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Sheep Man and Thunder Wool

Posted: Sun Jun 02, 2019 5:13 pm
by WreckingPrograms
Beep beep, we heard you like Sheep. After various enemies and gimmicks, you can now take on Sheep Man himself with his own Thunder Wool, which is probably stronger than you remember. Beep beep.

Image

Re: Sheep Man and Thunder Wool

Posted: Sun Jun 02, 2019 5:14 pm
by NMario84
FIRST!

Re: Sheep Man and Thunder Wool

Posted: Sun Jun 02, 2019 5:19 pm
by Blast Man
SHEP MON

Re: Sheep Man and Thunder Wool

Posted: Sun Jun 02, 2019 5:24 pm
by Bean man
Thunder wool now has a piercing effect and an extra attack on the ground. Nice!

Also Sheep man, one of the seemingly most highly requested bosses, made it in too. Maybe that'll satisfy the people who want another electric boss.

Re: Sheep Man and Thunder Wool

Posted: Sun Jun 02, 2019 5:28 pm
by 02gn
Sheep boi is in! Hooray!

Also upraged Thunder Wool looks RAD

Re: Sheep Man and Thunder Wool

Posted: Sun Jun 02, 2019 5:30 pm
by LeonardMan
Bean man wrote:
Sun Jun 02, 2019 5:24 pm
Maybe that'll satisfy the people who want another electric boss.
That certainly does, yes. Now I'm hoping for Sheep Man's companion to be either Solar Man or Chill Man.

Although Chill Man is unlikely because he runs much more than he jumps, so irregular terrain could potentially fuck him over, and his Chill Spike has tile collision, so yeah...

Re: Sheep Man and Thunder Wool

Posted: Sun Jun 02, 2019 5:39 pm
by D-Man
So the new Thunder Wool...
  • has wider range on the ground
  • attacks through enemies, dealing the same amount of damage as the lightning bolt
  • costs 2 units of weapon energy as opposed to 4
  • can be aimed higher than normal
I wonder if the bolt can still block projectiles?

Re: Sheep Man and Thunder Wool

Posted: Sun Jun 02, 2019 5:47 pm
by Shadow444
Finaly, a normal electric type boss, because Spark man its not a serious boss, that we have....

Re: Sheep Man and Thunder Wool

Posted: Sun Jun 02, 2019 5:54 pm
by LeonardMan
Also, did anybody notice the timer on the top right corner?

Re: Sheep Man and Thunder Wool

Posted: Sun Jun 02, 2019 6:10 pm
by yotubesocialhd2
WreckingPrograms wrote:
Sun Jun 02, 2019 5:13 pm
Beep beep, we heard you like Sheep. After various enemies and gimmicks, you can now take on Sheep Man himself with his own Thunder Wool, which is probably stronger than you remember. Beep beep.

Image
Finally we get Sheep Man ,and also the Thunder Wool! But mostly Sheep Man! Now if you can get either Strike Man or Nitro Man into Mega Man Maker 1.6 ,then we all will be happy! :D :D

Re: Sheep Man and Thunder Wool

Posted: Sun Jun 02, 2019 6:29 pm
by phunguy06
Thunder Wool is super effective against Sheep Man? Yeah, right.

Re: Sheep Man and Thunder Wool

Posted: Sun Jun 02, 2019 8:27 pm
by 02gn
LeonardMan wrote:
Sun Jun 02, 2019 5:54 pm
Also, did anybody notice the timer on the top right corner?
Timer is in the game since 1.5- wait or you mean that it stops when boss is dead?

Re: Sheep Man and Thunder Wool

Posted: Sun Jun 02, 2019 8:51 pm
by Gravitrax64
Well its nice to see that thunder wool is actually good now.

Re: Sheep Man and Thunder Wool

Posted: Sun Jun 02, 2019 10:25 pm
by MegaJosh67
WreckingPrograms wrote:
Sun Jun 02, 2019 5:13 pm
Beep beep, we heard you like Sheep. After various enemies and gimmicks, you can now take on Sheep Man himself with his own Thunder Wool, which is probably stronger than you remember. Beep beep.

Image
Finally, a new electric robot master!.. And the thunder wool. (I know it's been buffed but you never know if it's still risky to use or not.)

Re: Sheep Man and Thunder Wool

Posted: Sun Jun 02, 2019 11:21 pm
by LeonardMan
02gn wrote:
Sun Jun 02, 2019 8:27 pm
LeonardMan wrote:
Sun Jun 02, 2019 5:54 pm
Also, did anybody notice the timer on the top right corner?
Timer is in the game since 1.5- wait or you mean that it stops when boss is dead?
Is it? O.o ...I failed to notice it. What does it do? It's for speed-running, right?
MegaJosh67 wrote:
Sun Jun 02, 2019 10:25 pm
Finally, a new electric robot master!.. And the thunder wool.
A new electric robot master and a new electric weapon. Seems to me that the whole electric theme in general was very under-represented in Mega Man Maker until this upcoming update. Looking forward to a few electric-themed enemies too, hopefully, 'cause those are also scarce.

Re: Sheep Man and Thunder Wool

Posted: Mon Jun 03, 2019 12:01 am
by anthonytheredbear
WreckingPrograms wrote:
Sun Jun 02, 2019 5:13 pm
Beep beep, we heard you like Sheep. After various enemies and gimmicks, you can now take on Sheep Man himself with his own Thunder Wool, which is probably stronger than you remember. Beep beep.

Image
Mega Man 10:

-Blade Man
-Sheep Man

Mega Man 11:

-Block Man
-Bounce Man

Re: Sheep Man and Thunder Wool

Posted: Mon Jun 03, 2019 1:50 am
by Neo Cutman
Thank you for listening to the request of many of this forum for another electric RM. Sheep Man also fits very well in air and nature levels.

Re: Sheep Man and Thunder Wool

Posted: Mon Jun 03, 2019 6:18 am
by DestroyerOfDestruction
I knew it.

Re: Sheep Man and Thunder Wool

Posted: Mon Jun 03, 2019 2:49 pm
by Sticks
I'm really hoping they add the waterfalls from Pump Man's stage along with possibly the pipe enemies, I can see them working even with different tiles but just requiring a 2 tile vertical gap.

Re: Sheep Man and Thunder Wool

Posted: Mon Jun 03, 2019 3:04 pm
by Sticks
I'm also really praying more enemies from past games are added, mainly the salvo dropping enemies from Charge Man's stage, still not sure if they're planning to get up to MM10/11 and then loop back around for the finishing touches from previous games but there's a lotta enemies from past games that really need to be added.