Spinning Wheel and Air Stone/Fire/Nut

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QuartexGames
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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by QuartexGames » Wed Aug 07, 2019 5:17 pm

02gn wrote:
Wed Aug 07, 2019 4:31 pm
LeonardMan wrote:
Wed Aug 07, 2019 1:28 pm
Oh, good. We can simulate Reznor boss fights now. :lol:
Haha! I literally had the same idea dude!
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XDiegoBroht
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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by XDiegoBroht » Wed Aug 07, 2019 6:08 pm

excellent work!

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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by DAS » Wed Aug 07, 2019 8:22 pm

WreckingPrograms wrote:
Wed Aug 07, 2019 12:12 am
Nut
ah yes, enslaved oatmeal

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DONEANDSAID

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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by TheCreativeEye » Wed Aug 07, 2019 10:06 pm

DAS wrote:
Wed Aug 07, 2019 8:22 pm
WreckingPrograms wrote:
Wed Aug 07, 2019 12:12 am
Nut
same here
Music changer for 1.6 or devs gae
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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by yotubesocialhd2 » Thu Aug 08, 2019 12:57 am

WreckingPrograms wrote:
Wed Aug 07, 2019 12:12 am
If you've watched our anniversary announcement, you will know that we're adding content from Mega Man 11! We already revealed Anti-Eddie, and today we're sharing an additional enemy and gimmick. Please take a look!

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These will change up the level making game even better! :D

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14Protoman
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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by 14Protoman » Thu Aug 08, 2019 8:03 pm

I have two questions regarding the content of MM11:
1) For anti Eddie to steal the object and jump Do you have to walk a certain amount of tiles or hit a wall?
2) How many platforms will be added to the wheel and how will they be added?

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QuartexGames
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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by QuartexGames » Fri Aug 09, 2019 6:08 am

14Protoman wrote:
Thu Aug 08, 2019 8:03 pm
I have two questions regarding the content of MM11:
1) For anti Eddie to steal the object and jump Do you have to walk a certain amount of tiles or hit a wall?
2) How many platforms will be added to the wheel and how will they be added?
I may not know but:
1) probably jumps nearly a wall (better watch it again!)
2) I bet max 8. Or 5. But I also would want it to be set to 0 platforms (for steamwork decoration.
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D-Man
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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by D-Man » Fri Aug 09, 2019 5:20 pm

Both of these objects look like they'd fit anywhere, though I share Neo Cutman's sentiments towards the Air Stone's visibility. I'm also concerned over how large the Spinning Wheels are, as there seems to be a lot of empty space around them. Maybe a smaller variant would be worth looking into?
King Knight coming soon.

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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by Blue_Bummer » Fri Aug 09, 2019 5:39 pm

D-Man wrote:
Fri Aug 09, 2019 5:20 pm
Both of these objects look like they'd fit anywhere, though I share Neo Cutman's sentiments towards the Air Stone's visibility. I'm also concerned over how large the Spinning Wheels are, as there seems to be a lot of empty space around them. Maybe a smaller variant would be worth looking into?
As far as Air Stone's visibility that would probably depend on the background chosen. On these dark backgrounds he's pretty visible, imagine if it's placed on light or white colored background? :shock:

The spinning wheels can probably be grouped closer together, depends on the collision properties whether or not they can be stacked close together. Difficult to tell by just the sample video. Seeing how they have the little bitty gears too people could just stack those together to create smaller spinning wheels. :idea:

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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by Brazencoronet17 » Fri Aug 09, 2019 6:09 pm

Blue_Bummer wrote:
Wed Aug 07, 2019 3:52 am
Top notch work as always!!! So looking forward to the next release!!! 8-)
anthonytheredbear wrote:hmmmm

08/15/2019 or 08/25/2019 hmmm
OK anthony, I must know... What's your reasoning on these dates? Is it based on some subtle hints you're reading somewhere or is it just a "gut feeling?"
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yotubesocialhd2
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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by yotubesocialhd2 » Fri Aug 09, 2019 7:35 pm

But how will the Spinning Wheel's coverage be when we make our levels with Mega Man Maker's 1.6 assets when it releases?

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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by QuartexGames » Sat Aug 10, 2019 7:33 pm

Hope It's last announcement
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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by 14Protoman » Sat Aug 10, 2019 8:52 pm

yotubesocialhd2 wrote:
Fri Aug 09, 2019 7:35 pm
But how will the Spinning Wheel's coverage be when we make our levels with Mega Man Maker's 1.6 assets when it releases?
I fixed my gaze and discovered that it occupies 6x6.

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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by Gravitrax64 » Sun Aug 11, 2019 5:53 pm

Oh this is gonna be good! Man I can't wait for MM11 content. I've always felt that this game needed more content from MM11.
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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by SpongebobFTWVyondFTL » Sun Aug 11, 2019 7:50 pm

I can't wait for the next update to come out this month! I AM SO EXCITED
Rockman rocks so hard!!! AND SO DOES SPONGEBOB.
Also, working on a new game, ROCKMAN 2 UBER! Check it out: viewtopic.php?f=13&t=9419
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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by Gravitrax64 » Tue Aug 20, 2019 10:15 pm

Hold on just a burger-flippin' second! Those Spinning Wheels are twice as big as they were in MM11!
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protoman242
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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by protoman242 » Wed Aug 21, 2019 4:56 am

Gravitrax64 wrote:
Tue Aug 20, 2019 10:15 pm
Hold on just a burger-flippin' second! Those Spinning Wheels are twice as big as they were in MM11!
yup i see that...but wish 1.6 released this week or next :S

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14Protoman
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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by 14Protoman » Fri Aug 23, 2019 2:01 am

protoman242 wrote:
Wed Aug 21, 2019 4:56 am
Gravitrax64 wrote:
Tue Aug 20, 2019 10:15 pm
Hold on just a burger-flippin' second! Those Spinning Wheels are twice as big as they were in MM11!
yup i see that...but wish 1.6 released this week or next :S
Genius, that's what everyone expects.
Having it more or less calculated is obvious.

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14Protoman
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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by 14Protoman » Fri Aug 23, 2019 2:25 am

14Protoman wrote:
Thu Aug 08, 2019 8:03 pm
I have two questions regarding the content of MM11:
1) For anti Eddie to steal the object and jump Do you have to walk a certain amount of tiles or hit a wall?
2) How many platforms will be added to the wheel and how will they be added?
I discovered that the maximum number of platforms is 4 but it could be that it can be 8.

yotubesocialhd2
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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by yotubesocialhd2 » Fri Aug 23, 2019 3:54 am

How come we have anti-eddie ,but not regular eddie?

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