Bokazurah and Bombomboy

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Blast Man
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Re: Bokazurah and Bombomboy

Post by Blast Man » Wed Dec 05, 2018 8:45 pm

ZepperFang wrote:
Tue Dec 04, 2018 9:56 pm
I noticed that those shadows under upper tiles are gone in this WIP report.
Looks like shadows were not working good.
I think the shadows are still in, but only shown once as an easter egg.
Unsatisfied Cut Man.
viewtopic.php?f=15&t=8377

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Re: Bokazurah and Bombomboy

Post by 8JKN4 » Wed Dec 05, 2018 10:12 pm

FakeVirus wrote:
Wed Dec 05, 2018 8:18 pm
guys how could you forget the most important thing
the DIFFERENT COLOR BOSS HEALTH BAR
FOR THE LOVE OF WILY 2, YOU'RE RIGHT, OH MY GOD.
Hell Man: hotter than Heat Man, deader than Skull Man. Hell yeah.(Mugshot by MP64)

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NeoMechaFan108
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Re: Bokazurah and Bombomboy

Post by NeoMechaFan108 » Wed Dec 05, 2018 10:47 pm

Luigi wrote:
Sun Dec 02, 2018 8:17 pm
To get you in the mood for the current challenge, we've added a new flowery gimmick. It may look threatening, but used correctly it can work to your advantage!
Image
Does this version really have as much content as it looks? I do not think there's going to be so much content like this :roll:

But at least they put the blocks of the endless stage :D
Last edited by NeoMechaFan108 on Thu Dec 06, 2018 8:30 pm, edited 2 times in total.
Insolent!

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Putuk
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Re: Bokazurah and Bombomboy

Post by Putuk » Wed Dec 05, 2018 10:57 pm

This is really nice. I wanna build a park in a futuristic city level with this stuff.

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Re: Bokazurah and Bombomboy

Post by NMario84 » Thu Dec 06, 2018 1:46 am

Am I the only one to recognize the Bokazurah's shooting frames are entirely off alignment? It must be my OCD. :P
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FakeVirus
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Re: Bokazurah and Bombomboy

Post by FakeVirus » Thu Dec 06, 2018 8:05 pm

NMario84 wrote:
Thu Dec 06, 2018 1:46 am
Am I the only one to recognize the Bokazurah's shooting frames are entirely off alignment? It must be my OCD. :P
just you
when's 1.6 @WreckingPrograms#2152

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Re: Bokazurah and Bombomboy

Post by NMario84 » Thu Dec 06, 2018 8:13 pm

Better check again. :P
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From actual Mega Man 9. Check the alignment on the Tail.

You'll see why. and the alignment in MegaMan Maker is unnatural.
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Re: Bokazurah and Bombomboy

Post by 8JKN4 » Thu Dec 06, 2018 8:30 pm

NMario84 wrote:
Thu Dec 06, 2018 8:13 pm
Better check again. :P
Image
From actual Mega Man 9. Check the alignment on the Tail.

You'll see why. and the alignment in MegaMan Maker is unnatural.
You're right, that's weird
Hell Man: hotter than Heat Man, deader than Skull Man. Hell yeah.(Mugshot by MP64)

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NeoMechaFan108
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Re: Bokazurah and Bombomboy

Post by NeoMechaFan108 » Thu Dec 06, 2018 8:43 pm

NMario84 wrote:
Thu Dec 06, 2018 8:13 pm
Better check again. :P
Image
From actual Mega Man 9. Check the alignment on the Tail.

You'll see why. and the alignment in MegaMan Maker is unnatural.
There is another thing that is also wrong, notice that the MMM's hornet man blocks are different from the MM9's original blocks :|
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Re: Bokazurah and Bombomboy

Post by Brazencoronet17 » Fri Dec 07, 2018 5:53 pm

YOU WIN!

PERFECT.

I'd rather flex my muscles

Currently watching Pronto and Groundrill Man duke it out.

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Re: Bokazurah and Bombomboy

Post by Royalguard » Fri Dec 07, 2018 7:22 pm

NMario84 wrote:
Thu Dec 06, 2018 8:13 pm
Better check again. :P
Image
From actual Mega Man 9. Check the alignment on the Tail.

You'll see why. and the alignment in MegaMan Maker is unnatural.
Image
The MMM version of the enemy is also oddly placed multiple pixels higher compared to the original in MM9.
Due to my current inability to play MMM in a satisfactory manner on either of my devices, I will be on hiatus from activity for an indefinite period of time.

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NMario84
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Re: Bokazurah and Bombomboy

Post by NMario84 » Fri Dec 07, 2018 10:12 pm

At least the tail part needs to be adjusted though IMO. Its tail moves unnaturally in Mega Man Maker, but not in MM9. :roll:
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Re: Bokazurah and Bombomboy

Post by Bean man » Fri Dec 07, 2018 10:46 pm

You guys can't expect them to replicate everything perfectly, it looks like it preforms fine enough and that's all that really matters. The reason it's higher up is probably just so that it fits with all the other things you place, although I would keep its movements consistent if I had to change anything about it but that's not too big of a deal.
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Re: Bokazurah and Bombomboy

Post by QuartexGames » Sat Dec 08, 2018 5:40 am

I wonder if we will get other colors of boss health bars? :|
Woah It's Green ID: 316053
Woah It's Blue ID: 260308
Woah It's Yellow ID: 263387
Woah It's Red ID: 325994
Woah It's WhiteID: 258788
I'm bored. Request me a pixel art or something...

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Bean man
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Re: Bokazurah and Bombomboy

Post by Bean man » Sat Dec 08, 2018 9:15 am

I completely approve of this new update! I wonder if Flashman would be added to the boss selection...

~signed, Flashman..!
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Re: Bokazurah and Bombomboy

Post by TheCreativeEye » Sat Dec 08, 2018 1:43 pm

Did anyone notice the Bolt?
The guy who started all this "ask me trend" madness
(Still made the Scloof™ Turret)

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Re: Bokazurah and Bombomboy

Post by 8JKN4 » Sat Dec 08, 2018 2:37 pm

TheCreativeEye wrote:
Sat Dec 08, 2018 1:43 pm
Did anyone notice the Bolt?
bolt
where
there aren't any
Hell Man: hotter than Heat Man, deader than Skull Man. Hell yeah.(Mugshot by MP64)

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Re: Bokazurah and Bombomboy

Post by Yoshi2018 » Sat Dec 08, 2018 4:02 pm

TheCreativeEye wrote:
Sat Dec 08, 2018 1:43 pm
Did anyone notice the Bolt?
That was Mega Man 9 footage.
I am inactive. If you see me, consider yourself unlucky.

G-Force huh? Sigh, it sounds like a disaster waiting to happen. And don't expect me to clean up your messes.

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Re: Bokazurah and Bombomboy

Post by TheCreativeEye » Sat Dec 08, 2018 7:12 pm

Yoshi2018 wrote:
Sat Dec 08, 2018 4:02 pm
TheCreativeEye wrote:
Sat Dec 08, 2018 1:43 pm
Did anyone notice the Bolt?
That was Mega Man 9 footage.
Yeah.. I mistook it with the MMM footage
The guy who started all this "ask me trend" madness
(Still made the Scloof™ Turret)

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Re: Bokazurah and Bombomboy

Post by NMario84 » Sat Dec 08, 2018 7:44 pm

Indeed. I made it very clear the GIF was from MM9.

The GIF in the first post is from MMM. :)
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