Ice Block and Kaona Geeno

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Brazencoronet17
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Re: Ice Block and Kaona Geeno

Post by Brazencoronet17 » Mon Jul 08, 2019 9:40 pm

You think that they'll add the easy mode snowmen (The ones who shoot 2 bullets instead of 4) too?
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Re: Ice Block and Kaona Geeno

Post by TheCreativeEye » Mon Jul 08, 2019 10:49 pm

Nigel Chinclucker wrote:
Mon Jul 08, 2019 6:40 pm
LeonardMan wrote:
Sun Jul 07, 2019 10:54 pm
Glad to see some more of the much-needed ice-based assets. Now we just need Chill Man, but he seems a little complicated to add because he runs so much, jumps so little and his projectile doesn't go through tiles...
Top Man and Charge Man can't jump at all. I think Chill Man is possible.
Not to mention ice man who jumps but cannot traverse uneven terrain
Music changer for 1.6 or devs gae
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Re: Ice Block and Kaona Geeno

Post by LeonardMan » Mon Jul 08, 2019 11:06 pm

Nigel Chinclucker wrote:
Mon Jul 08, 2019 6:40 pm
LeonardMan wrote:
Sun Jul 07, 2019 10:54 pm
Glad to see some more of the much-needed ice-based assets. Now we just need Chill Man, but he seems a little complicated to add because he runs so much, jumps so little and his projectile doesn't go through tiles...
Top Man and Charge Man can't jump at all. I think Chill Man is possible.
Problem is Chill Man's projectile. Top Man's tops home in on you and go through tiles. Charge Man's fireballs are random but still have vertical range and go through tiles. Blizzard Man's snowflakes are like Top Man's tops...

Chill Man's projectiles don't have much vertical range and collide with the tiles, he will have troubles attacking you in a custom room.
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Re: Ice Block and Kaona Geeno

Post by yotubesocialhd2 » Tue Jul 09, 2019 12:15 am

WreckingPrograms wrote:
Sun Jul 07, 2019 10:05 pm
After the recent heat wave, we've got some frosty new assets to cool you all down. But beware, the snowmen are on your track and the frigid blocks break quickly, so don't freeze up!

Image
So we got some Chill Man assets in the upcoming MMM 1.6! Now if we can get the Chill Spike in there somehow ,then we will be all set! As long as the Chill Spike is buffed up a bit!

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Re: Ice Block and Kaona Geeno

Post by TheCreativeEye » Tue Jul 09, 2019 9:02 am

LeonardMan wrote:
Mon Jul 08, 2019 11:06 pm
Nigel Chinclucker wrote:
Mon Jul 08, 2019 6:40 pm
LeonardMan wrote:
Sun Jul 07, 2019 10:54 pm
Glad to see some more of the much-needed ice-based assets. Now we just need Chill Man, but he seems a little complicated to add because he runs so much, jumps so little and his projectile doesn't go through tiles...
Top Man and Charge Man can't jump at all. I think Chill Man is possible.
Problem is Chill Man's projectile. Top Man's tops home in on you and go through tiles. Charge Man's fireballs are random but still have vertical range and go through tiles. Blizzard Man's snowflakes are like Top Man's tops...

Chill Man's projectiles don't have much vertical range and collide with the tiles, he will have troubles attacking you in a custom room.
I mean, Concrete Man has got a similar case, but he still got added
Music changer for 1.6 or devs gae
(Still made the Scloof™ Turret)

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Re: Ice Block and Kaona Geeno

Post by TheKman100 » Tue Jul 09, 2019 5:19 pm

Question: If you break an Ice Block, scroll its former position off screen, and then move back, will the Ice Block reappear?

This question goes for both forms of screen transition.
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Re: Ice Block and Kaona Geeno

Post by LeonardMan » Tue Jul 09, 2019 6:37 pm

TheCreativeEye wrote:
Tue Jul 09, 2019 9:02 am
LeonardMan wrote:
Mon Jul 08, 2019 11:06 pm
Nigel Chinclucker wrote:
Mon Jul 08, 2019 6:40 pm
Top Man and Charge Man can't jump at all. I think Chill Man is possible.
Problem is Chill Man's projectile. Top Man's tops home in on you and go through tiles. Charge Man's fireballs are random but still have vertical range and go through tiles. Blizzard Man's snowflakes are like Top Man's tops...

Chill Man's projectiles don't have much vertical range and collide with the tiles, he will have troubles attacking you in a custom room.
I mean, Concrete Man has got a similar case, but he still got added
Yes, but Concrete Man's jump is much higher and wider, so he can get out more easily if the irregular terrain blocks his horizontal movement. Besides, he jumps more frequently.
Bubble Bobble: 242483

Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066

Mr. Gimmick:
1: 178176
2: 178177
3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!

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Nigel Chinclucker
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Re: Ice Block and Kaona Geeno

Post by Nigel Chinclucker » Tue Jul 09, 2019 6:49 pm

LeonardMan wrote:
Tue Jul 09, 2019 6:37 pm
TheCreativeEye wrote:
Tue Jul 09, 2019 9:02 am
LeonardMan wrote:
Mon Jul 08, 2019 11:06 pm


Problem is Chill Man's projectile. Top Man's tops home in on you and go through tiles. Charge Man's fireballs are random but still have vertical range and go through tiles. Blizzard Man's snowflakes are like Top Man's tops...

Chill Man's projectiles don't have much vertical range and collide with the tiles, he will have troubles attacking you in a custom room.
I mean, Concrete Man has got a similar case, but he still got added
Yes, but Concrete Man's jump is much higher and wider, so he can get out more easily if the irregular terrain blocks his horizontal movement. Besides, he jumps more frequently.
Honestly, I think uneven terrain is usually done poorly and makes the boss battles inconvenient. But all of these bosses can work one way or another when people want them to.
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TheCreativeEye
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Re: Ice Block and Kaona Geeno

Post by TheCreativeEye » Tue Jul 09, 2019 7:03 pm

LeonardMan wrote:
Tue Jul 09, 2019 6:37 pm
TheCreativeEye wrote:
Tue Jul 09, 2019 9:02 am
LeonardMan wrote:
Mon Jul 08, 2019 11:06 pm


Problem is Chill Man's projectile. Top Man's tops home in on you and go through tiles. Charge Man's fireballs are random but still have vertical range and go through tiles. Blizzard Man's snowflakes are like Top Man's tops...

Chill Man's projectiles don't have much vertical range and collide with the tiles, he will have troubles attacking you in a custom room.
I mean, Concrete Man has got a similar case, but he still got added
Yes, but Concrete Man's jump is much higher and wider, so he can get out more easily if the irregular terrain blocks his horizontal movement. Besides, he jumps more frequently.
I meant the projectiles
Music changer for 1.6 or devs gae
(Still made the Scloof™ Turret)

LeonardMan
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Re: Ice Block and Kaona Geeno

Post by LeonardMan » Tue Jul 09, 2019 9:15 pm

TheCreativeEye wrote:
Tue Jul 09, 2019 7:03 pm
I meant the projectiles
Chill Man being harder to add is a combination of his movement pattern and his projectiles. Concrete Man has the same projectile type but his movement pattern is more versatile. In fact, every Robot Master that moves exclusively by jumping has better ways to move in custom-made boss rooms, and a big majority of the ones that got into Mega Man maker move that way OR have ways to reach the player anywhere in the screen when they can't jump.
Nigel Chinclucker wrote:
Tue Jul 09, 2019 6:49 pm
Honestly, I think uneven terrain is usually done poorly and makes the boss battles inconvenient. But all of these bosses can work one way or another when people want them to.
Yes, but everyone complains about flat boss rooms all the time, so it's pretty clear they're frowned upon a lot.
Bubble Bobble: 242483

Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066

Mr. Gimmick:
1: 178176
2: 178177
3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!

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Re: Ice Block and Kaona Geeno

Post by Koopciel » Mon Jul 15, 2019 5:37 am

WreckingPrograms wrote:
Sat Aug 25, 2018 10:40 pm
With the large number of droughts this summer, we thought it was time to add rain, right from Tornado Man's stage! You can set its direction and speed, too!
I notice a pattern...
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NeoMechaFan108
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Re: Ice Block and Kaona Geeno

Post by NeoMechaFan108 » Mon Jul 15, 2019 8:52 am

WreckingPrograms wrote:
Sun Jul 07, 2019 10:05 pm
After the recent heat wave, we've got some frosty new assets to cool you all down. But beware, the snowmen are on your track and the frigid blocks break quickly, so don't freeze up!

Image
Well... this is a chilly update
Insolent!

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