Mega Man 11's Anniversary

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14Protoman
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Location: Argentina

Re: Mega Man 11's Anniversary

Post by 14Protoman » Wed Nov 06, 2019 12:21 am

Neo Cutman wrote:
Tue Nov 05, 2019 9:49 pm
14Protoman wrote:
Tue Nov 05, 2019 7:40 pm
I just want a new f*****g announcement, why nobody supports me?
think like this, if we have another announcement it means we'll have to wait many days, if it doesn't other announcement means that update is coming.
In fact, that theory is very stupid, Wrecking always took the time to launch an update whenever he wants, the difference is that if they take out a new ad, we really have a new benefit, as we remain informed.

protoman242
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Re: Mega Man 11's Anniversary

Post by protoman242 » Wed Nov 06, 2019 3:28 am

Neo Cutman wrote:
Tue Nov 05, 2019 9:49 pm
14Protoman wrote:
Tue Nov 05, 2019 7:40 pm
I just want a new f*****g announcement, why nobody supports me?
think like this, if we have another announcement it means we'll have to wait many days, if it doesn't other announcement means that update is coming.
same Neo Cutman, the same thing happened when they showed the flame sword before launching the 1.5 patch, we are also going for the 7 months since they launched it

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Neo Cutman
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Re: Mega Man 11's Anniversary

Post by Neo Cutman » Wed Nov 06, 2019 11:13 am

protoman242 wrote:
Wed Nov 06, 2019 3:28 am



same Neo Cutman, the same thing happened when they showed the flame sword before launching the 1.5 patch, we are also going for the 7 months since they launched it
Yes, I guess they wouldn't want to show more MM11 stuff unless they need much more time.

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Blue_Bummer
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Re: Mega Man 11's Anniversary

Post by Blue_Bummer » Wed Nov 06, 2019 1:15 pm

Natives are getting restless.

Remember folks, we need to appreciate the fact that they're making this game at all. They don't owe us anything and it'd be a shame to take Wrecking and his team for granted. You don't want them to quit this game do you?

Sure we can voice our desire for updates because we love their work on this game, just be polite about it. ❤️

@ the Devs...

Don't take it personally Dev team. You've created a dedicated fanbase that are rabidly hungry for more. Every rock group has their crazy fans ;) Take it as a proof that what you're doing is awesome and addictive.

Image


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Neo Cutman
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Re: Mega Man 11's Anniversary

Post by Neo Cutman » Fri Nov 08, 2019 4:04 pm

I still believe it's Acid Man's eye.

MrDocrobot
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Re: Mega Man 11's Anniversary

Post by MrDocrobot » Sat Nov 09, 2019 10:42 pm

It could be anyone's eye at this point, we'll just have to wait and find out. Or continue speculating, because I've ran out of ideas....

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BenPlusMM
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Re: Mega Man 11's Anniversary

Post by BenPlusMM » Sat Nov 09, 2019 11:16 pm

LOOOOOOOOOOOOOOOOUD NOISEEEEEEEEES YELLING ABOUT ONE-POINT-SIIIIIIIIIIIIIIIX!!!!!
Does this look like the face of mercy to you?
Image
Currently a Level 100 Pun Warrior!
XP to level up: largenumber.doc

Megamanvwxyz
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Re: Mega Man 11's Anniversary

Post by Megamanvwxyz » Sun Nov 10, 2019 2:42 am

BenPlusMM wrote:
Sat Nov 09, 2019 11:16 pm
LOOOOOOOOOOOOOOOOUD NOISEEEEEEEEES YELLING ABOUT ONE-POINT-SIIIIIIIIIIIIIIIX!!!!!
EEEEEEEEVEEEEEEEN LOOOOOOOOOOOOOOOOUDDEEEEEEEER NOISEEEEEEEEES YELLING ABOUT ONE-POINT-SIIIIIIIIIIIIIIIX!!!!!]
Error, unable to display avatar and signature, please try again later.

Napalm Crusher
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Re: Mega Man 11's Anniversary

Post by Napalm Crusher » Sun Nov 10, 2019 4:12 am

Megamanvwxyz wrote:
Sun Nov 10, 2019 2:42 am
BenPlusMM wrote:
Sat Nov 09, 2019 11:16 pm
LOOOOOOOOOOOOOOOOUD NOISEEEEEEEEES YELLING ABOUT ONE-POINT-SIIIIIIIIIIIIIIIX!!!!!
EEEEEEEEVEEEEEEEN LOOOOOOOOOOOOOOOOUDDEEEEEEEER NOISEEEEEEEEES YELLING ABOUT ONE-POINT-SIIIIIIIIIIIIIIIX!!!!!]
*SCREAM IN ONE-POINT-SIX INTENSIFIES*
I'm only a guy who wants to see Junk Shield in Mega Man Maker... that's it.

South Text

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D-Man
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Re: Mega Man 11's Anniversary

Post by D-Man » Sun Nov 10, 2019 4:45 am

Is anyone here still an active level maker? There are still so many things I have yet to do with 1.5's assets.
He's Here.

I made edits to the Top Spin analysis because I thought it was unsatisfactory.
viewtopic.php?f=14&t=8682

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Royalguard
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Location: Ontario, Canada
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Re: Mega Man 11's Anniversary

Post by Royalguard » Sun Nov 10, 2019 7:37 am

Terra was obviously a miss, but I'm pretty sure I got it right this time.
Image

:lol:
Due to my current inability to play MMM in a satisfactory manner on either of my devices, I will be on hiatus from activity for an indefinite period of time.

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LeonardMan
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Re: Mega Man 11's Anniversary

Post by LeonardMan » Sun Nov 10, 2019 11:06 am

D-Man wrote:
Sun Nov 10, 2019 4:45 am
Is anyone here still an active level maker? There are still so many things I have yet to do with 1.5's assets.
I have this almost-200-screen level that I can't post yet because it needs more beta testing. My other levels are waiting on v1.6 for the mid-level music changer (if the devs are really going to do it).

And then there's the Zelda 1 remake that is so huge I lost track of what else is still missing...
Bubble Bobble: 242483

Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066

Mr. Gimmick:
1: 178176
2: 178177
3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!

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D-Man
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Re: Mega Man 11's Anniversary

Post by D-Man » Sun Nov 10, 2019 1:34 pm

Unrelated, but does anyone wonder what happened to Nickelasse? He was one of the most well known level makers for this game.
He's Here.

I made edits to the Top Spin analysis because I thought it was unsatisfactory.
viewtopic.php?f=14&t=8682

Napalm Crusher
Posts: 29
Joined: Sat Mar 24, 2018 6:13 am

Re: Mega Man 11's Anniversary

Post by Napalm Crusher » Sun Nov 10, 2019 4:18 pm

Royalguard wrote:
Sun Nov 10, 2019 7:37 am
Terra was obviously a miss, but I'm pretty sure I got it right this time.
Image

:lol:
It makes quite alot of sense, since Blues and Forte are already playable in the game, and both of them and duo were playable in Megaman 2: The Power Fighters... I find it as a solid base for the little clue we had in the beggining of the post
I'm only a guy who wants to see Junk Shield in Mega Man Maker... that's it.

South Text

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Blue_Bummer
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Re: Mega Man 11's Anniversary

Post by Blue_Bummer » Sun Nov 10, 2019 4:34 pm

Royalguard wrote:
Sun Nov 10, 2019 7:37 am
Terra was obviously a miss, but I'm pretty sure I got it right this time.
Image

:lol:
You're killing me smalls!!! :lol:

Truth be told I wouldn't mind see Duo added to the roster of playable characters. I would think his moveset from MM8 coupled with the ability to use RM powers would provide really interesting design opportunity & gameplay for MMM.

MrDocrobot
Posts: 64
Joined: Sat Feb 03, 2018 5:19 pm

Re: Mega Man 11's Anniversary

Post by MrDocrobot » Sun Nov 10, 2019 10:20 pm

I'd honestly be fine with it too. Any new playable characters is a plus in my book.

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D-Man
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Re: Mega Man 11's Anniversary

Post by D-Man » Mon Nov 11, 2019 11:42 am

Hey it's 11/11! And you know what that could mean...

https://www.youtube.com/watch?v=GB7mHxdHlRY

EDIT: I realized it is Veteran's Day today. My bad.

But still, don't expect any 1.6 news to come soon.
He's Here.

I made edits to the Top Spin analysis because I thought it was unsatisfactory.
viewtopic.php?f=14&t=8682

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LeonardMan
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Joined: Sat Jul 15, 2017 11:55 am

Re: Mega Man 11's Anniversary

Post by LeonardMan » Mon Nov 11, 2019 11:00 pm

D-Man wrote:
Mon Nov 11, 2019 11:42 am
don't expect any 1.6 news to come soon.
In fact, if my suspicions are correct, we won't get 1.6 until March of next year, 1.7 will come out mid-2021, 1.8 will come around Christmas of 2022, and we won't be seeing 1.9 until the latter half of 2024.
Bubble Bobble: 242483

Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066

Mr. Gimmick:
1: 178176
2: 178177
3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!

AppendixOfTheCards
Posts: 133
Joined: Thu May 10, 2018 1:58 pm

Re: Mega Man 11's Anniversary

Post by AppendixOfTheCards » Tue Nov 12, 2019 12:39 am

LeonardMan wrote:
Mon Nov 11, 2019 11:00 pm
D-Man wrote:
Mon Nov 11, 2019 11:42 am
don't expect any 1.6 news to come soon.
In fact, if my suspicions are correct, we won't get 1.6 until March of next year, 1.7 will come out mid-2021, 1.8 will come around Christmas of 2022, and we won't be seeing 1.9 until the latter half of 2024.
In fact, if my suspicions are correct, 1.6 will release during the next lunar eclipse, 1.7 when flying pigs break the sound barrier, 1.8 at the end of the current Mayan longcount, and 1.9 on my birthday.

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