
Sun Apr 26, 2020 5:38 am
A bit of a necropost, but this is a new thing i've done.

I have now ported the Extra Feature version of the 1/2/9/10 SFX mod, while still keeping a "Lite" version, per request of a few users.

Download Link:

https://www.dropbox.com/sh/0bwvads707c8 ... pboZa?dl=0

This ports all old extras from 1.5, and adds a few new things:

Kouker and Rotating Platform's names have been corrected to Kouker Q and Daidine respectively.

MM2 Sniper Joe's name has been changed to Returning Sniper Joe.

Marktherence's Mega Man 11 music, to go with the 7 and 8 music replacements due to Mega Man Maker's music style sounding too modern and full for NES limitations.

And i've also made some improvements to backgrounds and tilesets, none of these changes should majorly affect any levels:

Wood BG 1: Raised the leaves to the top of the screen so it loops with Wood BG 3 and resembles the original stage more.

Bubble Tile and Bubble Tile (Alt): Added chain tiles.

Air Tile: Added Onis, they appear in 1x horizontal tile placements.

MM2 Wily 1 Tile: Added small holes, and also added the circular tiles used towards and during the Mecha Dragon fight.

MM2 Wily 3 Tile: Removed the Guts Tank boss room tile and replaced it with the original stage's 1x horizontal and singular tiles.

Shade Tile: Removed the pink metal tiles and replaced them with more grass and dirt, to allow more flexible grass placement.

Jewel Tile: Added jewels (Shinies), which occasionally show up on inner corner tiles.

Tornado Tile: Improved the 1x horizontal tiles.

Galaxy Tile: Changed the inner corner tiles to be the square tiles, making the tile much more aesthetically pleasing to use.

MM9 Wily 1 Tile: Added pillars between the rocks.

MM9 Wily 2 Tile, MM9 Wily 2 Tile 2, and MM9 Wily 3 Tile: Basically, i made them much more game accurate.

MM9 Endless Tile and its alts: Don't know if i made these more game accurate, but i personally think i made them look way better.
You forgot to change MM3 Wily tile 1, this stone is very crooked made, immediately catches the eye.

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Re: Mega Man 1/2/9/10 SFX Mod for Mega Man Maker 1.6

Post by UlticraftMTT » Sun Apr 26, 2020 2:40 pm

Shadow444 wrote:
Sun Apr 26, 2020 9:45 am
UlticraftMTT wrote:
Sun Apr 26, 2020 5:38 am
A bit of a necropost, but this is a new thing i've done.

I have now ported the Extra Feature version of the 1/2/9/10 SFX mod, while still keeping a "Lite" version, per request of a few users.

Download Link:

https://www.dropbox.com/sh/0bwvads707c8 ... pboZa?dl=0

This ports all old extras from 1.5, and adds a few new things:

Kouker and Rotating Platform's names have been corrected to Kouker Q and Daidine respectively.

MM2 Sniper Joe's name has been changed to Returning Sniper Joe.

Marktherence's Mega Man 11 music, to go with the 7 and 8 music replacements due to Mega Man Maker's music style sounding too modern and full for NES limitations.

And i've also made some improvements to backgrounds and tilesets, none of these changes should majorly affect any levels:

Wood BG 1: Raised the leaves to the top of the screen so it loops with Wood BG 3 and resembles the original stage more.

Bubble Tile and Bubble Tile (Alt): Added chain tiles.

Air Tile: Added Onis, they appear in 1x horizontal tile placements.

MM2 Wily 1 Tile: Added small holes, and also added the circular tiles used towards and during the Mecha Dragon fight.

MM2 Wily 3 Tile: Removed the Guts Tank boss room tile and replaced it with the original stage's 1x horizontal and singular tiles.

Shade Tile: Removed the pink metal tiles and replaced them with more grass and dirt, to allow more flexible grass placement.

Jewel Tile: Added jewels (Shinies), which occasionally show up on inner corner tiles.

Tornado Tile: Improved the 1x horizontal tiles.

Galaxy Tile: Changed the inner corner tiles to be the square tiles, making the tile much more aesthetically pleasing to use.

MM9 Wily 1 Tile: Added pillars between the rocks.

MM9 Wily 2 Tile, MM9 Wily 2 Tile 2, and MM9 Wily 3 Tile: Basically, i made them much more game accurate.

MM9 Endless Tile and its alts: Don't know if i made these more game accurate, but i personally think i made them look way better.
You forgot to change MM3 Wily tile 1, this stone is very crooked made, immediately catches the eye.
That's actually how it was in MM3
Image

1/2/9/10 SFX Mod: viewtopic.php?f=15&p=91154#p91154
Game Boy Mod: viewtopic.php?f=15&t=10508

hail boognish

Upcoming mods: Mega Man Maker Plus 2

Shadow444
Posts: 78
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Location: Russia / Россия

Re: Mega Man 1/2/9/10 SFX Mod for Mega Man Maker 1.6

Post by Shadow444 » Sun Apr 26, 2020 4:07 pm

UlticraftMTT wrote:
Sun Apr 26, 2020 2:40 pm
Shadow444 wrote:
Sun Apr 26, 2020 9:45 am
UlticraftMTT wrote:
Sun Apr 26, 2020 5:38 am
A bit of a necropost, but this is a new thing i've done.

I have now ported the Extra Feature version of the 1/2/9/10 SFX mod, while still keeping a "Lite" version, per request of a few users.

Download Link:

https://www.dropbox.com/sh/0bwvads707c8 ... pboZa?dl=0

This ports all old extras from 1.5, and adds a few new things:

Kouker and Rotating Platform's names have been corrected to Kouker Q and Daidine respectively.

MM2 Sniper Joe's name has been changed to Returning Sniper Joe.

Marktherence's Mega Man 11 music, to go with the 7 and 8 music replacements due to Mega Man Maker's music style sounding too modern and full for NES limitations.

And i've also made some improvements to backgrounds and tilesets, none of these changes should majorly affect any levels:

Wood BG 1: Raised the leaves to the top of the screen so it loops with Wood BG 3 and resembles the original stage more.

Bubble Tile and Bubble Tile (Alt): Added chain tiles.

Air Tile: Added Onis, they appear in 1x horizontal tile placements.

MM2 Wily 1 Tile: Added small holes, and also added the circular tiles used towards and during the Mecha Dragon fight.

MM2 Wily 3 Tile: Removed the Guts Tank boss room tile and replaced it with the original stage's 1x horizontal and singular tiles.

Shade Tile: Removed the pink metal tiles and replaced them with more grass and dirt, to allow more flexible grass placement.

Jewel Tile: Added jewels (Shinies), which occasionally show up on inner corner tiles.

Tornado Tile: Improved the 1x horizontal tiles.

Galaxy Tile: Changed the inner corner tiles to be the square tiles, making the tile much more aesthetically pleasing to use.

MM9 Wily 1 Tile: Added pillars between the rocks.

MM9 Wily 2 Tile, MM9 Wily 2 Tile 2, and MM9 Wily 3 Tile: Basically, i made them much more game accurate.

MM9 Endless Tile and its alts: Don't know if i made these more game accurate, but i personally think i made them look way better.
You forgot to change MM3 Wily tile 1, this stone is very crooked made, immediately catches the eye.
That's actually how it was in MM3
But it still looks crooked, look how Bucked did it in his mod before tile itself was officially added in 1.5.0Image

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Re: Mega Man 1/2/9/10 SFX Mod for Mega Man Maker 1.6

Post by UlticraftMTT » Sun Apr 26, 2020 6:59 pm

Alright, i'll see about implementing a similar fix, i won't use his tiles, but i'll make my own

Update: The fix is now implemented.

https://www.dropbox.com/sh/yy6p3ggryvs8 ... MBsLa?dl=0
Image

1/2/9/10 SFX Mod: viewtopic.php?f=15&p=91154#p91154
Game Boy Mod: viewtopic.php?f=15&t=10508

hail boognish

Upcoming mods: Mega Man Maker Plus 2

Shadow444
Posts: 78
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Re: Mega Man 1/2/9/10 SFX Mod for Mega Man Maker 1.6

Post by Shadow444 » Sun Apr 26, 2020 9:53 pm

UlticraftMTT wrote:
Sun Apr 26, 2020 6:59 pm
Alright, i'll see about implementing a similar fix, i won't use his tiles, but i'll make my own

Update: The fix is now implemented.

https://www.dropbox.com/sh/yy6p3ggryvs8 ... MBsLa?dl=0
Thanks, so much better. I hope WreckingPrograms will fix this when 1.7.0 will be release, or if 1.6.4 suddenly comes out.

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