Water variation

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WreckingPrograms
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Water variation

Post by WreckingPrograms » Mon Sep 10, 2018 10:06 pm

We've heard your demand for water variation and have decided to give you a wide array of water types, originating from several Mega Man games! Not all are drinkable, but they should all be safe to jump through.

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Created this game, I guess.

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Yoshi2018
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Re: Water variation

Post by Yoshi2018 » Mon Sep 10, 2018 10:08 pm

I am inactive. If you see me, consider yourself unlucky.

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Re: Water variation

Post by Yung Gotenks » Mon Sep 10, 2018 10:09 pm

Nice one!! Also, Galaxy Man background! Getting hyped already!
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Re: Water variation

Post by NMario84 » Mon Sep 10, 2018 10:09 pm

Horray for water variations. :)
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I'm a dolphin that likes playing around with beach balls, though I prefer to pounce on my buddy.
He seems to love it when I do that to him. I don't mind at all. It shows that we're best friends.

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Re: Water variation

Post by Nuclearminer » Mon Sep 10, 2018 10:21 pm

yay spike things
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Neo Cutman
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Re: Water variation

Post by Neo Cutman » Mon Sep 10, 2018 10:25 pm

Great additions, thanks for the water, the enemy and the Galaxy Man background.

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Re: Water variation

Post by Bean man » Mon Sep 10, 2018 10:27 pm

I'm getting hyped over water. That's how much I'm looking forward to this update
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Don't hold me accountable for any/all of the dumb shit I've posted here.

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Re: Water variation

Post by NMario84 » Mon Sep 10, 2018 10:29 pm

Anyone else notice the sudden change of MegaMan splashing out of invisible water after the first screen transition downwards?
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I'm a dolphin that likes playing around with beach balls, though I prefer to pounce on my buddy.
He seems to love it when I do that to him. I don't mind at all. It shows that we're best friends.

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Re: Water variation

Post by PoisonousGas » Mon Sep 10, 2018 10:32 pm

Finally boi
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Re: Water variation

Post by MechaFan108 » Mon Sep 10, 2018 10:51 pm

WreckingPrograms wrote:
Mon Sep 10, 2018 10:06 pm
We've heard your demand for water variation and have decided to give you a wide array of water types, originating from several Mega Man games! Not all are drinkable, but they should all be safe to jump through.

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That Cool! they put the shadows
I'm MechaFan108, also known as Fan pic guy

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Re: Water variation

Post by Nuclearminer » Mon Sep 10, 2018 10:52 pm

What happens when 2 waters are layered over eachother? will we get Centaur Man's antigravity water? i have questions still.
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Re: Water variation

Post by Mabrick » Mon Sep 10, 2018 11:11 pm

Woot! Thank you wreckings!

Very nice addition. Makes water levels more awesome.

But still, thing is the collision with water. Needs to be fixed.
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Re: Water variation

Post by Random user » Mon Sep 10, 2018 11:16 pm

Good, finally Redflash will be able to be calm to put transparent water
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Re: Water variation

Post by Brazencoronet17 » Mon Sep 10, 2018 11:25 pm

come out

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Re: Water variation

Post by UlticraftMTT » Mon Sep 10, 2018 11:53 pm

Shadows under tiles
Galaxy Man backgrounds
Okosutobons
Bubble Man and Plant Man water

mmm yes
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Re: Water variation

Post by Redflash » Tue Sep 11, 2018 12:01 am

Random user wrote:
Mon Sep 10, 2018 11:16 pm
Good, finally Redflash will be able to be calm to put transparent water
Not really,Non of these water variation seems to be transparent. There's only an invisible water that maybe can be used for space-themed levels.

Being honest,i prefer this way. I Like update my TW Mod. :P

Anyway, every single water in order:
  • Yamato man/Plant man (Blue version,it uses the same tile graphics)
Image
  • Bubble man
Image
  • Pump man
  • Centaur man
  • Toad man
and a weird blood pool... looks GREAT!
There's the missing water variations:
  • Iceman,Wily 3
  • Wily 3 (Megaman 2)
  • Dive man,Wily 1
  • Wave man,Wily 2 (Wave man water can be just the version in the tileset)
  • Mega Man 6 Wily 3
  • Burst man,MM7 Wily 3
  • MM8 Intro stage,Aqua man
  • Cold man,Pirate man,Wily's final stage
  • Splash woman,MM9 Wily 2
  • MM10 Wily 1
Last edited by Redflash on Tue Sep 11, 2018 2:22 am, edited 2 times in total.
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Re: Water variation

Post by BenPlusMM » Tue Sep 11, 2018 12:32 am

Yoshi2018 wrote:
Mon Sep 10, 2018 10:08 pm
My reaction exactly.
Also, THERE ARE WEIRD GEMINI TILES TILE SEPARATION IS COMING IN 1.5 LEMME JUST GLUE MY TINFOIL HAT ONTO MY HEAD AAAAAAAAAAAAAAA
Eggery.

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Neo Cutman
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Re: Water variation

Post by Neo Cutman » Tue Sep 11, 2018 12:51 am

Redflash wrote:
Tue Sep 11, 2018 12:01 am
Random user wrote:
Mon Sep 10, 2018 11:16 pm
Good, finally Redflash will be able to be calm to put transparent water
Not really,Non of these water variation seems to be transparent. There's only an invisible water that maybe can be used for space-themed levels.

Being honest,i prefer this way. I Like update my TW Mod. :P

Anyway, every single water in order:
  • Yamato man/Plant man (Blue version,it uses the same tile graphics)
  • Bubble man
  • Pump man
  • Centaur man
  • Toad man
and a weird blood pool... looks GREAT!
There's the missing water variations:
  • Iceman,Wily 3
  • Wily 3 (Megaman 2)
  • Dive man,Wily 1
  • Wave man,Wily 2 (Wave man water can be just the version in the tileset)
  • Mega Man 6 Wily 3
  • Burst man,MM7 Wily 3
  • MM8 Intro stage,Aqua man
  • Cold man,Pirate man,Wily's final stage
  • Splash woman,MM9 Wily 2
  • MM10 Wily 1

Good list

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TrashMan69
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Re: Water variation

Post by TrashMan69 » Tue Sep 11, 2018 12:53 am

YES! No more transparent water mods!!! :D :D
I did a lot of things

My series which is gonna be done in 18 years
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Re: Water variation

Post by Gravitrax64 » Tue Sep 11, 2018 2:04 am

Oh wow. I'd say this is quite the milestone for mega man maker. WP please tell the rest of the devs I said thank you for the hard work you guys put in this game and that you guys have done amazing things within this development.
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