Genesis Megaman Maker Mod in 1.7...?

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Red1Fouad
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Genesis Megaman Maker Mod in 1.7...?

Post by Red1Fouad » Mon May 04, 2020 5:25 pm

I plan on making a genesis Megaman maker mod after 1.7 is released. As obvious as it sounds like, I'll be replacing everything I can with it's wily wars counterpart. The only problem is the sound effects. If anyone extracts/finds them, upload them somewhere and link them here. If anyone wants to help in general, please let me know! :)

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Shadow444
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Re: Genesis Megaman Maker Mod in 1.7...?

Post by Shadow444 » Mon May 04, 2020 9:11 pm

Don't forget about super mario bros crossover 3.1.2, this game have (i guess) 16 bit texture for Megaman, Protoman and Bass and some other characters.
Last edited by Shadow444 on Tue May 05, 2020 3:11 am, edited 1 time in total.

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Red1Fouad
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Re: Genesis Megaman Maker Mod in 1.7...?

Post by Red1Fouad » Mon May 04, 2020 11:03 pm

Shadow444 wrote:
Mon May 04, 2020 9:11 pm
Don't forget about super mario bros crossover 1.3, this game have (i guess) 16 bit texture for Megaman, Protoman and Bass and some other characters.
Thanks, I'll check it out.

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JaceTheNintendo1313
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Re: Genesis Megaman Maker Mod in 1.7...?

Post by JaceTheNintendo1313 » Tue Jul 14, 2020 11:54 pm

this is gonna be an epic mod.
and does this include music? nsf files are 8bit only and genesis is 16bit so i guess i hope we can use famitracker to make 16bit music if its possible.
yeah

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DestroyerOfDestruction
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Re: Genesis Megaman Maker Mod in 1.7...?

Post by DestroyerOfDestruction » Wed Jul 15, 2020 5:45 am

JaceTheNintendo1313 wrote:
Tue Jul 14, 2020 11:54 pm
this is gonna be an epic mod.
and does this include music? nsf files are 8bit only and genesis is 16bit so i guess i hope we can use famitracker to make 16bit music if its possible.
He can handle the situation.
Crossing a dangerous river

Red-Bun
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Re: Genesis Megaman Maker Mod in 1.7...?

Post by Red-Bun » Tue Dec 15, 2020 2:02 am

DestroyerOfDestruction wrote:
Wed Jul 15, 2020 5:45 am
JaceTheNintendo1313 wrote:
Tue Jul 14, 2020 11:54 pm
this is gonna be an epic mod.
and does this include music? nsf files are 8bit only and genesis is 16bit so i guess i hope we can use famitracker to make 16bit music if its possible.
He can handle the situation.
now i'm in a pickle. i'm also working on the same mod so... what do i do?

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14Protoman
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Re: Genesis Megaman Maker Mod in 1.7...?

Post by 14Protoman » Tue Dec 15, 2020 2:11 pm

What if you continue it between the two of you?

Red-Bun
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Re: Genesis Megaman Maker Mod in 1.7...?

Post by Red-Bun » Tue Dec 15, 2020 10:44 pm

14Protoman wrote:
Tue Dec 15, 2020 2:11 pm
What if you continue it between the two of you?
i guess we could. i can ask him if he made ant progress yet so we can hopefully team up

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14Protoman
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Re: Genesis Megaman Maker Mod in 1.7...?

Post by 14Protoman » Wed Dec 16, 2020 2:45 am

Good idea.

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Blue_Bummer
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Re: Genesis Megaman Maker Mod in 1.7...?

Post by Blue_Bummer » Wed Dec 30, 2020 4:41 pm

Red-Bun wrote:
Tue Dec 15, 2020 2:02 am
DestroyerOfDestruction wrote:
Wed Jul 15, 2020 5:45 am
JaceTheNintendo1313 wrote:
Tue Jul 14, 2020 11:54 pm
this is gonna be an epic mod.
and does this include music? nsf files are 8bit only and genesis is 16bit so i guess i hope we can use famitracker to make 16bit music if its possible.
He can handle the situation.
now i'm in a pickle. i'm also working on the same mod so... what do i do?
Amazing work.

I agree with 14Protoman. The best choice is to work together as a team. This way you will both get more done together than alone.

I wish there was a system in place that could allow installation of mods separate from each other and the core MMM and be able to activate/deactivate mods at will. 👌

A built-in mod support system would promote modding in the community and expand MMM in terms of content and fun factor.

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